deutsch
alle
englisch

Willkommen, Gast ( Anmelden | Registrierung )

21 Seiten V  « < 13 14 15 16 17 > »   
Reply to this topicStart new topic
> SMBtouch's 3D Gameplay workbench, All the related (releases, news, tips, etc..)
TheItalianjob
Beitrag 31.12.2008 - 16:53
Beitrag #281


Gruppensymbol

Gruppe: User
Beiträge: 71
Beigetreten: 29.10.2008
Mitglieds-Nr.: 1,316



QUOTE (smbtouch @ 31.12.2008 - 1:29) *
Hello all,

as promised, here is first and hopefully last testing version for upcoming patch v3. This one is strictly for update2.

When posting a feedbacks and wishes, please don't forget to mention some background about your team, at least which one you played with to know how it handles on different levels.

List of changes due to default gameplay with update2 would be just too huge to write down, i'll post it eventually when patch will be released, but for now i think i mostly would like to know what you feel about energy reduction, scores and goalies, along with general impressions in preparing chances and anything you see strange or weird ( like that dead ball which nobody picks up, etc..).

I will also play some time now with this one to be 100% what more there is to be changed, to finally wrap it up and call it a day wink.gif I didn't made any changes in non-3D related pieces, such as career.ini parameters, ratings, or confidence meter, i think those are covered very well with default..in general i have tried to leave as much good stuff from default as i could, but see for yourself what's cooking here rolleyes.gif

Download link :

http://www.speedyshare.com/173140831.html

For what i wrote down so far, i'll try to fix low-crosses, they look way too wild and sharp, and that ugly looking pass forwards when player is turning, i'll try to disable those attempts, it's just poor animation here, it ruins my wiew, those two are my next goals in development rolleyes.gif


I wish you great gaming moments, and looking forward to hear some thoughts.

Keep in touch!


Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli......




Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 31.12.2008 - 17:12
Beitrag #282


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (TheItalianjob @ 31.12.2008 - 16:53) *
Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli......


Hello,

i have left speed of match very close to original, maybe impression of high speed comes with passing play..but i got used to it, and find it natural now.

Keep in touch, looking forward to your wiew!
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 31.12.2008 - 17:17
Beitrag #283


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (pago @ 31.12.2008 - 16:02) *
Hi, first of all: Thanks. This is definitly the right direction. Game looks very nice, defenders do their work, goalies are good.

I want to point out that I haven't played many games yet (only 2). Please keep that in mind.

What I don't like is the speed. It's to fast and way to many goals (first game was 7-2 for me, could've been 10-2 easily but my strikers missed a couple of times). That's kind-of Business-as-usual, isn't it? wink.gif
What is new is that I've found the source for the score-line problem. It's the energy reduction. If you keep the original values the speed is slower and at the end of the game it'll even decline a bit further, resulting in a much more realistic game (and you can actually keep the 0 at your side of the score-line). Played one match with original settings, won 5-0 (now, that isn't great, I know... but the game was practically over after the 3-0 and then somehow a corner kick found a head and a counter worked great... it looked extremly realistic).

So I think you should try to set the energy reduction a bit higher. At least for me it works better that way (though I think original setting is too high, but I don't really feel like playing with those settings myself - don't know enough about this stuff).

Some background: I'm still playing with Bayern Munich in Bundesliga. 3rd season this time. Team strength is officially something around 920 (it's higher but some players are learning a new position and have a strength of 83 instead of 92 for example). Teamwork is high (about 80%) and I'm playing a 4-3-3 (with wingers). The teams I played against had a strength of 814 and 821.

So that's just a quick report. Let me know what you think of my "observation". I'll go play some more games to get a better impression of your other changes. Thanks again.


Hello,

thanks for the first wiew..well, skilled players will take advantage here, maybe you just have too strong team..for instance, Anelka always scored against my team when i played, simply becouse he was too good to be stopped by my defenders at the moment..

Looking forward to further thoughts!

Go to the top of the page
 
+Quote Post
TheFrenchGone
Beitrag 01.01.2009 - 8:03
Beitrag #284


Gruppensymbol

Gruppe: User
Beiträge: 83
Beigetreten: 23.10.2008
Mitglieds-Nr.: 299



Hello rolleyes.gif

First , I wish you a happy Good Year 2009 !


I tested your version " beta " and here is my remarks:

1. It's for me your best product for FIFAM 09 ! It's nice to see the match with more realistic behaviours !

2.Yours changes for the ball physics and the positioning values are very interesting to have more fluidity ! I'll test with my patch to see the difference ! dry.gif

3. The results are for me realistics! I play with Arsenal with a level of 850 ( i use a patch to decrease the general level) and a classic 442 ( the original one) and my general team tactic is optimal !

