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31.12.2008 - 16:53
Beitrag
#281
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Gruppe: User
Beiträge: 71 Beigetreten: 29.10.2008 Mitglieds-Nr.: 1,316 |
Hello all, as promised, here is first and hopefully last testing version for upcoming patch v3. This one is strictly for update2. When posting a feedbacks and wishes, please don't forget to mention some background about your team, at least which one you played with to know how it handles on different levels. List of changes due to default gameplay with update2 would be just too huge to write down, i'll post it eventually when patch will be released, but for now i think i mostly would like to know what you feel about energy reduction, scores and goalies, along with general impressions in preparing chances and anything you see strange or weird ( like that dead ball which nobody picks up, etc..). I will also play some time now with this one to be 100% what more there is to be changed, to finally wrap it up and call it a day Download link : http://www.speedyshare.com/173140831.html For what i wrote down so far, i'll try to fix low-crosses, they look way too wild and sharp, and that ugly looking pass forwards when player is turning, i'll try to disable those attempts, it's just poor animation here, it ruins my wiew, those two are my next goals in development I wish you great gaming moments, and looking forward to hear some thoughts. Keep in touch! Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli...... |
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31.12.2008 - 17:12
Beitrag
#282
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli...... Hello, i have left speed of match very close to original, maybe impression of high speed comes with passing play..but i got used to it, and find it natural now. Keep in touch, looking forward to your wiew! |
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31.12.2008 - 17:17
Beitrag
#283
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hi, first of all: Thanks. This is definitly the right direction. Game looks very nice, defenders do their work, goalies are good. I want to point out that I haven't played many games yet (only 2). Please keep that in mind. What I don't like is the speed. It's to fast and way to many goals (first game was 7-2 for me, could've been 10-2 easily but my strikers missed a couple of times). That's kind-of Business-as-usual, isn't it? What is new is that I've found the source for the score-line problem. It's the energy reduction. If you keep the original values the speed is slower and at the end of the game it'll even decline a bit further, resulting in a much more realistic game (and you can actually keep the 0 at your side of the score-line). Played one match with original settings, won 5-0 (now, that isn't great, I know... but the game was practically over after the 3-0 and then somehow a corner kick found a head and a counter worked great... it looked extremly realistic). So I think you should try to set the energy reduction a bit higher. At least for me it works better that way (though I think original setting is too high, but I don't really feel like playing with those settings myself - don't know enough about this stuff). Some background: I'm still playing with Bayern Munich in Bundesliga. 3rd season this time. Team strength is officially something around 920 (it's higher but some players are learning a new position and have a strength of 83 instead of 92 for example). Teamwork is high (about 80%) and I'm playing a 4-3-3 (with wingers). The teams I played against had a strength of 814 and 821. So that's just a quick report. Let me know what you think of my "observation". I'll go play some more games to get a better impression of your other changes. Thanks again. Hello, thanks for the first wiew..well, skilled players will take advantage here, maybe you just have too strong team..for instance, Anelka always scored against my team when i played, simply becouse he was too good to be stopped by my defenders at the moment.. Looking forward to further thoughts! |
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01.01.2009 - 8:03
Beitrag
#284
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Gruppe: User
Beiträge: 83 Beigetreten: 23.10.2008 Mitglieds-Nr.: 299 |
Hello
First , I wish you a happy Good Year 2009 ! I tested your version " beta " and here is my remarks: 1. It's for me your best product for FIFAM 09 ! It's nice to see the match with more realistic behaviours ! 2.Yours changes for the ball physics and the positioning values are very interesting to have more fluidity ! I'll test with my patch to see the difference ! 3. The results are for me realistics! I play with Arsenal with a level of 850 ( i use a patch to decrease the general level) and a classic 442 ( the original one) and my general team tactic is optimal ! 4. The negative point for me is the crossing play ! I saw too much crosses and same attack action in the box ! At the end, i think that to have fewer goals the best solution is to enrich the construction of the game with more passes in proportion ! It's the way on which I work! The difficulty is to find the right balance to see an offensive game nevertheless ! For your info, i play on a laptop with 4 Go of RAM and Vista ! Best regards |
