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EA SPORTS FIFA MANAGER 10 Forum _ 3D Gameplay Patches _ SMBtouch's 3D Gameplay workbench
Geschrieben von: smbtouch 02.11.2008 - 17:47
Hello all,
i have decided to keep it all this year in the same topic, as some sort of development blog, so this is the place where you can find all related to my patches - all releases with links, usage of patches, your wishes, thoughts, and tips on how to alter the setting to your own preferences.
I will try to hit my ultimate version sooner this year, possibly withing three major releases, and to do that, i need your eyes and words
So please, don't ever hesitate to post your comments, feedbacks, and thoughs on any version of my patches released here.
Looking forward to hear from you!
Enjoy your games!
Keep in touch!
Geschrieben von: smbtouch 02.11.2008 - 17:53
Ok, my first post goes to leaked demo vs. full game notices..
As i can see, there is no difference whatsoever between those two, and as i did put up high effort on the demo gameplay, now i have prepared base for actual patch, which i'm currently testing in full game.
I believe the first patch could be released for next weekend, but it all depends on the outcome of testings. As for now, i can confirm that overall experience should be very close to my last releases for previous game.
Will keep you informed, in the meantime, please feel free to post your wishes on how this game should look, to know which course to take in development.
Keep in touch!
Geschrieben von: arsenal_rockz 02.11.2008 - 18:18
Ola. With you on the workbench and other 3D 'modders' joining in soon, it won't take very long to unscramble the 3D
Good luck.
Geschrieben von: smbtouch 03.11.2008 - 10:13
Hello all,
development is doing very well imho, here is some info what to expect..
List of updates due to original gameplay :
- players use their default skill values, instead of falling into tiers
- greater difference in speed between regular player, and those with great pace
- ground-passing style built-up play
- more long shot attempts
- more goals from long shots, keeper reactions are tweaked along
- more dribble attempts from skilled players
- direct approach to goal from strikers, they will be hungry for goals, and bit selfish as they should be
- passing picking remade, skilled players will do forward passes more, less skilled will play safer ones
- less bumping into defenders, player will either challenge them with dribble, run through, or turn around and pass back for one-two
- clearances will be turned on always when there is danger, no risky possesion play in front of your own goal
- less energy reduction
- less form impact on performance (better impact of tactics)
- less fatigue impact (better impact of tactics)
- no sudden drops or rises for teams during games, more consistency in players
I have just completed new ball movement, and now it's all down to testing overall "touch" of the game, and score lines, that's why i have to test it to longer period. I still feel this first patch will be ready for release for next weekend, and then i'll wait for official update ( which will have changes in 3D ) to make new version.
Keep in touch!
Geschrieben von: TheFrenchGone 03.11.2008 - 12:09
QUOTE (smbtouch @ 03.11.2008 - 10:13)

Hello all,
development is doing very well imho, here is some info what to expect..
List of updates due to original gameplay :
- players use their default skill values, instead of falling into tiers
- greater difference in speed between regular player, and those with great pace
- ground-passing style built-up play
- more long shot attempts
- more goals from long shots, keeper reactions are tweaked along
- more dribble attempts from skilled players
- direct approach to goal from strikers, they will be hungry for goals, and bit selfish as they should be
- passing picking remade, skilled players will do forward passes more, less skilled will play safer ones
- less bumping into defenders, player will either challenge them with dribble, run through, or turn around and pass back for one-two
- clearances will be turned on always when there is danger, no risky possesion play in front of your own goal
- less energy reduction
- less form impact on performance (better impact of tactics)
- less fatigue impact (better impact of tactics)
- no sudden drops or rises for teams during games, more consistency in players
I have just completed new ball movement, and now it's all down to testing overall "touch" of the game, and score lines, that's why i have to test it to longer period. I still feel this first patch will be ready for release for next weekend, and then i'll wait for official update ( which will have changes in 3D ) to make new version.
Keep in touch!
Hello ,
Go to be used this line now or not : PLAYER_ATTR_CPU_EFFECT_ON = 0 ?
Geschrieben von: smbtouch 03.11.2008 - 12:35
QUOTE (TheFrenchGone @ 03.11.2008 - 12:09)

Hello ,
Go to be used this line now or not : PLAYER_ATTR_CPU_EFFECT_ON = 0 ?

Patcher's preference, friend..you know my thoughts on the subject, let's just leave the beast in the cave for a while
Geschrieben von: TheFrenchGone 03.11.2008 - 12:45
QUOTE (smbtouch @ 03.11.2008 - 12:35)

Patcher's preference, friend..you know my thoughts on the subject, let's just leave the beast in the cave for a while

"no problemo" I'll wait patiently for the release of your patch !! From my part I prefer "0"! May be just a question of personal touch !!
Geschrieben von: smbtouch 03.11.2008 - 12:57
QUOTE (TheFrenchGone @ 03.11.2008 - 12:45)

"no problemo" I'll wait patiently for the release of your patch !! From my part I prefer "0"! May be just a question of personal touch !!

It will be released for this weekend, i'll try to play it as much as possible to release it on Friday, but not promising anything, there are few issues to work on yet..
Current list "to change" is check for header passing, long passes, and goalie reactions, all the small finesses, so i think it will be ready..i don't want to build up too much hype about it, but it looks very good, it's a great base for next version before first official update comes out. Then we'll have to redo some changes becouse there ill be some new hard-coded changes afterwards, so new patch will be needed..my goal is to hit the ultimate one with version three - first one will be initial, second will be adaptation to update1, and third should be final
Geschrieben von: kons45 03.11.2008 - 13:07
Haha we know how that went when u decided to stop patching in 08 =). Loved your patches though and 09 definetly needs a 3D patch and a further camera.
Am tempted to ask u to send me a beta but am afraid I'd like it too much and when update 1 comes out it'll be worse than ur patch. Ah Im still gonna download it when its out anyways!
Ok don't wanna rush u coz I appreciate all the modders on this forum...but hurry it up and lets try get it out before Friday (Now I sound like EA talking to BF).
Lol..thanks SMB!
Geschrieben von: smbtouch 03.11.2008 - 13:39
QUOTE (kons45 @ 03.11.2008 - 13:07)

Haha we know how that went when u decided to stop patching in 08 =). Loved your patches though and 09 definetly needs a 3D patch and a further camera.
Am tempted to ask u to send me a beta but am afraid I'd like it too much and when update 1 comes out it'll be worse than ur patch. Ah Im still gonna download it when its out anyways!
Ok don't wanna rush u coz I appreciate all the modders on this forum...but hurry it up and lets try get it out before Friday (Now I sound like EA talking to BF).
Lol..thanks SMB!
I can send you beta, but with just few days of polishing the real thing it would only be a spoiler for you, you know? Decide for yourself, as i said, this first one is initial one, second version will be for update1, and third will be my last, no matter how long it will take me to do it
Keep in touch!
Geschrieben von: Bimmie 03.11.2008 - 16:11
You are a hero
Geschrieben von: smbtouch 03.11.2008 - 16:43
Whoever has that strong desire to play beta, PM me and you will receive link for download in a while, but i do advise you to hold on until friday and play the actual release. I want to fix some bugs before giving it to people, something BF should have done also
Geschrieben von: kosecki99 03.11.2008 - 20:22
Can you send me beta path??
thank you
My email is: iperema@hotmail.com
PD: Can you make something about substitutions cpu????
Geschrieben von: smbtouch 03.11.2008 - 23:21
QUOTE (kosecki99 @ 03.11.2008 - 20:22)

Can you send me beta path??
thank you
My email is: iperema@hotmail.com
PD: Can you make something about substitutions cpu????
I will send you download link now, thanks guys for helping in development..
Subs? I will look into it if i can, what is wrong with them?
Geschrieben von: low 03.11.2008 - 23:39
QUOTE (smbtouch @ 03.11.2008 - 16:21)

Subs? I will look into it if i can, what is wrong with them?
I'm going to assume he's talking about how the CPU won't make any subs in 3D mode. I know it's a problem in friendly matches.
Geschrieben von: smbtouch 03.11.2008 - 23:49
QUOTE (low @ 03.11.2008 - 23:39)

I'm going to assume he's talking about how the CPU won't make any subs in 3D mode. I know it's a problem in friendly matches.
But it makes subs against me, and switches to different formation when they are loosing, so i don't have such problems..i never play friendly matches in 3D, only league games, friendly is best to simulate unless you are playing against your own reserves or youth team to see how they are doing
Geschrieben von: kons45 04.11.2008 - 5:34
Hi SMB I will request you send me the most updated Beta on thursday as I am on leave from work on Friday and would be able to test it out then.
Really can't stand the ball being passed to no one and the way the players cant control the ball.
BTW I'm playing Regional South Conference so I'll be able to test it in the lower leagues and give you feedback. I do expect the players to be slow and make bad decisions but right now the game is just frustrating to watch..I played 08 with really weak teams and loved watching even when tho my players were of low leves.
Thanks SMB I'll PM you my e-mail on Thursday =)
Hope its not too much trouble
Geschrieben von: smbtouch 04.11.2008 - 7:34
QUOTE (kons45 @ 04.11.2008 - 5:34)

Hi SMB I will request you send me the most updated Beta on thursday as I am on leave from work on Friday and would be able to test it out then.
Really can't stand the ball being passed to no one and the way the players cant control the ball.
BTW I'm playing Regional South Conference so I'll be able to test it in the lower leagues and give you feedback. I do expect the players to be slow and make bad decisions but right now the game is just frustrating to watch..I played 08 with really weak teams and loved watching even when tho my players were of low leves.
Thanks SMB I'll PM you my e-mail on Thursday =)
Hope its not too much trouble
No problem at all, i hope that patch will be completed by then and released in friday, it's been a few games now without making any changes, that's a good sign..
Keep in touch!
Geschrieben von: bensix 04.11.2008 - 15:11
last year I used your v7 patch.
For this year I played almost a season.
- The goalies are screaming for tuning (I Can see in news centre,when they ask me
)
- too much back passing
- bad passing
- headers and crossing are almost fine,I think
- Touch ( When receiving the ball,the ball jumps of the foot and not with AI)
Long shots needs a little fine tuning
Geschrieben von: smbtouch 04.11.2008 - 15:21
QUOTE (bensix @ 04.11.2008 - 15:11)

last year I used your v7 patch.
For this year I played almost a season.
- The goalies are screaming for tuning (I Can see in news centre,when they ask me

)
- too much back passing
- bad passing
- headers and crossing are almost fine,I think
- Touch ( When receiving the ball,the ball jumps of the foot and not with AI)
Long shots needs a little fine tuning
Wanna take a challenge on beta-testing for my first one?
Geschrieben von: bensix 04.11.2008 - 15:49
ZITAT(smbtouch @ 04.11.2008 - 15:21)

Wanna take a challenge on beta-testing for my first one?