4. The negative point for me is the crossing play ! I saw too much crosses and same attack action in the box !

At the end, i think that to have fewer goals the best solution is to enrich the construction of the game with more passes in proportion ! It's the way on which I work! The difficulty is to find the right balance to see an offensive game nevertheless !

For your info, i play on a laptop with 4 Go of RAM and Vista ! dry.gif

Best regards rolleyes.gif




Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 01.01.2009 - 13:04
Beitrag #285


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (TheFrenchGone @ 01.01.2009 - 8:03) *
Hello rolleyes.gif

First , I wish you a happy Good Year 2009 !


I tested your version " beta " and here is my remarks:

1. It's for me your best product for FIFAM 09 ! It's nice to see the match with more realistic behaviours !

2.Yours changes for the ball physics and the positioning values are very interesting to have more fluidity ! I'll test with my patch to see the difference ! dry.gif

3. The results are for me realistics! I play with Arsenal with a level of 850 ( i use a patch to decrease the general level) and a classic 442 ( the original one) and my general team tactic is optimal !

4. The negative point for me is the crossing play ! I saw too much crosses and same attack action in the box !

At the end, i think that to have fewer goals the best solution is to enrich the construction of the game with more passes in proportion ! It's the way on which I work! The difficulty is to find the right balance to see an offensive game nevertheless !

For your info, i play on a laptop with 4 Go of RAM and Vista ! dry.gif

Best regards rolleyes.gif


Hello, happy new year to everyone!

-thanks for the feedback, you had best patch before update2 and i'm looking forward to try out your "ultimate" once it's done.

As for the patch notes, i already stated that crossing needs some more work, and to cut down wild passes forward..my results are also very realistic, in last few matches i never had more then four goals overall, it's mostly one or two.

Keep up the good work!

Der Beitrag wurde von smbtouch bearbeitet: 01.01.2009 - 13:04
Go to the top of the page
 
+Quote Post
prot651
Beitrag 03.01.2009 - 14:58
Beitrag #286


Gruppensymbol

Gruppe: User
Beiträge: 135
Beigetreten: 27.10.2008
Mitglieds-Nr.: 1,055



My feed back ?

I am in the Blue Square South league in English leagues with a created team i made in the editor.

I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD .

The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch.

I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was

Overall this is the best patch i have played so far so WELL DONE
Go to the top of the page
 
+Quote Post
prot651
Beitrag 03.01.2009 - 15:12
Beitrag #287


Gruppensymbol

Gruppe: User
Beiträge: 135
Beigetreten: 27.10.2008
Mitglieds-Nr.: 1,055



Also forgot to mention these


My teams strength is 565 playing against teams around the same
Most of my players range from 41 to 60 level
I play a 3-5-2 formation

ST ST

AM

LM RM

DM DM


CD CD CD


The outside CD players defensive only with seldom forward runs and pass mostly short and normal tackling
The middle CD is the same but no forward runs
Both DM players are Mostly defenders with sometimes going forward with mixed passing and robust tackling
RM and LM both attack and always go forward with mixed passing and normal tackling and dribbling
AM always goes forward and has a free role and holds up with normal tackling and mixed passing
Both ST are very offensive in attack with mixed passing normal tackling and one has a free role with dribbling

My goalie is the weakest of the lot on level 41 and i have 1 striker on 60

Hope this helps

Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 03.01.2009 - 19:19
Beitrag #288


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (prot651 @ 03.01.2009 - 14:58) *
My feed back ?

I am in the Blue Square South league in English leagues with a created team i made in the editor.

I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD .

The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch.

I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was

Overall this is the best patch i have played so far so WELL DONE


Thanks for your notes!

I have already made few adjustments for final release :

- more reflex saves from goalies
- more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals )
- less ugly forwards passes, players will hold it more, it's better then throw it away forward

I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back..

Keep in touch!


Go to the top of the page
 
+Quote Post
kosecki99
Beitrag 04.01.2009 - 13:29
Beitrag #289


Gruppensymbol

Gruppe: User
Beiträge: 28
Beigetreten: 03.11.2008
Mitglieds-Nr.: 2,637



in your path, If I put long passes to a player, the player does not do long passes.

sorry for my english
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 04.01.2009 - 14:00
Beitrag #290


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (kosecki99 @ 04.01.2009 - 13:29) *
in your path, If I put long passes to a player, the player does not do long passes.

sorry for my english


Hello,

in the patch, players will pass ball to best positioned player, not the one who is infront, and in majority of cases that player will be right next to him or breaking on the flank..if you want to increase amount of long passes forward, open ai.ini and use this line :

CPULOBPASS = 1

This will enable them do do lots of long passes forward.

