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> Latifolia 3D Patches, Again, only for advanced Manager!
latifolia
Beitrag 16.11.2008 - 14:14
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QUOTE (Bobby_DK @ 16.11.2008 - 20:58) *
wink.gif thanks

Hope soon is soon blink.gif

and change nothing on the game speed wink.gif

You play fusion (all players)?

Your patch is the best for it wink.gif


really ? I thought 1.0 was too speedy for fusion huh.gif ? I tried one two times but not very good become a player itself, afterall all I know that I was born to be a manager laugh.gif wink.gif
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paultcm2004
Beitrag 16.11.2008 - 15:54
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I like latifolia`s camera but want to play with original 3d settings. so how can I aply camera settings to the original file? I opened config.bin file with notepad, I changed the camera settings but now the game don`t start. gets me an error about fifam 09 had a problem and needs to close.

eagraph does not open config file or I don`t use it right.

can I get some help?

tnx



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

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latifolia
Beitrag 16.11.2008 - 16:42
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QUOTE (paultcm2004 @ 16.11.2008 - 22:54) *
I like latifolia`s camera but want to play with original 3d settings. so how can I aply camera settings to the original file? I opened config.bin file with notepad, I changed the camera settings but now the game don`t start. gets me an error about fifam 09 had a problem and needs to close.

eagraph does not open config file or I don`t use it right.

can I get some help?

tnx


Hi Paul, here are the variables you need to mess with (tcmai.ini) cool.gif

TCM_CAM_HEIGHT = 64.7
TCM_CAM_DEPTH_DIST = 111
TCM_CAM_LENSE_ANGLE = 18.4
TCM_CAM_HORIZONTAL_FOLLOWING = 0.1
TCM_CAM_DEPTH_BOUNDS = 6.0
TCM_CAM_NEAR_CLIP = 102
TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.00
TCM_CAM_TARGET_DEPTH_BOUNDS = 1.00

Just search for those variable and replace them with mine.

About errors after changing by yourself that is most likely to be corrupted config.big file. You cant edit config.big directly via notepad, there is some good explanation about eagraph usage here smile.gif

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paultcm2004
Beitrag 16.11.2008 - 17:47
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tnx,

I`ll give it a try.

about your patch:

too often, defenders leave open spaces fight in the middle of the gate, and let oppitopn ST to freely enter the box. too often I mean in crucial moments, like just after I score, they do silly like movements, or just before the end of match, etc.

tactical changes I don`t see much of changes in the field after changing tactics radically. but that`s maybe not just your patch, it`s happening in otifinal settings also.

I would like to see technical players like van persie or fabregas keeping the ball more precisly and nor making stupid mistakes like after getting the ball leaving it to the opponent.

my games look rather annoying because all of these: ball control is too loose, too often passing to the opponent, too often shoots from distance (and weak shots) even I unchecked the long shooting box, too often wing backs cross without touch, sending the ball wide. even hold box is checked, I have underdesired possesion, so build up is short and uneffective.

I`ll try to read those variables, but with no experience at all about 3d settings, you guys surelly are better than me.

sorry to say, 3d is not as good as I expected it to be! hope update 1 will improve it, but I`m pretty sure it`s hope in vain!



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

Intel Core 2 Duo E8400 @ 3.0Ghz
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kons45
Beitrag 17.11.2008 - 14:01
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Latifolia,

your patch is definitely one of the harder ones but good gameplay.

Can I ask what variables need to be tweaked to increase header power? Like if I wanted really powerful bullet headers would it be possible?

Thanks
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latifolia
Beitrag 17.11.2008 - 14:14
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QUOTE (kons45 @ 17.11.2008 - 21:01) *
Latifolia,

your patch is definitely one of the harder ones but good gameplay.

Can I ask what variables need to be tweaked to increase header power? Like if I wanted really powerful bullet headers would it be possible?

Thanks


Yes, and that "harder" was not incindental but intentionally made smile.gif (I did a lot of tweaks to make game challenging but still fun).

For header power there are many aspects needs to be considered :

- Player individual heading skill
- Crossing angle, and speed
- Shooting power
- Player speed

all of aspects above give significant boost on "heading power" despite what we already have in parameters below :

// Distances in Yards
HEADER_PASS_DIST_MIN= x
HEADER_PASS_DIST_MAX= x

// Heading Challenges
// These are biases to determine who wins a headed challenge
// the numbers must add up to 1

HEADER_CHALLENGE_WEIGHT_INFRONT = x
HEADER_CHALLENGE_WEIGHT_HEIGHT = x
HEADER_CHALLENGE_WEIGHT_STRENGTH = x
HEADER_CHALLENGE_WEIGHT_JUMP = x

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Richi
Beitrag 17.11.2008 - 18:35
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Hi Latifolia !