No problem,I'll try it out
Geschrieben von: smbtouch 04.11.2008 - 16:13
QUOTE (bensix @ 04.11.2008 - 15:49)

No problem,I'll try it out
I'll PM you download link once i get home from work..about two hours from now..you just have to confirm how brilliant it is, that's all i'm asking

No, honestly, i could do with some tips, as i'm focused on ball movement and i watched so many matches already that i can't noptice all areas as sharp as someone who see it first time
Keep in touch!
Geschrieben von: bensix 04.11.2008 - 16:18
ok, I 'll try to give you some feedback......
Geschrieben von: rocco200 04.11.2008 - 16:45
Hi
Can you send me patch for fm 09?
i know you are testing but can I test as well?
me email : kosowo2001@yahoo.co.uk
I like you patch V8.2 for fm 08 and I aspect good one from you for fm 09
Geschrieben von: smbtouch 04.11.2008 - 16:50
QUOTE (rocco200 @ 04.11.2008 - 16:45)

Hi
Can you send me patch for fm 09?
i know you are testing but can I test as well?
me email : kosowo2001@yahoo.co.uk
I like you patch V8.2 for fm 08 and I aspect good one from you for fm 09
Sure, this will be very similar to V8.2..i'll send you the link when i'm home from work..
Best regards!
Geschrieben von: kons45 04.11.2008 - 17:22
QUOTE (smbtouch @ 04.11.2008 - 23:50)

Sure, this will be very similar to V8.2..i'll send you the link when i'm home from work..
Best regards!
Groan..spent my whole evening playing with various patches from 08 and none of them do it for me. Im very afraid I dont like the engine this year and that no one can fix it.
I dont know wats wrong..my team just dont seem to create the chances..so many crosses and my players hardly win headers and when they do its soooo soft. I wonder if its coz Im playing in the regional leagues.
My team Cambridge C is top of the table though by 1 pt but its just torture watching the 3D..help meeee.
Please SMB PM me the link...I can't take it anymore..lol
Geschrieben von: bensix 04.11.2008 - 18:09
ZITAT(kons45 @ 04.11.2008 - 17:22)

Groan..spent my whole evening playing with various patches from 08 and none of them do it for me. Im very afraid I dont like the engine this year and that no one can fix it.
I dont know wats wrong..my team just dont seem to create the chances..so many crosses and my players hardly win headers and when they do its soooo soft. I wonder if its coz Im playing in the regional leagues.
My team Cambridge C is top of the table though by 1 pt but its just torture watching the 3D..help meeee.
Please SMB PM me the link...I can't take it anymore..lol
It's because regional leagues. Headers in premier league are not soft
Geschrieben von: smbtouch 04.11.2008 - 18:16
You will all get the download links on your personal messages now
Keep it low profile guys, and let's make this game as it should be right from the start
EDIT : i have send it to you all, if anyone didn't get it, please let me know..
Enjoy your games!
p.s. I want your verdicts by tomorrow afternoon at least, to know how to tweak this thing further..thanks guys!
Geschrieben von: Prismv 04.11.2008 - 18:54
Hi m8
Would love to try out your patch, I'm currently playing the game myself with the joypad.
Game certainly needs refining.
I know last year you had a fix so you could play as the whole team not just 1 player, could you remember what this is please too or tell me how to do it?
Also are there any hidden moves in the game other than the standard controls?
Cheers
Geschrieben von: bensix 04.11.2008 - 19:26
Played 5 games with your config
My thoughts:
*Players are running to far backwards,more than necessary
*Long shots from strikers while there are better options to score.
*Many turnings with ball (player has the ball and than turns around,mostly with ball moving too far from feet)
*While defending,defenders are moving in front of the attackers instead of behind the attackers (maybe tactical,turning off offside trap???)
*Free kick shots to far away from goal
* Still many backwards passing
* Can you do something about the player talks (not during half time), you need to talk too often with the players.
*build up play is ok
(should I begin a new game for the patch,could it be different of save game)??
Geschrieben von: smbtouch 04.11.2008 - 19:54
QUOTE (Prismv @ 04.11.2008 - 18:54)

Hi m8
Would love to try out your patch, I'm currently playing the game myself with the joypad.
Game certainly needs refining.
I know last year you had a fix so you could play as the whole team not just 1 player, could you remember what this is please too or tell me how to do it?
Also are there any hidden moves in the game other than the standard controls?
Cheers
Hello,
i'm sorry to dissapoint you here, but that wasn't me you are talking about
However, i do remember that i helped someone to build such patch with tips, i dunno how it turned out..the whole fusion thing was in enabling controller.
Line that you have to put is in the user.ini file in game's main folder :
ENABLE_CONTROLLER = 1
And then don't pick any player and you should be able to control them all..but this trick worked in 08 version, please let me know if it still apply for this one..
Btw, i'm very strongly against it, i find manager game best to sit back and watch the show, that's what is true meaning of managerial career, not to be able to take possesion of certain player..you have fifa soccer game for that
Only "other" keys i know is control, or alt, or shift for dribbles, i don't remember any more which one is it..
Best regards!
Geschrieben von: Prismv 04.11.2008 - 20:27
QUOTE (smbtouch @ 04.11.2008 - 18:54)

Hello,
i'm sorry to dissapoint you here, but that wasn't me you are talking about
However, i do remember that i helped someone to build such patch with tips, i dunno how it turned out..the whole fusion thing was in enabling controller.
Line that you have to put is in the user.ini file in game's main folder :
ENABLE_CONTROLLER = 1
And then don't pick any player and you should be able to control them all..but this trick worked in 08 version, please let me know if it still apply for this one..
Btw, i'm very strongly against it, i find manager game best to sit back and watch the show, that's what is true meaning of managerial career, not to be able to take possesion of certain player..you have fifa soccer game for that
Only "other" keys i know is control, or alt, or shift for dribbles, i don't remember any more which one is it..
Best regards!
thanks m8 I will try this fix.
I agree with the player thing but for some games I like to jump in now and again and play, I normally lose though because I'm lol.
Occasionally I will bring the player off the bench but it is very hard.
I'd be very interested to try the patch you have to see how it works in a playing environment however.
Is there a link to it somewhere?
Geschrieben von: vivacook 04.11.2008 - 20:51
Hey smb
Send the beta...I willtst as well
Tried the rendering made a small difference but not enough.
I dont think the graphics work correctly on a AGP X4
Anyone got one?
I will start new post and ask
Geschrieben von: Prismv 04.11.2008 - 21:31
QUOTE (smbtouch @ 04.11.2008 - 18:54)

Hello,
i'm sorry to dissapoint you here, but that wasn't me you are talking about
However, i do remember that i helped someone to build such patch with tips, i dunno how it turned out..the whole fusion thing was in enabling controller.
Line that you have to put is in the user.ini file in game's main folder :
ENABLE_CONTROLLER = 1
And then don't pick any player and you should be able to control them all..but this trick worked in 08 version, please let me know if it still apply for this one..
Btw, i'm very strongly against it, i find manager game best to sit back and watch the show, that's what is true meaning of managerial career, not to be able to take possesion of certain player..you have fifa soccer game for that
Only "other" keys i know is control, or alt, or shift for dribbles, i don't remember any more which one is it..
Best regards!
Just to let you know your fix worked a treat.
I can control the entire team now if I want too.
There are some major flaws with the cpu Im playing against though, they really dont do enough to score, here's hoping the patch will fix it.
Geschrieben von: smbtouch 04.11.2008 - 23:24
QUOTE (Prismv @ 04.11.2008 - 21:31)

Just to let you know your fix worked a treat.
I can control the entire team now if I want too.
There are some major flaws with the cpu Im playing against though, they really dont do enough to score, here's hoping the patch will fix it.
Glad to hear it, maybe we'll make a fusion-only version once also, but now i'm concentrated on manager-only
I was out with my gf, now i'm sending you guys testing link, and do bear in mind it's not the final release..my target is still Friday for final, please hurry with your thoughts..
Best regards!
Geschrieben von: smbtouch 04.11.2008 - 23:30
If i missed anyone for beta test, please do remind me again, i can get senile sometimes
Anyway, tomorrow afternoon i'm deleting link for beta and closiong down testing rounds, and will implement, or try to implement all your thoughts into final release..some can be done, and some can't..
Keep in touch!
Geschrieben von: smbtouch 04.11.2008 - 23:46
QUOTE (bensix @ 04.11.2008 - 19:26)

Played 5 games with your config
My thoughts:
*Players are running to far backwards,more than necessary
*Long shots from strikers while there are better options to score.
*Many turnings with ball (player has the ball and than turns around,mostly with ball moving too far from feet)
*While defending,defenders are moving in front of the attackers instead of behind the attackers (maybe tactical,turning off offside trap???)
*Free kick shots to far away from goal
* Still many backwards passing
* Can you do something about the player talks (not during half time), you need to talk too often with the players.
*build up play is ok
(should I begin a new game for the patch,could it be different of save game)??
Hello,
those are fast&fair thoughts, and they are head-to-head with my own notices..thanks for the feedback!
For passing notices - I have changed back-passes a bit, at least got rid of long ball back passes, which automatically provides us with more attacking play..i don't want to ruin balance in built-up by forcing forward play, so i don't think that will be in final release, but i can give you tips exactly what lines and values to change on your own to get to your own desired effect..i have made players go little more forward on their own, but i don't think it will be on your wanted level..what is most important is that it can be done easily afterwards just for you
For long shots, i will try to alter shooting bias to see the effect, i think you are right, players do sometimes shoot one-timers with no need
The turning feature is annoying to me also, it's either to let them do the turn or pass back to defence, no other option as i can see, so..from two evils i choose smaller one

Maybe "they" will do something about it with official update1, as this is hard-coded change in animation
For defenders, do some tactical choices, unfortunately we don't have 5X5 any more to tweak movement, so you should use more defensive options like defensive stance, never forward runs, and don't use "all over" for closing down, let them defend half or third
Free kicks - you know the story, we still have to change shooting lines to make them better, but then all shooting in the game would be a mess..once again, from two evils, i choose one which does less mess
But i did saw couple of solid hard shots from them, you should look for player with long shot skill and shot power not more them 70, and free kicks skill no more then 75, then he would do more finesse shots
About player talk - i have reduced morale changes, but you will have to restart the game to take the effect..but that note will always be there to remind you to check your players..i will give boost in morale to any player which played last match, so all you need to do to keep your squad happy is to give everyone chance once in a while
Keep in touch!
Geschrieben von: Prismv 05.11.2008 - 0:24
Well just played first game using the beta patch and I must say it was great.
I noticed better passing and an all round improvement, great work.
Some things I have noticed however.
The defending back line, this is a problem it seems my defenders like to go "walkabout" and they are caught out too high up the pitch, maybe I need to change their defensive settings but all to often I am faced with 3-4 attackers and no defender to be found lol.
I'm noticeing a lot of bad tackles go unpunished and worse when faced with a 1 on 1 my player is brought down, the opposition defender will not even get a yellow card?!!! Yet if my player does a tackle in the midfield it's a straight red?
I know this isn't a patch issue as it was done with the standard game, but is there a way to fix this?
Also it looks like you have changed the camera angle in the patch, it was slightly at a rotation, I do like it better like this, how did you change it?
On a sad note I have to say my game is crashing now, this isn't anything to do with the patch but im on vista 64bit and its the 2nd time it has happened, it only seems to crash during the game.
Is there a way to play this windowed at all?
Great work keep it up tho m8
Geschrieben von: smbtouch 05.11.2008 - 0:39
QUOTE (Prismv @ 05.11.2008 - 0:24)