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01.01.2009 - 13:04
Beitrag
#285
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hello First , I wish you a happy Good Year 2009 ! I tested your version " beta " and here is my remarks: 1. It's for me your best product for FIFAM 09 ! It's nice to see the match with more realistic behaviours ! 2.Yours changes for the ball physics and the positioning values are very interesting to have more fluidity ! I'll test with my patch to see the difference ! 3. The results are for me realistics! I play with Arsenal with a level of 850 ( i use a patch to decrease the general level) and a classic 442 ( the original one) and my general team tactic is optimal ! 4. The negative point for me is the crossing play ! I saw too much crosses and same attack action in the box ! At the end, i think that to have fewer goals the best solution is to enrich the construction of the game with more passes in proportion ! It's the way on which I work! The difficulty is to find the right balance to see an offensive game nevertheless ! For your info, i play on a laptop with 4 Go of RAM and Vista ! Best regards Hello, happy new year to everyone! -thanks for the feedback, you had best patch before update2 and i'm looking forward to try out your "ultimate" once it's done. As for the patch notes, i already stated that crossing needs some more work, and to cut down wild passes forward..my results are also very realistic, in last few matches i never had more then four goals overall, it's mostly one or two. Keep up the good work! Der Beitrag wurde von smbtouch bearbeitet: 01.01.2009 - 13:04 |
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03.01.2009 - 14:58
Beitrag
#286
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Gruppe: User
Beiträge: 135 Beigetreten: 27.10.2008 Mitglieds-Nr.: 1,055 |
My feed back ?
I am in the Blue Square South league in English leagues with a created team i made in the editor. I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD . The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch. I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was Overall this is the best patch i have played so far so WELL DONE |
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03.01.2009 - 15:12
Beitrag
#287
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Gruppe: User
Beiträge: 135 Beigetreten: 27.10.2008 Mitglieds-Nr.: 1,055 |
Also forgot to mention these
My teams strength is 565 playing against teams around the same Most of my players range from 41 to 60 level I play a 3-5-2 formation ST ST AM LM RM DM DM CD CD CD The outside CD players defensive only with seldom forward runs and pass mostly short and normal tackling The middle CD is the same but no forward runs Both DM players are Mostly defenders with sometimes going forward with mixed passing and robust tackling RM and LM both attack and always go forward with mixed passing and normal tackling and dribbling AM always goes forward and has a free role and holds up with normal tackling and mixed passing Both ST are very offensive in attack with mixed passing normal tackling and one has a free role with dribbling My goalie is the weakest of the lot on level 41 and i have 1 striker on 60 Hope this helps |
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03.01.2009 - 19:19
Beitrag
#288
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
My feed back ? I am in the Blue Square South league in English leagues with a created team i made in the editor. I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD . The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch. I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was Overall this is the best patch i have played so far so WELL DONE Thanks for your notes! I have already made few adjustments for final release : - more reflex saves from goalies - more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals ) - less ugly forwards passes, players will hold it more, it's better then throw it away forward I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back.. Keep in touch! |
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04.01.2009 - 13:29
Beitrag
#289
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Gruppe: User
Beiträge: 28 Beigetreten: 03.11.2008 Mitglieds-Nr.: 2,637 |
in your path, If I put long passes to a player, the player does not do long passes.