Does your patch regard the individual player-skills and the tactical options chosen by the trainer ?
And may I use it with my CaC-Team ?

I'm looking for a most realistic patch ...

Richi

P.S. Excuse my german-english... wink.gif



Die Raute im Herzen.

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latifolia
Beitrag 17.11.2008 - 20:49
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QUOTE (Richi @ 18.11.2008 - 1:35) *
Hi Latifolia !

Does your patch regard the individual player-skills and the tactical options chosen by the trainer ?
And may I use it with my CaC-Team ?

I'm looking for a most realistic patch ...

Richi

P.S. Excuse my german-english... wink.gif


Yes, player attributes are not anymore fall into tiers since my FIFAM08 4.0 patch and it brought into FIFAM09. Player skill differentiation will look even more diverse in patch 2.0.

CAC (Create A Club) team is what I also used wink.gif

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paultcm2004
Beitrag 23.11.2008 - 10:27
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well, it`s obvious your patch is the best. I played alot with originals, with vlerk`s (witch is very nice gameply, but always win) or with ecstasio`s. your`s the bst in my oppinion. very nice gameplay BUT:

I always have very good possesion (around 55-60-65%) and more chances( aprox. 8-12 / match), still I always draw or lose(and this is after 20 matches). I never won with your patch. and this is because:

1. I hit the post 1-2 times / match
2. I always face a super keeper. he can be 50 one-on-one skills, and my striker have 90 finishing, the keeper will save.
3. crossing is ussually ineficient because even my striker is 1.92 cm, very good heading ability and jumping, he rarely wins the crosses.
4. when in good opportunity to control the ball and after to shoot decisive, my striker choose to head the bal to the adverse keeper like they are teamates. also:
5. very rarely or never head goals because the same nonpowerful, weak heders like above(if striker wins the crosses)

this is what I thought to be the most important down factors.

if possible to correct them in your patch v.2.0, would be nice.

anyway, very nice gameplay, build up.

Der Beitrag wurde von paultcm2004 bearbeitet: 23.11.2008 - 10:29



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

Intel Core 2 Duo E8400 @ 3.0Ghz
4Gb Ram / dual channel
nVidia GeForce 8800GT / 512Mb

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latifolia
Beitrag 23.11.2008 - 12:07
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QUOTE (paultcm2004 @ 23.11.2008 - 17:27) *
well, it`s obvious your patch is the best. I played alot with originals, with vlerk`s (witch is very nice gameply, but always win) or with ecstasio`s. your`s the bst in my oppinion. very nice gameplay BUT:

I always have very good possesion (around 55-60-65%) and more chances( aprox. 8-12 / match), still I always draw or lose(and this is after 20 matches). I never won with your patch. and this is because:

1. I hit the post 1-2 times / match
2. I always face a super keeper. he can be 50 one-on-one skills, and my striker have 90 finishing, the keeper will save.
3. crossing is ussually ineficient because even my striker is 1.92 cm, very good heading ability and jumping, he rarely wins the crosses.
4. when in good opportunity to control the ball and after to shoot decisive, my striker choose to head the bal to the adverse keeper like they are teamates. also:
5. very rarely or never head goals because the same nonpowerful, weak heders like above(if striker wins the crosses)

this is what I thought to be the most important down factors.

if possible to correct them in your patch v.2.0, would be nice.

anyway, very nice gameplay, build up.


Ouch mellow.gif, actually I was never expect things to be so much harder sad.gif (it was intentionally made hard though)

and yes, almost 25% of my patch downloaders directly messaging me about "hard" of the game. I guess I really need to put the difficulty level a bit low in next 2.0.

Thanks for the feedback Paul, I will put ur suggestions in my 2.0 patch list smile.gif
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zippeddu
Beitrag 23.11.2008 - 13:23
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QUOTE (latifolia @ 23.11.2008 - 12:07) *
Ouch mellow.gif, actually I was never expect things to be so much harder sad.gif (it was intentionally made hard though)

and yes, almost 25% of my patch downloaders directly messaging me about "hard" of the game. I guess I really need to put the difficulty level a bit low in next 2.0.