Well just played first game using the beta patch and I must say it was great.
I noticed better passing and an all round improvement, great work.
Some things I have noticed however.
The defending back line, this is a problem it seems my defenders like to go "walkabout" and they are caught out too high up the pitch, maybe I need to change their defensive settings but all to often I am faced with 3-4 attackers and no defender to be found lol.
I'm noticeing a lot of bad tackles go unpunished and worse when faced with a 1 on 1 my player is brought down, the opposition defender will not even get a yellow card?!!! Yet if my player does a tackle in the midfield it's a straight red?
I know this isn't a patch issue as it was done with the standard game, but is there a way to fix this?
Also it looks like you have changed the camera angle in the patch, it was slightly at a rotation, I do like it better like this, how did you change it?
On a sad note I have to say my game is crashing now, this isn't anything to do with the patch but im on vista 64bit and its the 2nd time it has happened, it only seems to crash during the game.
Is there a way to play this windowed at all?
Great work keep it up tho m8

I know the tackling and referee setting, and i admit i haven't focused on it that much, but i will reduce straight red-card meter, and lower down referee agitation..i can't promise that it will be perfect for the first release, but i can say that those issues will be lot better in second and third patch when all build-up work is done..
As for defenders, you will have to work on the tactics, it has nothing to do with patch..unfortunately, bf decided to cancel 5X5 movement option in tactical menu where we could tweak movement, so you should look to make them positioned more deeply, and closing down to defending third or own half..also, be sure to make them not doing forward runs. You sould also mark fast opposite strikers with DM if you can spare one in your formation
I can't say much about your crashing issue, i don't have vista, i'm using XP and game didn't crashed on me yet. Try to play with 3D settings, lower down details or anti-aliasing meter, maybe with reduced settings game would run more smoothly and avoid crash.
To play windowed mode, check my last post on the Tips&Tricks topic
Camera angle can be changed in tcmai.ini file inside config.big archive, i'm using only angle changes and zoom levels, it will be slightly more zoomed in final release then in your testing version, but this camera is closest to tv camera i could get..
Keep in touch!
Geschrieben von: Prismv 05.11.2008 - 0:46
Great work m8
Thanks for the info and the windows tip.
How do I go about changing the camera angle, by that I mean not using the standard ones.
Is it possible to zoom out further at all so you can see more of the pitch?
Also I have noticed that when playing fusion mode, the scanner dissapears, this is difficult as you can't see your forward line, any ideas?
Geschrieben von: smbtouch 05.11.2008 - 0:55
QUOTE (Prismv @ 05.11.2008 - 0:46)

Great work m8
Thanks for the info and the windows tip.
How do I go about changing the camera angle, by that I mean not using the standard ones.
Is it possible to zoom out further at all so you can see more of the pitch?
Also I have noticed that when playing fusion mode, the scanner dissapears, this is difficult as you can't see your forward line, any ideas?
First of all, here is tip how to edit files inside config.big archive :
http://board.fm09.de/index.php?s=&showtopic=93&view=findpost&p=720
When you are ready to do it, extract "tcmai.ini" file on your desktop, and open it with notepad..find this lines :
// Height of the camera (meters) - above the field
TCM_CAM_HEIGHT = 44.0
// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
TCM_CAM_HORIZONTAL_FOLLOWING = 0.7
// This is the lens angle of the camera view (degrees)
TCM_CAM_LENSE_ANGLE = 16.4
Height line is obviously position of camera from the ground up, TCM_CAM_HORIZONTAL_FOLLOWING line is for angle, whether camera follows by line, or does more tv angle..when value is 1.0, camera goes as default one in original setting along the line, and with reducing to 0.7 as i did in the patch, it will make angle of 30% which you mentioned that you like
Lense of camera is best line to see more of the field, try to put it to 20 to see the effect

- best explanation is simply the "zoom level"
Btw, never forget to backup your file before doing changes, if something goes wrong, game will crash..
Best regards!
Geschrieben von: kons45 05.11.2008 - 12:38
SMB!!! Without sounding gay..I wanna say I LOVE you (actually your patch) and u have made this game playable for me. I was trying loads of patches for the 08 game on 09 but nothing was working the passing was awful. I even tried your 8.2 but no go.
My first game was an international match btwn..I cant even remember wat my national team is..Lichtenstein I think and Switzerland. My team was way weaker so I played 5-4-1 and very defensive with counter attacked turned on. The players were awesome passing the ball around and the Swiss team also had some good moves.
The Swiss took the lead with a superb header..something I havent seen in 09. Curled free kick from the right and smashed in just outside the 6yard box low into the corner..my defenders were at fault.
For the second half I played 532 and my team scored the best(est) goal Ive seen on FifaM09! I'll have to upload it when I have the time!Rushing out now but had to tell u how pleased I am.
Switzerland did score a long shot beautifully placed 1min later though and I lost but I didnt care coz my team played how I wanted them too just that the swiss were too strong.
I then played a match with my main team Cambridge United. The first pass my player gave the ball away and I though oh no the patch only works on highly rated teams. The computer then started stringing some lovely passes together and I was very excited. My team went down 1-0, 2-1 and made it 2-2 at HT after they had a man sent of.
I went full offensive in the second half and conceded =(. I did manage to pull it back to 3-3 but couldnt find the winning goal!
You are my hero SMB. The patch is not perfect but u've shown me that the game can be modified to become playable. Defence seemed too open for my lower league game but it was only one match. I would also like the players to challege a bit more for headers.
Some of the MANY good pts are offsides don't happen every second attack by either team(I hated that in the original patch) and the passing is so awesome now!
Can't wait to start playing properly now that the sack bug has been proven to be fake and 3D is fixed!!!
WOOOHOOO!!! Keep it up SMB!
Geschrieben von: smbtouch 05.11.2008 - 13:29
Hey, Kons, i'm glad you are enjoying your defeats now
As you said it, there are lots of fine-tunes to do here, but we'll get to those eventually, my main goal for this first version is to establish great base, and major tweaks like built-up play and passing mechanics. I do admit that it's visible that i didn't do much on minor tweaks, but let's prepare the fire first with this version, and pun on some meat on the barbecue later on
I'm actually not satisfied with this first patch, but it's better then i thought it would be.
Feel free to post all the negatives here as you will play on, until the final version is released..i still hope i'll be able to close it up in Friday
Keep in touch!
Btw, i expect less goals in final version, as i have made better reactions for goalies, they were letting in too much long shots, so that is already redone..
Geschrieben von: bensix 05.11.2008 - 14:45
ZITAT(smbtouch @ 04.11.2008 - 23:46)

The turning feature is annoying to me also, it's either to let them do the turn or pass back to defence, no other option as i can see, so..from two evils i choose smaller one

Maybe "they" will do something about it with official update1, as this is hard-coded change in animation
I see,but can you stick the ball more to the players feet while turning?
Geschrieben von: Dave87 05.11.2008 - 14:52
ZITAT(smbtouch @ 05.11.2008 - 13:29)

Hey, Kons, i'm glad you are enjoying your defeats now
As you said it, there are lots of fine-tunes to do here, but we'll get to those eventually, my main goal for this first version is to establish great base, and major tweaks like built-up play and passing mechanics. I do admit that it's visible that i didn't do much on minor tweaks, but let's prepare the fire first with this version, and pun on some meat on the barbecue later on

I'm actually not satisfied with this first patch, but it's better then i thought it would be.
Feel free to post all the negatives here as you will play on, until the final version is released..i still hope i'll be able to close it up in Friday
Keep in touch!
Btw, i expect less goals in final version, as i have made better reactions for goalies, they were letting in too much long shots, so that is already redone..
Hi Smb!
My name is David and i started playing this game two days ago and at first it seemed really cool but as time went on i realized that a bunch of flaws 1. the players often run with the ball so it goes out of the pitch 2. the players makes a bunch of errors in their passes, and im not talking about small teams im talking about times like tottenham and roma etc also 3. My team hardly scores anything..they create "some" chances and when they well do they hardly ever score......referring back to the previous guy is this something that your patch fixes, or will i just have to live with this lousy gameplay?
Thanks for your time!
//Dave
Geschrieben von: smbtouch 05.11.2008 - 15:27
QUOTE (bensix @ 05.11.2008 - 14:45)

I see,but can you stick the ball more to the players feet while turning?
That's exactly what i'm trying to do with new ball movement, to make them look more technical, so far with only minor improvement, i'm trying to make the ball less bounced from leg, but at the same time ball would not bounce of the ground enough, so it has to be balanced more properly.
It's always give&take issue, you know?
Geschrieben von: smbtouch 05.11.2008 - 15:33
QUOTE (Dave87 @ 05.11.2008 - 14:52)

Hi Smb!
My name is David and i started playing this game two days ago and at first it seemed really cool but as time went on i realized that a bunch of flaws 1. the players often run with the ball so it goes out of the pitch 2. the players makes a bunch of errors in their passes, and im not talking about small teams im talking about times like tottenham and roma etc also 3. My team hardly scores anything..they create "some" chances and when they well do they hardly ever score......referring back to the previous guy is this something that your patch fixes, or will i just have to live with this lousy gameplay?
Thanks for your time!
//Dave
Hello David,
keep an eye on custom gameplay patches from community, and i'm sure you will find the right one for you..we all try to make it look as realistic as possible, like you are watching actual game on tv, but we are limited by engine so it can't be 100% as we would like it to be..but we try
I'm hoping to release gameplay patch for this weekend, friday possibly, and i hope my fellow patchers will activate soon also with their work.
Stay tuned!
Geschrieben von: davis1985 05.11.2008 - 20:04
QUOTE (smbtouch @ 05.11.2008 - 14:33)

