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> Netherlands Script, relegation help!
Mcack1
Beitrag 02.06.2009 - 7:42
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Hi guys,

I've created a script for Netherlands: 1-1-6-6,
but now I need to create the relegation and I have no idea how to fix that.
it's for 2nd division to 3rd division.
the bottom 2 from 2nd division + winners 6 leagues=8 teams.
They compete in 2 groups.
The winners compete to each other and the winner from this final round promotes to 2nd division.

Edit:
League system Belgium edited, looks now like this:
1-1-2-4-9

I need an apart relegation script for 4-9, otherwise it'll crash for sure



Der Beitrag wurde von Mcack1 bearbeitet: 02.06.2009 - 9:08
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Arinsau
Beitrag 02.06.2009 - 15:52
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I don't get it, by the way you explained it, there is only one team promoting but two places vacant... unsure.gif
Why the final match between the two group winners? That gives only one team to promote...
Wouldn't be enough promoting these two group winners?



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Joel N
Beitrag 02.06.2009 - 15:58
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QUOTE (Mcack1 @ 02.06.2009 - 6:42) *
Hi guys,

I've created a script for Netherlands: 1-1-6-6,
but now I need to create the relegation and I have no idea how to fix that.
it's for 2nd division to 3rd division.
the bottom 2 from 2nd division + winners 6 leagues=8 teams.
They compete in 2 groups.
The winners compete to each other and the winner from this final round promotes to 2nd division.

Edit:
League system Belgium edited, looks now like this:
1-1-2-4-9

I need an apart relegation script for 4-9, otherwise it'll crash for sure


Nice Belgium also fixed now.? cool.gif
That's great mate. hope someone can help you with the relegation. wink.gif




What have happend to my signature? :S

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Mcack1
Beitrag 02.06.2009 - 18:33
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QUOTE (Arinsau @ 02.06.2009 - 14:52) *
I don't get it, by the way you explained it, there is only one team promoting but two places vacant... unsure.gif
Why the final match between the two group winners? That gives only one team to promote...
Wouldn't be enough promoting these two group winners?

No u're right.
But in the end only one team promotes.
sure of that.
2 groups of 4, winners compete, winner of this match promotes;
so only one 1 team from 2nd division can relegate
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Arinsau
Beitrag 02.06.2009 - 20:25
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OK then, 8 teams, one spot. Steps would be:

1.- Create a POOL with these 8 teams. This pool must be invoked by both Eerste divisie and Hoofs..divisie (can't remember the name xD) when they are finished.

2.- Then, the pool must invoke a LEAGUE with one level and two groups with four teams each. When this league ends it must invoke step 3.

3.- Create a one-round RELEGATION with the winners of each group.

4.- Finally, use GET_WINNER, GET_LOSER, GET_TAB to add the winner, loser, rest of teams to the respective final pools for the next season.

I hope it helped. You can post excerpts of the script here, it may be easier to make corrections as it goes along.



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Mcack1
Beitrag 03.06.2009 - 8:32
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yea..i'm not really familiarized with the scripting stuff, though
i created those leagues all by myself tongue.gif
i know odb has created some great tutorial and downloaded all his scripts,
but now his site has gone in vain....or he just took it offline:P

so where to find these tutorials now?
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otherdumbname
Beitrag 03.06.2009 - 9:30
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QUOTE (Mcack1 @ 03.06.2009 - 16:32) *
yea..i'm not really familiarized with the scripting stuff, though
i created those leagues all by myself tongue.gif
i know odb has created some great tutorial and downloaded all his scripts,
but now his site has gone in vain....or he just took it offline:P

so where to find these tutorials now?

You can find them on Hellas' website.

One day I may redo them as that I have learned a few new things, but I'm finding myself quite removed from the whole thing, tired of spending ridiculous amounts of time editting scripts, to make them perfect for the first two seasons, just to find out that after that the game starts to ignore various parts of the scripts, my Ireland script comes completely unravelled starting in the third season, for seemingly no reason.