Thanks for the feedback Paul, I will put ur suggestions in my 2.0 patch list smile.gif

probably only shooting accuracy, but I have to check if it's happeing when a player is in a good form wink.gif



Life is to share carefully

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paultcm2004
Beitrag 23.11.2008 - 13:43
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you see, I really like the dificulty. it makes the game worth playing. I just would like to see it`s hard on the opposition atributes, not on scripting, if I express my thoughts right (bad english...)

another thinf that`s bothering me (not only in your patches) :

-60-70% of the play (both teams!) it`s happening on the opposition half. doesn`t matter if I play home ar away, ussualy opposition attacks looks rather like counter attacks. thought possesion is quite balanced (or if not, with your patch, I have around 60%) wich means opposition has possesion in it`s own half, wich is true, but unrealistic.

could this be changed? to conclude, what I don`t really like is that it looks like my team and players act under one set of variables while the opposition`s act under a completly different one. I never seen a match between Chealsea and Man Utd. for ex. to see attack succeding from one post to the other, balanced encounters, where you can really see the strenght of both teams. ussualy one attacks (mine...) and the other defends, both doing it with power.

after playing it more then 50 3d matches, I can say when both teams fairly equal, what you see on the field is not corectly reflected on the scores, and I mean the average impression (cause sometimes in real life it happens man utd do a hell of a pressing but it ends up draw or worse, they lose, but this happens once in a while)

Der Beitrag wurde von paultcm2004 bearbeitet: 23.11.2008 - 13:46



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

Intel Core 2 Duo E8400 @ 3.0Ghz
4Gb Ram / dual channel
nVidia GeForce 8800GT / 512Mb

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latifolia
Beitrag 23.11.2008 - 14:04
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QUOTE (zippeddu @ 23.11.2008 - 20:23) *
probably only shooting accuracy, but I have to check if it's happeing when a player is in a good form wink.gif


That might also cause that but I dont want to rush on changes. Lets wait Update 1 if the shooting accuracy has been updated in core engine as well smile.gif
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latifolia
Beitrag 23.11.2008 - 14:19
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QUOTE (paultcm2004 @ 23.11.2008 - 20:43) *
you see, I really like the dificulty. it makes the game worth playing. I just would like to see it`s hard on the opposition atributes, not on scripting, if I express my thoughts right (bad english...)

another thinf that`s bothering me (not only in your patches) :

-60-70% of the play (both teams!) it`s happening on the opposition half. doesn`t matter if I play home ar away, ussualy opposition attacks looks rather like counter attacks. thought possesion is quite balanced (or if not, with your patch, I have around 60%) wich means opposition has possesion in it`s own half, wich is true, but unrealistic.

could this be changed? to conclude, what I don`t really like is that it looks like my team and players act under one set of variables while the opposition`s act under a completly different one. I never seen a match between Chealsea and Man Utd. for ex. to see attack succeding from one post to the other, balanced encounters, where you can really see the strenght of both teams. ussualy one attacks (mine...) and the other defends, both doing it with power.

after playing it more then 50 3d matches, I can say when both teams fairly equal, what you see on the field is not corectly reflected on the scores, and I mean the average impression (cause sometimes in real life it happens man utd do a hell of a pressing but it ends up draw or worse, they lose, but this happens once in a while)


Yepp, I noticed that too Paul, thats been bothering me also in this "Update 1 waiting time". As you can see I didnt release any updates for my patches yet as I dont want to rush on deep testing only to see the core engine of Official Update 1 deliberately override our perfect parameters combination (I will loss a lot of confidence if that happens sad.gif) - Official Update 1 can only be better or even worst unexpectedly dry.gif .

I have piled up so many feedbacks in last two weeks while the real touches will be worked soon after I got Official Update 1 core engine smile.gif.

Der Beitrag wurde von latifolia bearbeitet: 23.11.2008 - 14:23
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Phaceman
Beitrag 24.11.2008 - 2:43
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It makes me wonder why they dont reverse engineer your patches to see how they can incorporate your good work into the off the shelf version. Maybe hire you on a consultative basis before releases.

Never let logic get in the way of 'progress' I suppose.