sorry for my english |
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04.01.2009 - 14:00
Beitrag
#290
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
in your path, If I put long passes to a player, the player does not do long passes. sorry for my english Hello, in the patch, players will pass ball to best positioned player, not the one who is infront, and in majority of cases that player will be right next to him or breaking on the flank..if you want to increase amount of long passes forward, open ai.ini and use this line : CPULOBPASS = 1 This will enable them do do lots of long passes forward. Best regards! |
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04.01.2009 - 14:37
Beitrag
#291
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Gruppe: User
Beiträge: 26 Beigetreten: 28.10.2008 Mitglieds-Nr.: 1,187 |
Thanks for your notes! I have already made few adjustments for final release : - more reflex saves from goalies - more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals ) - less ugly forwards passes, players will hold it more, it's better then throw it away forward I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back.. Keep in touch! I'm trying your patch now. I thought that after the update EA gave us their best 3D so far. Of course not perfect but playable, things that need to improve in my eyes were: - I always see the same goals, I never see a goal in the top corner from a hard shot or a nice placed shot for example what we all like but goals are mostly low or down to the ground - Long shots are always saved by the keeper, there are no surprises in it, always the same kinda shots on goals - sometimes players are still hesitating, not in defence anymore so far but when they get an attacking pass towards them I sometimes see them hesitating and losing the pass instead of going to the ball and doing something with it - defenders sometimes still look pretty stupid like running away from the player of the other team when he gets a cross instead of really defending So what you say about the long shots goals is true, I see it too. So far I never saw a beauty goal in the top corner, goals are always through the ground or at half-height, but don't we all love a nice goal in the topcorner?!!!! |
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07.01.2009 - 15:00
Beitrag
#292
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Gruppe: User
Beiträge: 71 Beigetreten: 29.10.2008 Mitglieds-Nr.: 1,316 |
Hi SMBtouch, just had a go....for couple of days I must say that your work as usual is great!!! But I've few things to point at you, there's no GK reaction at all, the ST looks like the run away from the rebound on shots, the build up play is a bit slow, looks like with big teams your players just watch them play (no enough reaction), the speed is a bit fast, and also I've a question, there is any value where you can equal the advantage for home & away team (I dont wont that any of the teams have advantage), thanks in advance, and keep it up good work, I'll look forward for your new realese, ciao.
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08.01.2009 - 10:14
Beitrag
#293
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Gruppe: User
Beiträge: 198 Beigetreten: 24.10.2008 Mitglieds-Nr.: 794 |
Hi mate,
You any nearer to making this (3d) game work. I am slowly losing patience again. One small change to any variable seems to change so much. The gameplay is so inconsistent. Wingers crossing first time but not to the required position. The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad. Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper. Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too. BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work. Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol. The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to. If you want any testing...let me know. |
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08.01.2009 - 10:32
Beitrag
#294
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hi mate, You any nearer to making this (3d) game work. I am slowly losing patience again. One small change to any variable seems to change so much. The gameplay is so inconsistent. Wingers crossing first time but not to the required position. The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad. Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper. Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too. BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work. Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol. The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to. If you want any testing...let me know. Hello, i agree with everything you said here, every time i think something is fixed, it turns out that it's messed up on some other end..i think it's almost impossible to make balanced patch, it will be either love or hate relationship here I'm also loosing patience, don't have idea when i'll close it up but hopefully soon, shooting mechanics is extremely weird, i can't get it to work to have keepers make reflex saves along with alowing some long shots in also..if i manage to achieve that, it would be enough for me to play with it. Best regards! |
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13.01.2009 - 4:56
Beitrag
#295
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Gruppe: User
Beiträge: 135 Beigetreten: 27.10.2008 Mitglieds-Nr.: 1,055 |
How is the patch going ???