Hello David,
keep an eye on custom gameplay patches from community, and i'm sure you will find the right one for you..we all try to make it look as realistic as possible, like you are watching actual game on tv, but we are limited by engine so it can't be 100% as we would like it to be..but we try
I'm hoping to release gameplay patch for this weekend, friday possibly, and i hope my fellow patchers will activate soon also with their work.
Stay tuned!
Hey SMB, I know it is a little late but may I try out your patch too? The original one for the game is so horrid.
Geschrieben von: vivacook 05.11.2008 - 21:25
Hi smb
Played a few games.
U have managed to create the most realistic mirror of a prem football match.
Boring...pass sideways..pass backwards...pass sideways...pass backwards. No shots unless wide by a mile.
No exitement...no skill...just keep the ball...keep the ball....keep the ball...snr snr..snr.
This is football as we watch it. Not sure how you achieved this, but I`m after the opposite.
Direct football...pass quick and strike...defenders get in the way or striker gets a chance...keeper saves or goal!!!
Don`t take this personnel (I`m sure you won`t, you know I owe you you for keeping me after 08 was released) but this hard coded pass backwards and sideways and short, one man back to same man...back to same man ...back to same man...bores the pants out of me.
Why oh why can`t BF learn from our comments.
A lot of work to do my friend. Your the man though.
One thing...loaded direct 9 back on my machine and fixed my graphic problem. Just need a game to play now.
I have loaded our patch from 07 and this isn`t far away exept for the ridiculous back passing when near goal.
We need to get BF to re-set this passing hard code or its another year wasted.
Geschrieben von: smbtouch 06.11.2008 - 0:32
QUOTE (davis1985 @ 05.11.2008 - 20:04)

Hey SMB, I know it is a little late but may I try out your patch too? The original one for the game is so horrid.
Hello,
i will send you download link to PM now to try, and actual patch should be released for this weekend.
Best regards!
p.s. if you didn't received the link, let me know on PM.
Geschrieben von: smbtouch 06.11.2008 - 0:36
QUOTE (vivacook @ 05.11.2008 - 21:25)

Hi smb
Played a few games.
U have managed to create the most realistic mirror of a prem football match.
Boring...pass sideways..pass backwards...pass sideways...pass backwards. No shots unless wide by a mile.
No exitement...no skill...just keep the ball...keep the ball....keep the ball...snr snr..snr.
This is football as we watch it. Not sure how you achieved this, but I`m after the opposite.
Direct football...pass quick and strike...defenders get in the way or striker gets a chance...keeper saves or goal!!!
Don`t take this personnel (I`m sure you won`t, you know I owe you you for keeping me after 08 was released) but this hard coded pass backwards and sideways and short, one man back to same man...back to same man ...back to same man...bores the pants out of me.
Why oh why can`t BF learn from our comments.
A lot of work to do my friend. Your the man though.
One thing...loaded direct 9 back on my machine and fixed my graphic problem. Just need a game to play now.
I have loaded our patch from 07 and this isn`t far away exept for the ridiculous back passing when near goal.
We need to get BF to re-set this passing hard code or its another year wasted.
Hello,
of course i don't take it personal, i actually like what you said, my course is to make it as realistic as possible all along..we'll see how it will turn out, but i consider this first one just initial version to get myself into touch with this game, and to be able to make quicker patch after first official update comes out..this year will be the same as last year - we will have something real to build on only when game is patched properly, same as it was after update2 last year, and my target is to hit my best one from third shot..
Keep in touch!
Geschrieben von: kons45 06.11.2008 - 12:34
As promised here is the superb goal that Lithuania scored =).
Lets hope Update one adds new things to the engine and our superb patchers (SMB) and the rest can make it even more beautiful!
Have a look!http://www.youtube.com/watch?v=XKTLjDKAAgM
Dammit came out really small.
Geschrieben von: smbtouch 06.11.2008 - 13:49
QUOTE (kons45 @ 06.11.2008 - 12:34)

As promised here is the superb goal that Lithuania scored =).
Lets hope Update one adds new things to the engine and our superb patchers (SMB) and the rest can make it even more beautiful!
Have a look!http://www.youtube.com/watch?v=XKTLjDKAAgM
Dammit came out really small.
Nice goal..i saw scissors-shot goal from Darren Bent while testing it, it was beautifully animated..
Geschrieben von: Coolbananas 06.11.2008 - 21:17
QUOTE (smbtouch @ 06.11.2008 - 12:49)

Nice goal..i saw scissors-shot goal from Darren Bent while testing it, it was beautifully animated..
SMB, i know this is a bit of a liberty asking now, but can i try your patch as im getting really annoyed by the game on its own.
Don't worry if its too late, i'll just wait till its out.
Geschrieben von: smbtouch 06.11.2008 - 23:26
QUOTE (Coolbananas @ 06.11.2008 - 21:17)

SMB, i know this is a bit of a liberty asking now, but can i try your patch as im getting really annoyed by the game on its own.
Don't worry if its too late, i'll just wait till its out.
As i can't really promise to deploy patch tommorow with certainty,i will send you test version on PM..it is ment to be base for some future work, final version will have some similarities, but basically everything is redone is different direction already, so you should check out actual patch when it will be done..
Keep in touch!
Geschrieben von: davis1985 07.11.2008 - 0:04
Managed to play a few games this evening and I must say that I am very impressed. The passing is better, much better. I would say the ratio of good to bad passes is just about right. Would like to see players make a few more quick passes and one two's at times because at times they make slow decisions. Good to see that wingers are a bit more involved in the game. The first touch of the players has improved but I still think it is a little heavy, especially when the players need to run backwards to receive the pass. Close control could be slightly better in dribbling (for skill full players) and for when players turn with the ball (it moves away from them too much). I still think there is a little to much backwards passing. It is fine for midfielders who are in their own half but sometimes players in attacking positions pass the ball all the way back to defence. Wing play could be improved a little, with wingers cutting in more and also delivering more crosses instead of passing back or just losing the ball. I think the balance with free kicks, shots and goal keeping is pretty much perfect. Some shots are saved, some miss, some hit the post and some are saved and I like that. Defending in the game is alright from what I have gather so far. Just notice that the defenders are a bit slow in getting back up after a sliding tackle. Referee seems fine and I would say there are the right amount of offsides now.
Over all it is a massive step forward and I'm enjoying 3d matches again so thank you SMB, I look forward to your actual patch over the weekend.
Btw I looked at some 3d match previews before the game came out and does anyone else think the actual 3d match engine that came with the game looks different (i.e no where near as good)?
Geschrieben von: kons45 07.11.2008 - 2:37
Hi Davis,
I'm wondering if those previews u saw were on Gamespot? They were one of the websites that linked Fifa09 Videos and labeled them as FifaM09 videos.
If it was definitely FifaM09 videos then Im not sure I saw any preview ones.
Geschrieben von: DiceDuP 07.11.2008 - 10:39
Friday at last and i've been waiting all week to see SMB's first release. Good luck and I hope you manage to get it out so that I (and I'm sure many others) can try and enjoy a weekend of FM09. Had the game since release but stopped playing it as the 3D matches are soooo bad (let alone all the other bugs). I will give feedback once I've played it a while. Thx.
Geschrieben von: smbtouch 07.11.2008 - 11:39
QUOTE (DiceDuP @ 07.11.2008 - 10:39)

Friday at last and i've been waiting all week to see SMB's first release. Good luck and I hope you manage to get it out so that I (and I'm sure many others) can try and enjoy a weekend of FM09. Had the game since release but stopped playing it as the 3D matches are soooo bad (let alone all the other bugs). I will give feedback once I've played it a while. Thx.
Hello,
i think i will be able to release it today, i played several matches now without applying any changes and it looks good..but only good, not great, as there are quite a few ideas i had to disband due to some flaws in engine which prevents them, so i can't say i'm 100% satisfied with final outcome, but it's a start at least..for instance, turning and direct approach are both very much broken, i have tried to bypass them, but wheather you will like how i did it or not it's up for you to decide.
I have decided to stop with development after this release until first BF's update comes out, and then i'll have a fresh start to build upon by using experience collected from this one and leaked demo tests.
I hope that i won't dissapoint you all, but please do bear in mind that last year's gameplay was also horrible until engine update came out, so let's all keep fingers crossed that BF will make massive step forward with update1 and that we will not need so much major changes to make it playable and enjoyable at the same time. Who knows, maybe we wont need patch at all?
It's only left for me to watch how shooting mechanics handle, and if it's ok, i'll give it a go with release this evening.
Best regards!
Geschrieben von: miwright64 07.11.2008 - 11:46
Hi,
Any chance I can have the link to the config file, the 3d engine for this version is just the same as last years. Do they ever test these before releasing or is it a case of the name of the game will sell it ?
Thanks
Geschrieben von: smbtouch 07.11.2008 - 11:49
QUOTE (miwright64 @ 07.11.2008 - 11:46)

Hi,
Any chance I can have the link to the config file, the 3d engine for this version is just the same as last years. Do they ever test these before releasing or is it a case of the name of the game will sell it ?
Thanks
Hello,
As i said above, the patch should be released very soon..have a little patience
Geschrieben von: miwright64 07.11.2008 - 12:20
Thats great, will you be able to cure the attacking fullbacks running back to their own goal with the ball, my left back was in a great position to cross and decided would be best to play safe and run 100 yards back to his own keeper, was funny to watch, if he does it again i'll shoot him. That would be a great option
Geschrieben von: smbtouch 07.11.2008 - 12:39
QUOTE (miwright64 @ 07.11.2008 - 12:20)

Thats great, will you be able to cure the attacking fullbacks running back to their own goal with the ball, my left back was in a great position to cross and decided would be best to play safe and run 100 yards back to his own keeper, was funny to watch, if he does it again i'll shoot him. That would be a great option

Still, there should be some back-passing and backward runs, i don't see anything realistic in seeing players go dribble or run pass defender every time, sometimes when they are closed they should consider to change plays, turn around, pass back and make a forward run without a ball..if you take a closer look, in every real match you would see that 2/3 of all passes are back-passes to defensive line
Geschrieben von: miwright64 07.11.2008 - 15:04
QUOTE (smbtouch @ 07.11.2008 - 11:39)

Still, there should be some back-passing and backward runs, i don't see anything realistic in seeing players go dribble or run pass defender every time, sometimes when they are closed they should consider to change plays, turn around, pass back and make a forward run without a ball..if you take a closer look, in every real match you would see that 2/3 of all passes are back-passes to defensive line
Very true, although being a west ham fan, we tend to pass forward to the opposition
I don't mind a sensible back pass but to turn attack into defence can be very tiresome. Game just crashed again in 3d mode, glad to see things don't change at EA testing !
Geschrieben von: smbtouch 07.11.2008 - 15:14
QUOTE (miwright64 @ 07.11.2008 - 15:04)

Very true, although being a west ham fan, we tend to pass forward to the opposition
I don't mind a sensible back pass but to turn attack into defence can be very tiresome. Game just crashed again in 3d mode, glad to see things don't change at EA testing !
I have only experienced crash when direct red card was shown and game stops..after any changes, game CTD. But this will be sorted out in first update
Geschrieben von: dommos 07.11.2008 - 15:15
Hi smbtouch
Just wondering if you could supply a commented (rems of your changes) version so that people
could use the various elements that you have changed to their own tastes?
Your 2008 version wus the best
Btw
Off topic, but how the hell do you get rid of the German text - different pages i visit still display in German although I,ve clicked the UK flag?
Thank you
Regards
Dommos
Geschrieben von: smbtouch 07.11.2008 - 15:18
QUOTE (dommos @ 07.11.2008 - 15:15)