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Mcack1
Beitrag 03.06.2009 - 10:30
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I have this relegation script now
DB_ROUND
{ -34, RELEGATION, 0 }
"Div. 1 Play-Off","Nacompetitie Play-Offs","D1 Play-Off","The Champ. PlayOff","Play-Off Div. 1"
8
ROUND_1
345
345
BEG_2ND_LEG
348
348
BEG_2ND_LEG, BEG_WITH_EXTRA_TIME, BEG_WITH_PENALTY
0
0
0
0
3
1
{ -34, LEAGUE, 1 }
{ -34, RELEGATION, 1 }
8
GET_TAB_X_TO_Y, { -14, LEAGUE, 0}
16
0
GET_TAB_X_TO_Y, { -34, LEAGUE, 0}
17
0
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
7
1
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
6
1
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
5
1
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
4
1
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
3
1
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
2
1
%INDEXEND%LG20

for the first round

I wantd to it for the relegation between 1st and 2nd division.
nr 16/17 from eredivisie compete against nr 2,3,4,5,6,7 from 2nd division.
is a total of 8 teams.
to keep it simple i wanted a knock-out system.
so 4 winners after 1st round, 2 winners after 2nd round-->promoted

does it look ok?

gr Anil
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Arinsau
Beitrag 03.06.2009 - 17:21
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Corrections in red.
Comments in blue /* */ (not to be included).

DB_ROUND
{ -34, RELEGATION, 0 }
"Div. 1 Play-Off","Nacompetitie Play-Offs","D1 Play-Off","The Champ. PlayOff","Play-Off Div. 1"
8
ROUND_1
345
345
BEG_2ND_LEG
348
348
BEG_2ND_LEG, BEG_WITH_EXTRA_TIME, BEG_WITH_PENALTY
0
0
0
0
3
1
{ -34, LEAGUE, 0 },{ -34, LEAGUE, 1 } /* also wait for Eeredivisie to finish */
{ -34, RELEGATION, 1 }
2 /* simplified */
GET_TAB_X_TO_Y, { -34, LEAGUE, 0}
16
2
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
2
6

%INDEXEND%LG20

Cheers!



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Arinsau
Beitrag 03.06.2009 - 17:52
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QUOTE (otherdumbname @ 03.06.2009 - 10:30) *
tired of spending ridiculous amounts of time editting scripts, to make them perfect for the first two seasons, just to find out that after that the game starts to ignore various parts of the scripts, my Ireland script comes completely unravelled starting in the third season, for seemingly no reason.

Dear ODN, I fully sympathize with you; I have also spent months to extend the Spanish lower leagues, and when the second season starts, teams get sorted by some occult devilish law wacko.gif
I think the POOL_SORT_MAP_LEAGUE flag is way too much impositive, we need some instruments to tame it down, like the one I propose in my signature.

Cheers wink.gif



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Mcack1
Beitrag 04.06.2009 - 7:04
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quote name='Arinsau' date='03.06.2009 - 17:21' post='100575']
Corrections in red.
Comments in blue /* */ (not to be included).

DB_ROUND
{ -34, RELEGATION, 0 }
"Div. 1 Play-Off","Nacompetitie Play-Offs","D1 Play-Off","The Champ. PlayOff","Play-Off Div. 1"
8
ROUND_1
345
345
BEG_2ND_LEG
348
348
BEG_2ND_LEG, BEG_WITH_EXTRA_TIME, BEG_WITH_PENALTY
0
0
0
0
3
1
{ 34, LEAGUE, 0 },{ -34, LEAGUE, 1 }
{ RELEGATION, 1 }
2
GET_TAB_X_TO_Y, { -34, LEAGUE, 0}
16
2what does this number mean?
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
2
6why are these 2 and 6 in opposite? I thought I mean in opposite from 16-2, I found it rather logical to put it like 6-2 instead of 2-6.
%INDEXEND%LG20

Cheers!
[/quote]
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Mcack1
Beitrag 04.06.2009 - 7:09
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oh wait..I guess I figured it out.

16
2
means nr 16 from the league and is part of the 2 clubs who'll play play-offs.

and
2
6
means nr 2 from the 2nd division and is part from the 6 clubs who'll play play-offs.