Best regards!
Go to the top of the page
 
+Quote Post
Tisik
Beitrag 04.01.2009 - 14:37
Beitrag #291


Gruppensymbol

Gruppe: User
Beiträge: 26
Beigetreten: 28.10.2008
Mitglieds-Nr.: 1,187



QUOTE (smbtouch @ 03.01.2009 - 19:19) *
Thanks for your notes!

I have already made few adjustments for final release :

- more reflex saves from goalies
- more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals )
- less ugly forwards passes, players will hold it more, it's better then throw it away forward

I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back..

Keep in touch!


I'm trying your patch now. I thought that after the update EA gave us their best 3D so far. Of course not perfect but playable, things that need to improve in my eyes were:

- I always see the same goals, I never see a goal in the top corner from a hard shot or a nice placed shot for example what we all like but goals are mostly low or down to the ground
- Long shots are always saved by the keeper, there are no surprises in it, always the same kinda shots on goals
- sometimes players are still hesitating, not in defence anymore so far but when they get an attacking pass towards them I sometimes see them hesitating and losing the pass instead of going to the ball and doing something with it
- defenders sometimes still look pretty stupid like running away from the player of the other team when he gets a cross instead of really defending

So what you say about the long shots goals is true, I see it too. So far I never saw a beauty goal in the top corner, goals are always through the ground or at half-height, but don't we all love a nice goal in the topcorner?!!!!
Go to the top of the page
 
+Quote Post
TheItalianjob
Beitrag 07.01.2009 - 15:00
Beitrag #292


Gruppensymbol

Gruppe: User
Beiträge: 71
Beigetreten: 29.10.2008
Mitglieds-Nr.: 1,316



Hi SMBtouch, just had a go....for couple of days I must say that your work as usual is great!!! But I've few things to point at you, there's no GK reaction at all, the ST looks like the run away from the rebound on shots, the build up play is a bit slow, looks like with big teams your players just watch them play (no enough reaction), the speed is a bit fast, and also I've a question, there is any value where you can equal the advantage for home & away team (I dont wont that any of the teams have advantage), thanks in advance, and keep it up good work, I'll look forward for your new realese, ciao.




Go to the top of the page
 
+Quote Post
vivacook
Beitrag 08.01.2009 - 10:14
Beitrag #293


Gruppensymbol

Gruppe: User
Beiträge: 198
Beigetreten: 24.10.2008
Mitglieds-Nr.: 794



Hi mate,

You any nearer to making this (3d) game work. I am slowly losing patience again.
One small change to any variable seems to change so much.

The gameplay is so inconsistent. Wingers crossing first time but not to the required position.
The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad.

Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper.

Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too.

BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work.

Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol.

The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to.

If you want any testing...let me know.
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 08.01.2009 - 10:32
Beitrag #294


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (vivacook @ 08.01.2009 - 10:14) *
Hi mate,

You any nearer to making this (3d) game work. I am slowly losing patience again.
One small change to any variable seems to change so much.

The gameplay is so inconsistent. Wingers crossing first time but not to the required position.
The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad.

Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper.

Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too.

BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work.

Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol.

The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to.

If you want any testing...let me know.


Hello,

i agree with everything you said here, every time i think something is fixed, it turns out that it's messed up on some other end..i think it's almost impossible to make balanced patch, it will be either love or hate relationship here dry.gif

I'm also loosing patience, don't have idea when i'll close it up but hopefully soon, shooting mechanics is extremely weird, i can't get it to work to have keepers make reflex saves along with alowing some long shots in also..if i manage to achieve that, it would be enough for me to play with it.

Best regards!
Go to the top of the page
 
+Quote Post
prot651
Beitrag 13.01.2009 - 4:56
Beitrag #295


Gruppensymbol

Gruppe: User
Beiträge: 135
Beigetreten: 27.10.2008
Mitglieds-Nr.: 1,055



How is the patch going ???

I like your latest one alot and enjoy the gameplay

So i was just checking in to see how far you have got
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 13.01.2009 - 8:14
Beitrag #296


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (prot651 @ 13.01.2009 - 4:56) *
How is the patch going ???

I like your latest one alot and enjoy the gameplay

So i was just checking in to see how far you have got


Hello,

i was ready to release it, but then i somehow realised that there was no goals from long shots, so i tuned keepers to make them suffer some..so now it looks as i wanted it, but need to reduce the scores a bit, when i'm done wioth that, i'll stop with editing and release the patch, becouse i really have no more ideas with this one..it will be soon, i was hoping for last week, as soon as it's balanced with goal count, i'll put it up.

Keep in touch!
Go to the top of the page
 
+Quote Post
vivacook
Beitrag 14.01.2009 - 11:51
Beitrag #297


Gruppensymbol

Gruppe: User
Beiträge: 198
Beigetreten: 24.10.2008
Mitglieds-Nr.: 794



Hi SMB,

Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing.