I like your latest one alot and enjoy the gameplay So i was just checking in to see how far you have got |
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13.01.2009 - 8:14
Beitrag
#296
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
How is the patch going ??? I like your latest one alot and enjoy the gameplay So i was just checking in to see how far you have got Hello, i was ready to release it, but then i somehow realised that there was no goals from long shots, so i tuned keepers to make them suffer some..so now it looks as i wanted it, but need to reduce the scores a bit, when i'm done wioth that, i'll stop with editing and release the patch, becouse i really have no more ideas with this one..it will be soon, i was hoping for last week, as soon as it's balanced with goal count, i'll put it up. Keep in touch! |
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14.01.2009 - 11:51
Beitrag
#297
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Gruppe: User
Beiträge: 198 Beigetreten: 24.10.2008 Mitglieds-Nr.: 794 |
Hi SMB,
Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing. I have also posted French on this but would like your opinion. `Game speed` doesnt do anything regarding the actual passing and movement speed. What is : DIGITAL_SNAPTOANGLE = 46 // 60 is the original default value. Values from 40 to 80 are "reasonable". GAME_SPEED = 26 (between 24 - 36 best) // 19 is the original default value. Values from 10 to 25 are "reasonable". POWERUP_RATE = 16 // Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog) FLAT_POWERUP = 0 No idea what thease do. Change them but nothing changes. I have edited the velocity of the ball but after a while it just messes up stuff. |
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21.01.2009 - 15:02
Beitrag
#298
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hi SMB, Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing. I have also posted French on this but would like your opinion. `Game speed` doesnt do anything regarding the actual passing and movement speed. What is : DIGITAL_SNAPTOANGLE = 46 // 60 is the original default value. Values from 40 to 80 are "reasonable". GAME_SPEED = 26 (between 24 - 36 best) // 19 is the original default value. Values from 10 to 25 are "reasonable". POWERUP_RATE = 16 // Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog) FLAT_POWERUP = 0 No idea what thease do. Change them but nothing changes. I have edited the velocity of the ball but after a while it just messes up stuff. Hello, have you tried to lower down render rate? in tcmai.ini : // TCM highlight mode HIGHLIGHT_MIN_AI_UPDATES = 2 // Lower limit in number of times to do AI updates per render HIGHLIGHT_MAX_AI_UPDATES = 20 // Upper limit in number of times to do AI updates per render HIGHLIGHT_RENDER_HZ = 0 // Ideal render time is hertz. (smaller value, less response'ness of GUI, higher value faster simulation (within bounds of MAX ai updates)) // if 0 then use speed slider to control speed. try to only reduce "MAX" value..i also don't see any difference in GAME_SPEED = value, it's better to use highlight render lines, but i think they operate different according to your computer spec's. Speed of pass is best tweakable in ball movement lines, try this line in ai.ini: BALL_ROLLING_COEFF = if you reduce it, it should make pass more faster, and increase to strech ball rolling more and slower it down. Also, if you reduce ball gravity, it will slower down travelling of air balls : BALL_GRAVITY = -0.30 - Try with -0.25 to see difference Best regards! |
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21.01.2009 - 15:08
Beitrag
#299
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
Hello all,
i'm sorry it takes so long to release a patch, but it's really tough to crack it for my preferences..i eventually decided to stop with efforts, and release it as it is currently, now i'll need to test it bit more for goal variety, and will simply swallow the fact that some elements are hard-coded and can't be fixed..i would love to have option to set long passes forward properly, but it just can't be done, players are always using same mechanics for them for instance..same goes for driven shots and drive-crosses which are often wide off mark, i have made them less frequent, and slightly more precise, but it will always depend on some random value i think..i just have to live with it. Anyways, i'm hoping to release v3 for this weekend, if all goes as planned. Otherwise, build-up play really looks nice, this time i made lot of tweaking playing in lower leagues, it should provide same excitement on all levels of playing. Keep in touch! |
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25.01.2009 - 13:22
Beitrag
#300
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Gruppe: User
Beiträge: 450 Beigetreten: 22.10.2008 Mitglieds-Nr.: 241 |
**********************************
3D GPP v3 Beta2 - for update2 ********************************** Hello all, here is second beta for v3, i'm still undecided wheather there is something more that needs to be done here, so i need you to give me some tips what you think of it : Download link : http://www.speedyshare.com/766216887.html You will also find original config file if you want to revert to original gameplay. I'm looking forward to your comments! Keep in touch! |
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