..hmm..maybe not..
gotta look further..

should it be like this then?

%INDEX%LG20
; --------------------------------------
DB_ROUND
{ -34, RELEGATION, 0 }
"Div. 1 Play-Off","Nacompetitie Play-Offs","D1 Play-Off","The Champ. PlayOff","Play-Off Div. 1"
8
ROUND_1
345
345
BEG_2ND_LEG
348
348
BEG_2ND_LEG, BEG_WITH_EXTRA_TIME, BEG_WITH_PENALTY
0
0
0
0
3
1
{ -34, LEAGUE, 0 }, { -34, LEAGUE, 1 }
{ -34, RELEGATION, 1 }
8
GET_TAB_X_TO_Y, { -14, LEAGUE, 0}
16
2
GET_TAB_X_TO_Y, { -34, LEAGUE, 0}
17
2
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
1
6
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
2
6
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
3
6
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
4
6
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
5
6
GET_TAB_X_TO_Y, { -34, LEAGUE, 1}
6
6
%INDEXEND%LG20

Der Beitrag wurde von Mcack1 bearbeitet: 04.06.2009 - 8:02
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otherdumbname
Beitrag 04.06.2009 - 13:48
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I find myself wondering why your implementing this as a playoff structure instead of a League structure, wouldn't something like this be a better representation:

%INDEX%COMP29
DB_POOL
{ 34, POOL, 15 }
0
8

; how many comps to check
0
; which comps to check
0
0
0
0
3
1
{ 34, LEAGUE, 1 },{ 34, LEAGUE, 0 }
{ 34, RELEGATION, 1 },{ 34, RELEGATION, 2 }
2
GET_TAB_X_TO_Y, {34, LEAGUE, 0}
16
2
GET_TAB_X_TO_Y, {34, LEAGUE, 1}
2
6
%INDEXEND%COMP29


%INDEX%COMP30
DB_LEAGUE
{ 34, RELEGATION, 1 }
"Nacompetitie A","Nacompetitie A","Nacompetitie A","Nacompetitie A","Nacompetitie A","Nacompetitie A"
4
1
REL_RULE_0
0
2
ROUND_GROUP1
100
100
;
%INDEX%TEAMS
2a0001,2a0002,2a0003,2a0004
%INDEXEND%TEAMS
;
%INDEX%MATCHDAYS
307,314,321,328,335,342
%INDEXEND%MATCHDAYS
%INDEX%MATCHDAYS2
307,314,321,328,335,342
%INDEXEND%MATCHDAYS2
;
%INDEX%FIXTURE
1,4,2,3
4,2,3,1
3,4,1,2
4,3,2,1
2,4,1,3
4,1,3,2
%INDEXEND%FIXTURE
0
0
0
0
3
0
0
-1
4095
3
1
{ 34, POOL, 15 }
{ 34, POOL, 0 }
4
GET_POOL, {34, POOL, 15}
0
1
GET_POOL, {34, POOL, 15}
3
1
GET_POOL, {34, POOL, 15}
5
1
GET_POOL, {34, POOL, 15}
7
1
%INDEXEND%COMP30


%INDEX%COMP31
DB_LEAGUE
{ 34, RELEGATION, 2 }
"Nacompetitie B","Nacompetitie B","Nacompetitie B","Nacompetitie B","Nacompetitie B","Nacompetitie B"
4
1
REL_RULE_0
0
2
ROUND_GROUP1
100
100
;
%INDEX%TEAMS
2a0001,2a0002,2a0003,2a0004
%INDEXEND%TEAMS
;
%INDEX%MATCHDAYS
307,314,321,328,335,342
%INDEXEND%MATCHDAYS
%INDEX%MATCHDAYS2
307,314,321,328,335,342
%INDEXEND%MATCHDAYS2
;
%INDEX%FIXTURE
1,4,2,3
4,2,3,1
3,4,1,2
4,3,2,1
2,4,1,3
4,1,3,2
%INDEXEND%FIXTURE
0
0
0
0
3
0
0
-1
4095
3
1
{34, POOL, 15}
{ 34, POOL, 0 }
4
GET_POOL, {34, POOL, 15}
1
1
GET_POOL, {34, POOL, 15}
2
1
GET_POOL, {34, POOL, 15}
4
1
GET_POOL, {34, POOL, 15}
6
1
%INDEXEND%COMP31


you'll probably have to change the matchdays and the %COMPX numbers, but overall this worked quite nicely (if I recall correctly). Small advice on making it work properly:

- have only the Ereste Divisie call {34, POOL, 15}, otherwise you'll end up with too many teams (usually just one too many) in the Eredivisie shown in the relegation zone (i.e. highlighted red in the table)
- make sure that the last matchday of the Ereste Divisie in on the same day (or later) as the Eredivisie.

If you end up with the entire of the Ereste Divisie table going red, change {34, POOL, 15} to {34, RELEGATION, 0} and that should fix that problem.

Test this for at least 3 full seasons, as that wierd things tend to happen around the third season.



ni neart go cur le chéile!

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Mcack1
Beitrag 04.06.2009 - 16:20
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well i checked it out, and this is ur relegation stuff from last year's dutch patch right?
ok..i could do it as a league.
But still, I don't understand what those numbers mean.
These ones:
GET_POOL, {34, POOL, 15}
0
1

GET_POOL, {34, POOL, 15}
3
1

GET_POOL, {34, POOL, 15}
5
1

GET_POOL, {34, POOL, 15}
7
1


especially the '1'
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otherdumbname
Beitrag 04.06.2009 - 16:46
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QUOTE (Mcack1 @ 04.06.2009 - 23:20) *
well i checked it out, and this is ur relegation stuff from last year's dutch patch right?
ok..i could do it as a league.
But still, I don't understand what those numbers mean.
These ones:
GET_POOL, {34, POOL, 15}
0
1

GET_POOL, {34, POOL, 15}
3
1

GET_POOL, {34, POOL, 15}
5
1

GET_POOL, {34, POOL, 15}
7
1


especially the '1'



Okay, so we have a pool with 8 teams in it. If you have any background in programming think of a pool as an Array of teams (which is how I imagine it has been implemented in the C source code), hence a pool has this type of structure

[teamA,teamB,teamC,teamD,teamE,teamF,teamG,teamH]

Get_Pool
X
Y

is going to point at the team in the Xth position of the array and then grab Y teams starting at that position (note that the first element of an array is in the zeroth position)

so with
GET_POOL, {34, POOL, 15}
0
1

it gets 1 team starting at the zeroth position of the array (or continuing with my example it will get teamA)

and
GET_POOL, {34, POOL, 15}
6
1
will get teamG

if you had a command such as
GET_POOL, {34, POOL, 15}
3
4

it would get teamD, teamE, teamF, and TeamG

And from the code above the league would end up with teamA (0), TeamD (3), TeamF (5), and TeamH (7)

does this help?

note for the
GET_TABLE_X_TO_Y,
X
Y

the first team is in the first position not the zeroth position hence the top team would be

GET_TABLE_X_TO_Y,
1
1

as opposed to
GET_POOL,
0
1



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Mcack1
Beitrag 04.06.2009 - 16:55
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hmm ok..
well..i think i almost got it, sorry..it just seems so much like math, so that's why I don't get it that fast tongue.gif

well, now suppose we have 8 clubs for play-offs in division lower.
So 2nd/3rd division.
3rd division contains 6 leagues, from which the winners will play play-offs.
and let's take the bottom 2 from the 2nd division.
Eventually we'll have 8 teams.
Now, let's try again a league instead of _ROUND play-offs.