Hi smbtouch
Just wondering if you could supply a commented (rems of your changes) version so that people
could use the various elements that you have changed to their own tastes?
Your 2008 version wus the best
Btw
Off topic, but how the hell do you get rid of the German text - different pages i visit still display in German although I,ve clicked the UK flag?
Thank you
Regards
Dommos
What do you mean, the comments of lines in the config file, or just to write down what is different in the patch in general?
As for German text, you have to change your skin, in the bottom left corner of the page you have to put "FM09 - English / English "
Geschrieben von: dommos 07.11.2008 - 16:05
QUOTE (smbtouch @ 07.11.2008 - 14:18)

What do you mean, the comments of lines in the config file, or just to write down what is different in the patch in general?
As for German text, you have to change your skin, in the bottom left corner of the page you have to put "FM09 - English / English "
Yup, I mean in the config file - adding your own comments - maybe just saying what the differences your changes make
So people could customise their own config file with the parts of yours they like - this would mean people could use the file for reference purposes also saving time with "how do you do this" questions.
Thanks
Regards
Dommos
Geschrieben von: smbtouch 07.11.2008 - 17:50
QUOTE (dommos @ 07.11.2008 - 16:05)

Yup, I mean in the config file - adding your own comments - maybe just saying what the differences your changes make
So people could customise their own config file with the parts of yours they like - this would mean people could use the file for reference purposes also saving time with "how do you do this" questions.
Thanks
Regards
Dommos
I was considering that option last year, but i don't find myself competent enough to provide "tutorial" for patch, and further more i have done so many changes that i would have to import all original values first to comment..the problem is that averyone has to get into "touch" of their own config, and best way to do it is to test on your own and make their own conclusion about it..maybe i'll do something about it once i have enough time, maybe if we crack "ultimate" version sooner this year.
But as for now, i think we'll have to deal with "how to.." question a little more

In fact, that's why we have "tips&tricks" to share all thoughts and comment..if all would follow my thoughts only, we would be completelly stuck with numerous versions of smae patch, i find it better to have people with some unique ideas which they would never try maybe if they simply followed one man's tips, you know? Follow the blind
Geschrieben von: smbtouch 07.11.2008 - 19:01
The patch has just been send to Lucanfo for hosting, and it will be avaliable for download on Lucanfo's page of gameplays here :
http://www.fifamanagergameplay.com/english.html
Aternatively, it was suppose to be hosted by FMBASE crew, but their page is down at the moment, hopefully they will contact me when they fix it, i wish them fast recovery, as you can really find quality content there.
As for the introduction :
*************************************************
SMBtouch's FIFAM09 3D Gameplay Patch V1
*************************************************
To install, replace your original config.big file with the one in archive.
Config.big is located in your main directory on drive where you installed the game.
Don't forget to backup your original file before applying change.
List of updates due to original gameplay :
- players use their default skill values, instead of falling into tiers
- difference in speed between regular player, and those with great pace
- ground-passing style built-up play
- more long shot attempts
- more goals from long shots, keeper reactions are tweaked along
- more dribble attempts from skilled players
- direct approach to goal from strikers, they will be hungry for goals, and bit selfish as they should be
- passing picking remade, skilled players will do forward passes more, less skilled will play safer ones
- clearances will be turned on always when there is danger, no risky possesion play in front of your own goal
- less energy reduction
- less form impact on performance (better impact of tactics)
- less fatigue impact (better impact of tactics)
- no sudden drops or rises for teams during games, more consistency in players
- players are gaining morale boost with every game they played
To return to your original gameplay simply copy/paste original file back.
Enjoy your games!
****************************************
Please do be patient until you find patch hosted on the link above..i'm really looking forward to hear some thoughts from you, and to point me to best possible direction with all future releases..i also want to thank all of you who tested beta version and provided me some info..
Enjoy your games! I'm bound to get some sleep from now on, I haven't had a decent sleep for whole week building this thing
Keep in touch!
Geschrieben von: vivacook 07.11.2008 - 19:03
You ready to release yet mate?
I have come up with a few things to help the forward pass a bit more. Just testing at moment.
No more (up to yet) clean through... keeper to beat....turn around and pass it back.
Slower passing but only because gravity incorrect.
Things harder to understand this time.
Geschrieben von: smbtouch 07.11.2008 - 19:06
QUOTE (vivacook @ 07.11.2008 - 19:03)

You ready to release yet mate?
I have come up with a few things to help the forward pass a bit more. Just testing at moment.
No more (up to yet) clean through... keeper to beat....turn around and pass it back.
Slower passing but only because gravity incorrect.
Things harder to understand this time.
See the upper post, friend
Geschrieben von: bensix 07.11.2008 - 19:58
I'll wait for the link so I can see the difference with the beta
feedback will follow
Geschrieben von: jimimadrid 07.11.2008 - 20:38
Do you know when lucanfo will host it?? Would it be a problem to host it via Filefront??
Geschrieben von: bensix 07.11.2008 - 21:11
ZITAT(lucanfo @ 07.11.2008 - 21:09)

thx a lot
Geschrieben von: cheski 07.11.2008 - 21:41
once ive downloaded the patch were do i put it?
Geschrieben von: smbtouch 07.11.2008 - 23:18
QUOTE (cheski @ 07.11.2008 - 21:41)

once ive downloaded the patch were do i put it?
Download zip file, extract it, and you will have install note inside..all you have to do is to replace original config.big file with downloaded one, that's all there is to it..
File config.big is situated in main folder of the game, where exe file of the game is also
Geschrieben von: Coolbananas 07.11.2008 - 23:25
Cheers SMB and Luca will post some feedback tommorow.
Geschrieben von: Alexdino 08.11.2008 - 5:01
QUOTE (smbtouch @ 07.11.2008 - 19:01)

The patch has just been send to Lucanfo for hosting, and it will be avaliable for download on Lucanfo's page of gameplays here :
http://www.fifamanagergameplay.com/english.html
Aternatively, it was suppose to be hosted by FMBASE crew, but their page is down at the moment, hopefully they will contact me when they fix it, i wish them fast recovery, as you can really find quality content there.
As for the introduction :
*************************************************
SMBtouch's FIFAM09 3D Gameplay Patch V1
*************************************************
List of updates due to original gameplay :
- players use their default skill values, instead of falling into tiers
- difference in speed between regular player, and those with great pace
- ground-passing style built-up play
- more long shot attempts
- more goals from long shots, keeper reactions are tweaked along
- more dribble attempts from skilled players
- direct approach to goal from strikers, they will be hungry for goals, and bit selfish as they should be
- passing picking remade, skilled players will do forward passes more, less skilled will play safer ones
- clearances will be turned on always when there is danger, no risky possesion play in front of your own goal
- less energy reduction
- less form impact on performance (better impact of tactics)
- less fatigue impact (better impact of tactics)
- no sudden drops or rises for teams during games, more consistency in players
- players are gaining morale boost with every game they played
Thanks for the great patch and very good on passing.
A little suggestion.
- Long shot attempts should be more closer to the penalty area.
- reduce the direct free kick goal frequency and distance.
- a little more through pass forward needed.
- Home advantage are too high i recommended to put it at 1% (101) cause if team with average point of starting evelen = 800 + 5% (your v1) will become = 840, i personally think the increment is too much, as some team are weak at home compare to away like what in RL for premiership.
- like to see (a little) more keeper punching ball (save) than clean catch.
- need better covering defender.
Hope it helps.
Thanks again
Geschrieben von: bensix 08.11.2008 - 8:27
ZITAT(Alexdino @ 08.11.2008 - 5:01)

- Long shot attempts should be more closer to the penalty area.
- reduce the direct free kick goal frequency and distance.
- a little more through pass forward needed.
-- need better covering defender.
I agree with that
Geschrieben von: smbtouch 08.11.2008 - 11:25
QUOTE (Alexdino @ 08.11.2008 - 5:01)

Thanks for the great patch and very good on passing.
A little suggestion.
- Long shot attempts should be more closer to the penalty area.
- reduce the direct free kick goal frequency and distance.
- a little more through pass forward needed.
- Home advantage are too high i recommended to put it at 1% (101) cause if team with average point of starting evelen = 800 + 5% (your v1) will become = 840, i personally think the increment is too much, as some team are weak at home compare to away like what in RL for premiership.
- like to see (a little) more keeper punching ball (save) than clean catch.
- need better covering defender.
Hope it helps.
Thanks again
Thanks for the feedback!
- I agree about shooting distance, if you like to test it, you should only check shooting bias value line in tcmai.ini
- Free kicks are old story and hopefully it will be better after first update
- For through passes you can try to put players do do long passes in tactical menu, if you want to test a little open ai.ini nad increase thoughpass "value" amounts for both safe and forward passes, and let me know if it's good
- home team advantage doesn't have that much impact, but sure, i'll try to reduce to see the effect
- with more punching the ball, you would see lot more those stupid goals when keeper deflects it and opposite striker runs and chip it in, i hate those..and the problem is in turning, becouse defenders don't have enough time to make a turn and clear the ball, while striker is directed toward goal and is always first on such deflected ball
- better defence? I had three 0:0 games out of last five..maybe it's your tactics?
I will check it all out, as for me, i would like to add to this list that turning speed, it should be significantly increased, but it can't be done, it's animation thing..also, if i give player with the ball more free space to do the turn, it would mess up whole defensive mechanics
Keep in touch!
EDIT : I have increased through passes as suggested, and it really does look better, so i'll keep this change for next patch..home team advantage line will also be changed to 101..i'm still working on shooting mechanics, and after that is done, only real thing left is that idiotic turning animation
Geschrieben von: dommos 08.11.2008 - 13:17
QUOTE (smbtouch @ 07.11.2008 - 16:50)

I was considering that option last year, but i don't find myself competent enough to provide "tutorial" for patch, and further more i have done so many changes that i would have to import all original values first to comment..the problem is that averyone has to get into "touch" of their own config, and best way to do it is to test on your own and make their own conclusion about it..maybe i'll do something about it once i have enough time, maybe if we crack "ultimate" version sooner this year.
But as for now, i think we'll have to deal with "how to.." question a little more

In fact, that's why we have "tips&tricks" to share all thoughts and comment..if all would follow my thoughts only, we would be completelly stuck with numerous versions of smae patch, i find it better to have people with some unique ideas which they would never try maybe if they simply followed one man's tips, you know? Follow the blind

Ok then...
We'll leave this one alone for now...
Anyways, re the patch
1) Heading seems weak - no power heading so far
2) Tackling - far too many fouls from sliding tackles even when the ball is cleanly won
3) Keeper - very slow to come off his line when opponent breaks through
4) The most important one - when players recieve the ball the ball nearly always bounces away from them (several yards) - this means they quite often lose possession - players control stats do not seem to count as this seems to be a generic error - really spoils the gameplay!!
5) Just an observation - only noticed this with the goalkeeper playing with the team playing left to right - he can come out his area with the ball and not be penalised - this is best seen when he drop-kicks the ball and goes out of the penalty area before releasing the ball - I think this must be a program alignment error of some sort
Still testing
Regards
Dommos
Geschrieben von: smbtouch 08.11.2008 - 13:20
QUOTE (dommos @ 08.11.2008 - 13:17)