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paultcm2004
Beitrag 24.11.2008 - 8:32
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you see, my only problem with using 3d patches is this:

latifolia and others like him, do these patches on an observation basis. and usually things like energy, fitness, development are kind of un-tuned. because I believe the devs are kind of own scripting slaves. I do believe they themselves don`t know all the variables and how they work. so a man like latifolia, observing things, would only discover things are imposible to fine-tune if you want all to work properly.

I watch the 3d and I don`t really SEE all those variables in config file. that`s my oppinion and I have it for years now.



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

Intel Core 2 Duo E8400 @ 3.0Ghz
4Gb Ram / dual channel
nVidia GeForce 8800GT / 512Mb

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paultcm2004
Beitrag 24.11.2008 - 10:17
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question:

is there some variables that influence the performance of the players when tactics are changed during the match? often I sense chaotic moves after I change the tactics during the match. maybe it`s my imagination, but I thought there is a variable that sets this. like when changing talked tactics, players don`t understand it anymore. but this should apply to low tactics levels and players, but with high levels...

anyway, this is maybe just my imagination.

test:

played same match 3 times. ramdom seed unchecked. 2 times 1-1, 3rd time 1-0 for me (first victory with your patch;).....) first and second time, same scenario applied: I was leading before first half and then they equalized last 15 minutes (second time last minute!) first time long shot (35-40 meters!!!) second time open space in the middle of defence, one-on-one with my gk and scores (in the same match I had 3 one-on-ones with their gk and scored none!)

what happend 3rd time? I didn`t changed the tactic. nothing, just substitutes.



Since Ea store is no longer available in Romania, I consider this to be an impolite step backwards in their anyway poor management. I again protest through my signature.

Intel Core 2 Duo E8400 @ 3.0Ghz
4Gb Ram / dual channel
nVidia GeForce 8800GT / 512Mb

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latifolia
Beitrag 24.11.2008 - 14:57
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QUOTE (paultcm2004 @ 24.11.2008 - 17:17) *
question:

is there some variables that influence the performance of the players when tactics are changed during the match? often I sense chaotic moves after I change the tactics during the match. maybe it`s my imagination, but I thought there is a variable that sets this. like when changing talked tactics, players don`t understand it anymore. but this should apply to low tactics levels and players, but with high levels...

anyway, this is maybe just my imagination.

test:

played same match 3 times. ramdom seed unchecked. 2 times 1-1, 3rd time 1-0 for me (first victory with your patch;).....) first and second time, same scenario applied: I was leading before first half and then they equalized last 15 minutes (second time last minute!) first time long shot (35-40 meters!!!) second time open space in the middle of defence, one-on-one with my gk and scores (in the same match I had 3 one-on-ones with their gk and scored none!)

what happend 3rd time? I didn`t changed the tactic. nothing, just substitutes.


In FIFAM08 era we have this kind of situation called "momentum" effects cool.gif . They (momentum effect) were claimed not there but actually they were really was there wink.gif, they are invisible but very annoyingly (read : deadly). I thought we have sorted it out in FIFAM08 but seems I was wrong, the momentum effect brought back by the BF engineer on FIFAM09 but this time hardcoded inside the engine. I dont like momentum effect as it is unfair (most of the time only computer AI benefits from it) but lets see what Official Update 1 give to us inside its engine.

If it is still there in Official Update 1, I can say that this "momentum effect" will be patched up as well (removing momentum effect) in 2.0.

Der Beitrag wurde von latifolia bearbeitet: 24.11.2008 - 15:01
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latifolia
Beitrag 26.11.2008 - 8:13
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Hello everybody,

I got some good news and some bad news unsure.gif

After seeing for some matches the good news is the hardcoded engine in Official Update 1 will change the way parameters in my patch will be implemented, while the bad news is my Graphic Card Fan BURNT out blink.gif (it has been the second time this month that my GPU fan burnt out dry.gif) !

So I think we need to revise our piled feedbacks in last few weeks, please play again with my 1.0 patch and post here what do u think still needs to be enhanced in 2.0 (I will try to replace my GPU Fan as soon as possible, though I am worried the GPU chipset will be affected or not this time mellow.gif).

I am waiting.
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latifolia
Beitrag 26.11.2008 - 11:10
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Done!, GPU Fan replaced with new one dry.gif (they just cant compete with my passion to play games laugh.gif) .

Anyway, Update1 looks awfull blink.gif ... after deep view on it.. godness.. looks nothing better than before I guess unsure.gif

Needs a hell lots of workloads to make it even better for me cool.gif

2.0 is on the way ...
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