Then how could I take nr 19/20 from 2nd and top 1 from other 6 leagues?
how would that look?
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Mcack1
Beitrag 04.06.2009 - 17:01
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QUOTE (otherdumbname @ 04.06.2009 - 15:46) *
Okay, so we have a pool with 8 teams in it. If you have any background in programming think of a pool as an Array of teams (which is how I imagine it has been implemented in the C source code), hence a pool has this type of structure

[teamA,teamB,teamC,teamD,teamE,teamF,teamG,teamH]

Get_Pool
X
Y

is going to point at the team in the Xth position of the array and then grab Y teams starting at that position (note that the first element of an array is in the zeroth position)

so with
GET_POOL, {34, POOL, 15}
0
1

it gets 1 team starting at the zeroth position of the array (or continuing with my example it will get teamA)

and
GET_POOL, {34, POOL, 15}
6
1
will get teamG

if you had a command such as
GET_POOL, {34, POOL, 15}
3
4

it would get teamD, teamE, teamF, and TeamG

And from the code above the league would end up with teamA (0), TeamD (3), TeamF (5), and TeamH (7)

does this help?

note for the
GET_TABLE_X_TO_Y,
X
Y

the first team is in the first position not the zeroth position hence the top team would be

GET_TABLE_X_TO_Y,
1
1

as opposed to
GET_POOL,
0
1

oh wait!

so, looking like this

3
4

it takes the frst 4 teams after the 3rd team in th array?
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Arinsau
Beitrag 04.06.2009 - 18:11
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QUOTE (Mcack1 @ 04.06.2009 - 17:55) *
Then how could I take nr 19/20 from 2nd and top 1 from other 6 leagues?


7
GET_TAB_X_TO_Y, { 34, LEAGUE, 1}
19
2
GET_TAB_X_TO_Y, { 34, LEAGUE, 2}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 3}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 4}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 5}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 6}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 7}
1
1



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otherdumbname
Beitrag 04.06.2009 - 18:15
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QUOTE (Mcack1 @ 04.06.2009 - 23:55) *
hmm ok..
well..i think i almost got it, sorry..it just seems so much like math, so that's why I don't get it that fast tongue.gif

well, now suppose we have 8 clubs for play-offs in division lower.
So 2nd/3rd division.
3rd division contains 6 leagues, from which the winners will play play-offs.
and let's take the bottom 2 from the 2nd division.
Eventually we'll have 8 teams.
Now, let's try again a league instead of _ROUND play-offs.

Then how could I take nr 19/20 from 2nd and top 1 from other 6 leagues?
how would that look?


For the most part it's exactly the same except for the bottom of the POOL because you need to get different teams, so you would use these commands instead. And you would also have to increment the identifiers for the pool and relegation leagues (i.e. change POOL, 15 to POOL, 16 etc.)

7
GET_TAB_X_TO_Y, {34, LEAGUE, 1}
19
2
GET_TAB_X_TO_Y, {34, LEAGUE, 2}
1
1
GET_TAB_X_TO_Y, {34, LEAGUE, 3}
1
1
GET_TAB_X_TO_Y, {34, LEAGUE, 4}
1
1
GET_TAB_X_TO_Y, {34, LEAGUE, 5}
1
1
GET_TAB_X_TO_Y, {34, LEAGUE, 6}
1
1
GET_TAB_X_TO_Y, {34, LEAGUE, 7}
1
1

QUOTE (Mcack1 @ 04.06.2009 - 00:01) *
oh wait!

so, looking like this

3
4

it takes the frst 4 teams after the 3rd team in th array?


Yes, that is a correct way of looking at it for POOLs, not for LEAGUEs though.

P.S. Computer Science is Math, though it's relatively simple Math when compared to other fields, the only difficulty is learning a (other better yet several) programming language(s) with which to implement it. But the same can be said of other fields of math, you need to learn the notation and various definitions before you can begin to solve problems.



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otherdumbname
Beitrag 04.06.2009 - 18:17
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QUOTE (Arinsau @ 05.06.2009 - 1:11) *
7
GET_TAB_X_TO_Y, { 34, LEAGUE, 1}
19
2
GET_TAB_X_TO_Y, { 34, LEAGUE, 2}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 3}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 4}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 5}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 6}
1
1
GET_TAB_X_TO_Y, { 34, LEAGUE, 7}
1
1


damn, you beat me to it, obviously I type too slow...



ni neart go cur le chéile!

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