5) Just an observation - only noticed this with the goalkeeper playing with the team playing left to right - he can come out his area with the ball and not be penalised - this is best seen when he drop-kicks the ball and goes out of the penalty area before releasing the ball - I think this must be a program alignment error of some sort
This animation bug was in original gameplay and the leaked demo also, i hope the devs will fix it as it does spoils the moment when you see it..as for headers, i disagree, i get lots of quality shots and goals, and won't change it..if you want to change and test it on your own, open ai.ini and increase this value :
HEADER_POWERUP_RATE = 120
You have two lines, change them both..
I said before that tackling needs work, and will try to make it better for next version, it's on the list
And keeper is intentionally like that, becouse i simply hate to see him going out and suffer trick shot over his head from attackers, it's not realistic, i like them more closer to goal while charging..if you want to change it, try to use this default values in ai.ini :
// Size of a box (feet) where goalie with 100% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MAX_BOX_WIDTH = 90
CHARGE_MAX_BOX_LENGTH = 90
// Size of a box (feet) where goalie with 0% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MIN_BOX_WIDTH = 30
CHARGE_MIN_BOX_LENGTH = 30
CHARGE_ALWAYS_BOX_WIDTH = 60
CHARGE_ALWAYS_BOX_LENGTH = 50
CHARGE_STRIP_BOX_WIDTH = 121
CHARGE_STRIP_BOX_LENGTH = 54
CHARGE_ALWAYS_RANGE = 15
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 2
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 20
CHARGE_BACKAT_RANGE = 10
CHARGE_FACEAT_RANGE = 15
CHARGE_FULLSPEED_RANGE = 15
USER_GOALIE_AUTO_CHARGE = 1
USER_GOALIE_CHARGE_SCALE = 66
MAX_BALL_PREDICT_TIME = 20
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 80
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 24
PRIMARY_THREAT_WIDTH = 4
SECONDARY_THREAT_WIDTH = 4
Best regards!
Geschrieben von: dommos 08.11.2008 - 13:40
QUOTE (smbtouch @ 08.11.2008 - 12:20)

This animation bug was in original gameplay and the leaked demo also, i hope the devs will fix it as it does spoils the moment when you see it..as for headers, i disagree, i get lots of quality shots and goals, and won't change it..if you want to change and test it on your own, open ai.ini and increase this value :
HEADER_POWERUP_RATE = 120
You have two lines, change them both..
I said before that tackling needs work, and will try to make it better for next version, it's on the list
And keeper is intentionally like that, becouse i simply hate to see him going out and suffer trick shot over his head from attackers, it's not realistic, i like them more closer to goal while charging..if you want to change it, try to use this default values in ai.ini :
// Size of a box (feet) where goalie with 100% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MAX_BOX_WIDTH = 90
CHARGE_MAX_BOX_LENGTH = 90
// Size of a box (feet) where goalie with 0% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MIN_BOX_WIDTH = 30
CHARGE_MIN_BOX_LENGTH = 30
CHARGE_ALWAYS_BOX_WIDTH = 60
CHARGE_ALWAYS_BOX_LENGTH = 50
CHARGE_STRIP_BOX_WIDTH = 121
CHARGE_STRIP_BOX_LENGTH = 54
CHARGE_ALWAYS_RANGE = 15
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 2
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 20
CHARGE_BACKAT_RANGE = 10
CHARGE_FACEAT_RANGE = 15
CHARGE_FULLSPEED_RANGE = 15
USER_GOALIE_AUTO_CHARGE = 1
USER_GOALIE_CHARGE_SCALE = 66
MAX_BALL_PREDICT_TIME = 20
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 80
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 24
PRIMARY_THREAT_WIDTH = 4
SECONDARY_THREAT_WIDTH = 4
Best regards!
Thanks for all that!!
How about this:
4) The most important one - when players recieve the ball the ball nearly always bounces away from them (several yards) - this means they quite often lose possession - players control stats do not seem to count as this seems to be a generic error - really spoils the gameplay!!
I think this is a serious problem -- any ideas?
Regards
Dommos
Geschrieben von: smbtouch 08.11.2008 - 13:54
QUOTE (dommos @ 08.11.2008 - 13:40)

Thanks for all that!!
How about this:
4) The most important one - when players recieve the ball the ball nearly always bounces away from them (several yards) - this means they quite often lose possession - players control stats do not seem to count as this seems to be a generic error - really spoils the gameplay!!
I think this is a serious problem -- any ideas?
Regards
Dommos
Yes, it's a problem, i spend couple of days in making new ball movements to fix it, but then all the general ball movement was broken so i gave up on idea to focus on other parameters and finish the patch..i will try again after first update, and who knows, maybe default ball movement and bouncing will be better with hard-coded changes..
Unfortunately, we don't have information from dev's what exactly changes in 3D will be, only that it will be "better 3D", so we'll have to wait and see
Geschrieben von: arsenal_rockz 08.11.2008 - 14:49
Have you fixed the GK bug? Where he doesn't leave the box to deal with long balls?
Geschrieben von: latifolia 08.11.2008 - 14:53
QUOTE (arsenal_rockz @ 08.11.2008 - 21:49)

Have you fixed the GK bug? Where he doesn't leave the box to deal with long balls?
Its not a bug, it is a changeable setting
// can the keeper come out to cover passes in behind the defence?
GK_OUT_OF_AREA = 1
Geschrieben von: arsenal_rockz 08.11.2008 - 14:56
Ok thanks I will fix that
Geschrieben von: smbtouch 08.11.2008 - 15:03
QUOTE (arsenal_rockz @ 08.11.2008 - 14:56)

Ok thanks I will fix that
It's active in the patch, you don't have to check

Hey, why aren't you watching the game?
Geschrieben von: arsenal_rockz 08.11.2008 - 15:47
QUOTE (smbtouch @ 08.11.2008 - 15:03)

It's active in the patch, you don't have to check

Hey, why aren't you watching the game?

I was watching but I slipped away for a minute or two
Geschrieben von: jet 08.11.2008 - 17:32
In 1on1 situations, the goalkeepers stands still, turns around and watches the forward how he runs around him and scores.
Will this be fixed in an update?
Geschrieben von: vivacook 08.11.2008 - 17:43
well done SMB,
Funny how you can make this game playable after a week......it took BF a year to mess it up!!!!
I supppose we should be gratefulthey dont bring a game out everu 6 months lol.
Still too much close passing for me...but I can change that.
Well done again!
Geschrieben von: smbtouch 08.11.2008 - 17:54
QUOTE (vivacook @ 08.11.2008 - 17:43)

well done SMB,
Funny how you can make this game playable after a week......it took BF a year to mess it up!!!!
I supppose we should be gratefulthey dont bring a game out everu 6 months lol.
Still too much close passing for me...but I can change that.
Well done again!
You like it?

and you're are a tough customer to please
I'm kidding, thanks for the support for last year also.
Lots of small tweaks should be done more here, but it's a great base, and after first update hopefully we will have it operating in no-time..
Keep in touch!
Geschrieben von: smbtouch 08.11.2008 - 17:58
QUOTE (jet @ 08.11.2008 - 17:32)

In 1on1 situations, the goalkeepers stands still, turns around and watches the forward how he runs around him and scores.
Will this be fixed in an update?
I will watch closely wheather it's something that happens too often, becouse i didn't experienced that yet, or i didn't noticed by much..thing is, as i said above, i don't like the idea of goalie running toward striker who would just make a trick-shot over his head, those goals are really annoying to me, so i would rather see goalie anchor closer to goal and wait for the strike..if you want to revert to original gaolie charge mechanics, you should open ai.ini, and put this lines instead of the ones from the patch :
// Size of a box (feet) where goalie with 100% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MAX_BOX_WIDTH = 90
CHARGE_MAX_BOX_LENGTH = 90
// Size of a box (feet) where goalie with 0% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MIN_BOX_WIDTH = 30
CHARGE_MIN_BOX_LENGTH = 30
CHARGE_ALWAYS_BOX_WIDTH = 60
CHARGE_ALWAYS_BOX_LENGTH = 50
CHARGE_STRIP_BOX_WIDTH = 121
CHARGE_STRIP_BOX_LENGTH = 54
CHARGE_ALWAYS_RANGE = 15
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 2
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 20
CHARGE_BACKAT_RANGE = 10
CHARGE_FACEAT_RANGE = 15
CHARGE_FULLSPEED_RANGE = 15
USER_GOALIE_AUTO_CHARGE = 1
USER_GOALIE_CHARGE_SCALE = 66
MAX_BALL_PREDICT_TIME = 20
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 80
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 24
PRIMARY_THREAT_WIDTH = 4
SECONDARY_THREAT_WIDTH = 4
With those applyed, goalie will charge as in the default config, and will suffer lots of trick shots..
Keep in touch!
Geschrieben von: arsenal_rockz 08.11.2008 - 18:15
First game ever with your patch
http://imageshack.us
http://g.imageshack.us/img238/57086913tn1.jpg/1/
I am playing with Hull
Geschrieben von: smbtouch 08.11.2008 - 18:39
QUOTE (arsenal_rockz @ 08.11.2008 - 18:15)

First game ever with your patch
I am playing with Hull
What kind of match was that?
Geschrieben von: arsenal_rockz 08.11.2008 - 18:50
QUOTE (smbtouch @ 08.11.2008 - 18:39)

What kind of match was that?