I have also posted French on this but would like your opinion.

`Game speed` doesnt do anything regarding the actual passing and movement speed.

What is :

DIGITAL_SNAPTOANGLE = 46

// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 26 (between 24 - 36 best)

// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 16

// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0

No idea what thease do. Change them but nothing changes.


I have edited the velocity of the ball but after a while it just messes up stuff.
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 21.01.2009 - 15:02
Beitrag #298


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



QUOTE (vivacook @ 14.01.2009 - 11:51) *
Hi SMB,

Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing.

I have also posted French on this but would like your opinion.

`Game speed` doesnt do anything regarding the actual passing and movement speed.

What is :

DIGITAL_SNAPTOANGLE = 46

// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 26 (between 24 - 36 best)

// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 16

// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0

No idea what thease do. Change them but nothing changes.


I have edited the velocity of the ball but after a while it just messes up stuff.


Hello,

have you tried to lower down render rate?

in tcmai.ini :

// TCM highlight mode
HIGHLIGHT_MIN_AI_UPDATES = 2 // Lower limit in number of times to do AI updates per render
HIGHLIGHT_MAX_AI_UPDATES = 20 // Upper limit in number of times to do AI updates per render
HIGHLIGHT_RENDER_HZ = 0 // Ideal render time is hertz. (smaller value, less response'ness of GUI, higher value faster simulation (within bounds of MAX ai updates))
// if 0 then use speed slider to control speed.

try to only reduce "MAX" value..i also don't see any difference in GAME_SPEED = value, it's better to use highlight render lines, but i think they operate different according to your computer spec's.

Speed of pass is best tweakable in ball movement lines, try this line in ai.ini:

BALL_ROLLING_COEFF = if you reduce it, it should make pass more faster, and increase to strech ball rolling more and slower it down.

Also, if you reduce ball gravity, it will slower down travelling of air balls :

BALL_GRAVITY = -0.30 - Try with -0.25 to see difference

Best regards!



Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 21.01.2009 - 15:08
Beitrag #299


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



Hello all,

i'm sorry it takes so long to release a patch, but it's really tough to crack it for my preferences..i eventually decided to stop with efforts, and release it as it is currently, now i'll need to test it bit more for goal variety, and will simply swallow the fact that some elements are hard-coded and can't be fixed..i would love to have option to set long passes forward properly, but it just can't be done, players are always using same mechanics for them for instance..same goes for driven shots and drive-crosses which are often wide off mark, i have made them less frequent, and slightly more precise, but it will always depend on some random value i think..i just have to live with it. Anyways, i'm hoping to release v3 for this weekend, if all goes as planned. Otherwise, build-up play really looks nice, this time i made lot of tweaking playing in lower leagues, it should provide same excitement on all levels of playing.

Keep in touch!
Go to the top of the page
 
+Quote Post
smbtouch
Beitrag 25.01.2009 - 13:22
Beitrag #300


Gruppensymbol

Gruppe: User
Beiträge: 450
Beigetreten: 22.10.2008
Mitglieds-Nr.: 241



**********************************
3D GPP v3 Beta2 - for update2
**********************************


Hello all,

here is second beta for v3, i'm still undecided wheather there is something more that needs to be done here, so i need you to give me some tips what you think of it :

Download link :

http://www.speedyshare.com/766216887.html


You will also find original config file if you want to revert to original gameplay.

I'm looking forward to your comments!

Keep in touch!
Go to the top of the page
 
+Quote Post

21 Seiten V  « < 13 14 15 16 17 > » 
Reply to this topicStart new topic
1 Besucher lesen dieses Thema (Gäste: 1 | Anonyme Besucher: 0)
0 Mitglieder:

 

Vereinfachte Darstellung Aktuelles Datum: 03.09.2010 - 6:16



© 2010 Electronic Arts Inc. EA, EA SPORTS, and the EA SPORTS logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. Official FIFA licensed product. "© The FIFA Brand OLP Logo is a copyright and trademark of FIFA. All rights reserved." Manufactured under license by Electronic Arts Inc. The Premier League Logo © The Football Association Premier League Limited 1996. The Premier League Logo is a trade mark of the Football Association Premier League Limited and the Premier League Club logos are copyright works and registered trade marks of the respective Clubs. All are used with the kind permission of their respective owners. Manufactured under licence from the Football Association Premier League Limited. No association with nor endorsement of this product by any player is intended or implied by the licence granted by the Football Association Premier League Limited to Electronic Arts. Player names and likenesses used under license from The International Federation of Professional Footballers (FIFPro), national teams, clubs, and/or leagues. All sponsored products, company names, brand names, logos, stadia, sponsor's names and other trademarks are the property of their respective owners.

aktualisierte Datenschutzrichtlinien | Service | Presse