You tell me.
Before this I had won 2-5 against Arsenal and 0-2 against Manchester Utd, those 2 were my biggest wins till I used your patch.
I had lost 1-2 in the reverse fixture at home, but this game just baffled me.
Geschrieben von: smbtouch 08.11.2008 - 18:57
QUOTE (arsenal_rockz @ 08.11.2008 - 18:50)

You tell me.
Before this I had won 2-5 against Arsenal and 0-2 against Manchester Utd, those 2 were my biggest wins till I used your patch.
I had lost 1-2 in the reverse fixture at home, but this game just baffled me.
I had one game where it was 0:0 until last 30 minutes, then i put in Bent and he scored 4 goals, and one came out of free kick, it ended up 5:0, and was my biggest win..i think your formation is way too offensive, try to play with 4-5-1 and you should see that it's easy to have 0:0 game, i had three in a row while doing final testing
Geschrieben von: bjkat81 08.11.2008 - 21:10
I'm not sure why this is exactly, but after I installed the 3d patch, i'm winning games (or losing games) by huge numbers. Most of the games had 8 to 10 goals scored. Lots and lots of goals basically. I also realized that I have not seen one pass-back to the goalie, which I think is probably responsible for most of the goals. Is there a way to make the defenders more conservative with their passes? They try to dribble past strikers, who steal the ball and then go one-on-one with the keeper for a goal. I think that if you could solve that problem, it'd make the scores more realistic, etc.
Geschrieben von: vivacook 08.11.2008 - 22:18
some of these comments suprise me.
I still feel that different comp specs produce different scorelines and patterns of behaviour.
I havent had any funny results as of yet (although I have tweaked a bit).
Do you think the first patch will correct the silly passing backwards?
They never fixed anything last year in a patch (free kick, easy fix...convert to 07...worked perfect) only slight bugs that were already known.
I`m not sure they really listen deeply enough to whats said on the forums (English Dutch and German), I feel they just continue with new stuff that either makes more things worse or adds sparkly flashy stuff thats not really needed.
Probably get a new speedboat or better looking wife, with patch 1!!!
I didnt like 08 but it took a year to get it nearly right (except for the free kick that could have been fixed at any time of the year but never was) so I don`t hold out much hope this time because there is so mch wrong with the play in 3d or 09.
Your coments......how do we get them to listen in time for patch 2?
Geschrieben von: smbtouch 09.11.2008 - 0:36
QUOTE (bjkat81 @ 08.11.2008 - 21:10)

I'm not sure why this is exactly, but after I installed the 3d patch, i'm winning games (or losing games) by huge numbers. Most of the games had 8 to 10 goals scored. Lots and lots of goals basically. I also realized that I have not seen one pass-back to the goalie, which I think is probably responsible for most of the goals. Is there a way to make the defenders more conservative with their passes? They try to dribble past strikers, who steal the ball and then go one-on-one with the keeper for a goal. I think that if you could solve that problem, it'd make the scores more realistic, etc.
I would love to hear more comment if others have same problems, becouse as i said, i was perfectly capable of winning by 1:0 and had three 0:0 draws during final testings, so i would still go with theory that it's all about your tactics..i would never release a patch if i had too many goals, my scores were all realistic.
As for the passing to keeper issue, i did used it at first, but the real problem gets when keeper gets to possesion, becouse it would always loose the ball or make a bad pass and then he would suffer goal..i would love this option ois keeper would clear the danger with immediate long pass, abut he always, and i repeat always tries to gain control over loose ball, and it's normal that he does it badly becouse it's a reflection of his skill, he can't have technique of midfielder..there could be less attempts one-on-one, but then you would see this happening in all parts of field, and then the affect with strikers who pass backward instead of going in on his own would happen often..it's a give and take situation, if you want to do some editing on your own to test it you can open tcmai.ini and edit this lines :
/// Global Scoring
//
// These are used to score each possible behaviour (pass, shoot...)
OPTION_VALUE_FORWARD_MIN = 12
OPTION_VALUE_FORWARD = 18
OPTION_VALUE_FORWARD_MAX = 45
OPTION_VALUE_SAFE_MIN = 45
OPTION_VALUE_SAFE = 65
OPTION_VALUE_SAFE_MAX = 85
If you increase forward values, you would see even more direct approach to goal, if you increease safe lines, you would see more back-passes, you should try increasing safe lines until you see it as you want it to be..please do let me know the outcome,ok?
Keep in touch!
Geschrieben von: smbtouch 09.11.2008 - 0:40
QUOTE (vivacook @ 08.11.2008 - 22:18)

some of these comments suprise me.
I still feel that different comp specs produce different scorelines and patterns of behaviour.
I havent had any funny results as of yet (although I have tweaked a bit).
Do you think the first patch will correct the silly passing backwards?
They never fixed anything last year in a patch (free kick, easy fix...convert to 07...worked perfect) only slight bugs that were already known.
I`m not sure they really listen deeply enough to whats said on the forums (English Dutch and German), I feel they just continue with new stuff that either makes more things worse or adds sparkly flashy stuff thats not really needed.
Probably get a new speedboat or better looking wife, with patch 1!!!
I didnt like 08 but it took a year to get it nearly right (except for the free kick that could have been fixed at any time of the year but never was) so I don`t hold out much hope this time because there is so mch wrong with the play in 3d or 09.
Your coments......how do we get them to listen in time for patch 2?
I have no idea what changes they will make, but i'm sure they won't listen to anyone, just remember throw-in bug, or free-kick bug, and update2 didn't change a thing even if there were numerous of post about the issues.
Only information we have is that it will be "better 3D match"

I would love to have list of changes, but i think we'll have to wait and see by ourselves
Geschrieben von: smbtouch 09.11.2008 - 3:07
QUOTE (dommos @ 08.11.2008 - 13:40)

Thanks for all that!!
How about this:
4) The most important one - when players recieve the ball the ball nearly always bounces away from them (several yards) - this means they quite often lose possession - players control stats do not seem to count as this seems to be a generic error - really spoils the gameplay!!
I think this is a serious problem -- any ideas?
Regards
Dommos
Hello,
Thought you would be interested - i have done a dummy test on the skills, to find out wheather this effect is due to player ratings or something else, and it's my conclusion that it is not related to ball control..so i think the only way to fix it should be through ball movement, as i thought in the first place..will try to make it better for next patch, but if i see that new ball movement harms built-up play in term of passing precision, i'll probably protect built-up rather then technique.
Best regards!
Geschrieben von: TheItalianjob 09.11.2008 - 13:03
QUOTE (smbtouch @ 08.11.2008 - 16:58)

I will watch closely wheather it's something that happens too often, becouse i didn't experienced that yet, or i didn't noticed by much..thing is, as i said above, i don't like the idea of goalie running toward striker who would just make a trick-shot over his head, those goals are really annoying to me, so i would rather see goalie anchor closer to goal and wait for the strike..if you want to revert to original gaolie charge mechanics, you should open ai.ini, and put this lines instead of the ones from the patch :
// Size of a box (feet) where goalie with 100% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MAX_BOX_WIDTH = 90
CHARGE_MAX_BOX_LENGTH = 90
// Size of a box (feet) where goalie with 0% skill "PLAYER_ATTRIBUTE_PENALTY_AREA" is charging the ball
CHARGE_MIN_BOX_WIDTH = 30
CHARGE_MIN_BOX_LENGTH = 30
CHARGE_ALWAYS_BOX_WIDTH = 60
CHARGE_ALWAYS_BOX_LENGTH = 50
CHARGE_STRIP_BOX_WIDTH = 121
CHARGE_STRIP_BOX_LENGTH = 54
CHARGE_ALWAYS_RANGE = 15
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 2
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 20
CHARGE_BACKAT_RANGE = 10
CHARGE_FACEAT_RANGE = 15
CHARGE_FULLSPEED_RANGE = 15
USER_GOALIE_AUTO_CHARGE = 1
USER_GOALIE_CHARGE_SCALE = 66
MAX_BALL_PREDICT_TIME = 20
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 80
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 24
PRIMARY_THREAT_WIDTH = 4
SECONDARY_THREAT_WIDTH = 4
With those applyed, goalie will charge as in the default config, and will suffer lots of trick shots..
Keep in touch!
Hi m8, I got your patch and I've made this changes on above post, are they from the original config, or they are good to make the gk better charging the ball? And I've also made the change on HEAD POWERATE from 120 to 150, is that too much? Thanks
Geschrieben von: smbtouch 09.11.2008 - 13:22
QUOTE (TheItalianjob @ 09.11.2008 - 13:03)

Hi m8, I got your patch and I've made this changes on above post, are they from the original config, or they are good to make the gk better charging the ball? And I've also made the change on HEAD POWERATE from 120 to 150, is that too much? Thanks
You tell me if it's all right for you

I like the mechanics as it is in the patch
And yes, they are from original config
Geschrieben von: TheItalianjob 09.11.2008 - 13:42
QUOTE (smbtouch @ 09.11.2008 - 12:22)

You tell me if it's all right for you

I like the mechanics as it is in the patch
And yes, they are from original config
Hi, they look ok for now as I played just few matches, but if I experience different I'll let you know, what about the HEAD POWERATE? Is that ok?
Geschrieben von: smbtouch 09.11.2008 - 14:03
QUOTE (TheItalianjob @ 09.11.2008 - 13:42)

Hi, they look ok for now as I played just few matches, but if I experience different I'll let you know, what about the HEAD POWERATE? Is that ok?
I had lots of header goals in testing, that's why i decided to use 120 value, becouse it was sometimes struck very hard into net when player was uncovered, and it was weak shot when he was covered, i find that very realistic, and don't think i'll change that, but if it works for you, then i don't see why it wouldn't be ok

I think you will see more wide shots with higher value
Geschrieben von: bjkat81 09.11.2008 - 15:40
QUOTE (smbtouch @ 08.11.2008 - 23:36)

/// Global Scoring
//
// These are used to score each possible behaviour (pass, shoot...)
OPTION_VALUE_FORWARD_MIN = 12
OPTION_VALUE_FORWARD = 18
OPTION_VALUE_FORWARD_MAX = 45
OPTION_VALUE_SAFE_MIN = 45
OPTION_VALUE_SAFE = 65
OPTION_VALUE_SAFE_MAX = 85
If you increase forward values, you would see even more direct approach to goal, if you increease safe lines, you would see more back-passes, you should try increasing safe lines until you see it as you want it to be..please do let me know the outcome,ok?
Keep in touch!
I think I see your point about the keeper trying to gain control of the ball instead of just quick-kicking out to midfield. That would be even worse than a stolen dribble attempt by a defender. Which of the "Safe" values from above would I need to adjust to tweak the back-passing tendency?
I didn't want to give the impression that every game was 10-2 or anything, I get my share of 1-0 matches. I just meant that 10-2 games are more often now than they used to be (which realistically would be basically never). I'm a fan of the patch so far, so thanks again.
Geschrieben von: smbtouch 09.11.2008 - 16:05
QUOTE (bjkat81 @ 09.11.2008 - 15:40)

I think I see your point about the keeper trying to gain control of the ball instead of just quick-kicking out to midfield. That would be even worse than a stolen dribble attempt by a defender. Which of the "Safe" values from above would I need to adjust to tweak the back-passing tendency?
I didn't want to give the impression that every game was 10-2 or anything, I get my share of 1-0 matches. I just meant that 10-2 games are more often now than they used to be (which realistically would be basically never). I'm a fan of the patch so far, so thanks again.
Hello,
You need to change all three of them, you have max as maximal value, min as minimal, and plain "safe" as regular..you should increase them all by same amount, start with 10+ and go up
OPTION_VALUE_SAFE_MIN = 45
OPTION_VALUE_SAFE = 65
OPTION_VALUE_SAFE_MAX = 85
Geschrieben von: Bimmie 09.11.2008 - 16:22
Hi all
Smbtouch, thanks again for yet another 3D patch for this year's version. I really appreciate your work to it and thanks to everyone helping him along with this.
I do have a small question: which programme do you use to open the ini files? I had it once but it seems to have disappeared in space and time. I know it was a program by EA.
Geschrieben von: bensix 09.11.2008 - 17:16
I'm sorry my results are also to big.
Winning 7-0,5-2
losing 1-6,2-4
always a lot of goals
I'm playing a 4-4-2 with a DM and a CM,LM,RM
Geschrieben von: bensix 09.11.2008 - 17:19
SMB, can you tell me what line I should edit to activate player skills?
Thx
Geschrieben von: bensix 09.11.2008 - 17:49
ZITAT(Bimmie @ 09.11.2008 - 16:22)

I know it was a program by EA.
EAgraph
Geschrieben von: Bimmie 09.11.2008 - 18:16
ZITAT(bensix @ 09.11.2008 - 17:49)

EAgraph
TY
Geschrieben von: smbtouch 09.11.2008 - 18:16
QUOTE (bensix @ 09.11.2008 - 17:19)

SMB, can you tell me what line I should edit to activate player skills?
Thx
It's in the attribute tuning in ai.ini :
// For debugging attibutes, we can set all the members of a team to the same values by entering it here.
// To use set either HOME or AWAY_TEAM_ATTRIB to 1, and then set the attribute values that you would like to use
// for the team. Any time you want to use a players default values, you can set the attibute to -1.
HOME_TEAM_ATTRIB = 0
HOME_TEAM_AWARENESS = -1
HOME_TEAM_BALL_CONTROL = -1
HOME_TEAM_FITNESS = -1
HOME_TEAM_HEADING = -1
HOME_TEAM_SPEED = -1
HOME_TEAM_TACKLING = -1
HOME_TEAM_PASSING = -1
HOME_TEAM_SHOOTING = -1
HOME_TEAM_STRENGTH = -1
HOME_TEAM_AGGRESSION = -1
HOME_TEAM_POSITIONING = -1
HOME_TEAM_SKILLS = -1
AWAY_TEAM_ATTRIB = 0
AWAY_TEAM_AWARENESS = -1
AWAY_TEAM_BALL_CONTROL = -1
AWAY_TEAM_FITNESS = -1
AWAY_TEAM_HEADING = -1
AWAY_TEAM_SPEED = -1
AWAY_TEAM_TACKLING = -1
AWAY_TEAM_PASSING = -1
AWAY_TEAM_SHOOTING = -1
AWAY_TEAM_STRENGTH = -1
AWAY_TEAM_AGGRESSION = -1
AWAY_TEAM_POSITIONING = -1
AWAY_TEAM_SKILLS = -1
Explanation in above tells about itself really, i have nothing to add to them, it works as they described it
Geschrieben von: smbtouch 09.11.2008 - 18:17
QUOTE (Bimmie @ 09.11.2008 - 18:16)

TY
Yes, it's eagraph, you can find it here :
http://w15.easy-share.com/1699633947.html
Best regards!
Geschrieben von: bensix 09.11.2008 - 18:28
ZITAT(smbtouch @ 09.11.2008 - 18:16)

It's in the attribute tuning in ai.ini :
Explanation in above tells about itself really, i have nothing to add to them, it works as they described it
Thx
Geschrieben von: Bimmie 09.11.2008 - 19:24
I just tried it out and it works great for me. I'm playing with Chelsea and I beat West Ham 3-1 and beat Everton 0-2. Very nice playing.
One adjustment though: how do you tweak the fatigue effect of a game? Cause nearly all of my players were 95+ on energy a week after the game. I'd like to put it just a tad bit lower
Geschrieben von: smbtouch 09.11.2008 - 19:43
QUOTE (Bimmie @ 09.11.2008 - 19:24)

I just tried it out and it works great for me. I'm playing with Chelsea and I beat West Ham 3-1 and beat Everton 0-2. Very nice playing.
One adjustment though: how do you tweak the fatigue effect of a game? Cause nearly all of my players were 95+ on energy a week after the game. I'd like to put it just a tad bit lower

Hello,
it's the last line in tcmai.ini :
// Energy reduction
ENERGY_DROP_AMBIENT = 0.06
ENERGY_DROP_GLOBAL_MODIFIER = 1.0
This are original values
Best regards!
Geschrieben von: Bimmie 09.11.2008 - 21:33
Great, thanks again for your help.
Geschrieben von: vivacook 10.11.2008 - 15:53
Hi smb,
Could you explain what these lines do in the game?
You have probably explained before but cant find it.
FBI_DEF_BONUS_MAX = 0.8
FBI_DEF_BONUS_RANGE = 0.3
FBI_DEF_BONUS_LINE = 0.4
FBI_MID_BONUS_MAX = 0.0
FBI_MID_BONUS_RANGE = 0.0
FBI_MID_BONUS_LINE = -2.5
FBI_FWD_BONUS_MAX = 0.0
FBI_FWD_BONUS_RANGE = 0.0
FBI_FWD_BONUS_LINE = -1.3
FBI_LINE_BONUS_MULTIPLIER = 40.0
FBI_ANGLE_PENALTY_SECONDS = 20.0
FBI_LEAD = 32.0
FBI_SPEEDFACTOR = 0.003
FBI_HYSTERESIS_SECONDS = 0.035
FBI_SECOND_MARKER_THRESHOLD = 130.0
Cheers
Geschrieben von: Prismv 10.11.2008 - 16:31
Why have you asked this question 3 times on 3 different posts?
Geschrieben von: Ecstasio 10.11.2008 - 16:53
I already answered in a different post.
-E-
Geschrieben von: Mirconek 10.11.2008 - 20:38
Ciao, I think that this is the best patch.,....only one request,...when you remake the patch, can you let the goalkeeper exit from its area????
Geschrieben von: vivacook 10.11.2008 - 22:01
Didnt know I had to answer to you!
Different people see things different.
Geschrieben von: smbtouch 11.11.2008 - 0:19
QUOTE (Mirconek @ 10.11.2008 - 20:38)

Ciao, I think that this is the best patch.,....only one request,...when you remake the patch, can you let the goalkeeper exit from its area????
Hello, thanks..it will be done, and ball will stick to players feet this time also, i can confirm this two changes right away..i'm still working on less turning, forward play and more through passes..after that, i'll try to concentrate on defence, and referee.
But those will all be implemented in the patch after update1, currently i'm only testing thorougly and making notes.
Best regards!
Geschrieben von: smbtouch 11.11.2008 - 0:24
QUOTE (vivacook @ 10.11.2008 - 22:01)

Didnt know I had to answer to you!
Different people see things different.
Hello,
He actually answered same as i would

, except for the values, i didn't made changes there..
MID/DEF/FWD are lines of your players, and values will decide who will go for intercept according to range which is set.
Beside those, you have second marker treshold which operates frequency of second player helping to close in danger, and hysteresis seconds value, which operates how long will player who is marking ball carrier follow him.
Best regards!
Geschrieben von: kons45 11.11.2008 - 2:43
Hey SMB,
That sounds really great coz I was gonna request from the patchers how to make the ball stick to the feet to a certain extent. I play with Cambridge C. got promoted from REgional South and Im enjoying the gameplay to an extent but the real gamebreaker is the lack of control from the players.
I have had shots parried by the opponents keeper and my striker has an open goal and instead of tapping it in he runs to the ball,and it runs away from him and out of play. I think this is mainly for teams with lower ratings as I simulated a match against Liverpool and their players seemed to hold on to the ball pretty well.
I dont mind realism and understand my players are meant to be weak but its pretty frustrating in the 90th min when the score is 1-1 and ur striker receives the ball with his back to the goal. Instead of turning or even stopping the ball and turning he runs to the ball and pushes it back pretty far and then loses it. Once in a while is fine but it happens too often and its wrecking the game for me.
Im really impatient while waiting for patch one
so maybe if u can't pass me ur beta you could tell me which lines to add/change and where so that I can at least get a temp fix coz I really wanna play and enjoy the game.
Thanks SMB!
Geschrieben von: smbtouch 11.11.2008 - 8:54
QUOTE (kons45 @ 11.11.2008 - 2:43)

Hey SMB,
That sounds really great coz I was gonna request from the patchers how to make the ball stick to the feet to a certain extent. I play with Cambridge C. got promoted from REgional South and Im enjoying the gameplay to an extent but the real gamebreaker is the lack of control from the players.
I have had shots parried by the opponents keeper and my striker has an open goal and instead of tapping it in he runs to the ball,and it runs away from him and out of play. I think this is mainly for teams with lower ratings as I simulated a match against Liverpool and their players seemed to hold on to the ball pretty well.
I dont mind realism and understand my players are meant to be weak but its pretty frustrating in the 90th min when the score is 1-1 and ur striker receives the ball with his back to the goal. Instead of turning or even stopping the ball and turning he runs to the ball and pushes it back pretty far and then loses it. Once in a while is fine but it happens too often and its wrecking the game for me.
Im really impatient while waiting for patch one

so maybe if u can't pass me ur beta you could tell me which lines to add/change and where so that I can at least get a temp fix coz I really wanna play and enjoy the game.
Thanks SMB!
Hello,
i don't have beta yet becouse i'm doing lots of extreme testings to see effects of some lines i never used before, but as soon as i'll have something to share, i'll give it to you if you are that impatient

..i'm holding off my playing until first update comes out, i'll only make some tests, make some notes, and prepare everything for next patch after update1..there is no hurry to play the game with so many bugs, i'll rather hold on a while, make a patch, and wait for community database, sponsor, and adboards patches - only then it will be worth playing
Best regards!
Geschrieben von: Tisik 11.11.2008 - 17:48
Thanx for your efforts to make our game better SMB!
A few remarks:
One thing I do not find normal is the fact that it's so easy to walk through a defence. In every game I played so far players turn up alone before the goalkeeper so many times. Of course this can happen in a game, and in some games it can happen a few times, but that it happens several times in each game I don't think that's normal.
Something I also see every year is stupid attacking actions. I know that footballplayers can be stupid sometimes
, but sometimes in the game I see a player for example trying to do a header towards goal where in real that would never happen.
Another problem that returns every year is players hesitating in an abnormal way. Sometimes you think why the hell is this player still standing on his same place while he had the chance to go to the ball, and then the player of the other team gets away with the ball.
Greetz
Geschrieben von: smbtouch 11.11.2008 - 19:40
QUOTE (Tisik @ 11.11.2008 - 17:48)

Thanx for your efforts to make our game better SMB!
A few remarks:
One thing I do not find normal is the fact that it's so easy to walk through a defence. In every game I played so far players turn up alone before the goalkeeper so many times. Of course this can happen in a game, and in some games it can happen a few times, but that it happens several times in each game I don't think that's normal.
Something I also see every year is stupid attacking actions. I know that footballplayers can be stupid sometimes

, but sometimes in the game I see a player for example trying to do a header towards goal where in real that would never happen.
Another problem that returns every year is players hesitating in an abnormal way. Sometimes you think why the hell is this player still standing on his same place while he had the chance to go to the ball, and then the player of the other team gets away with the ball.
Greetz
Thank you for your thoughts! As i said before, this is only first version which is still only rough idea, i'm aiming to hit the best one in thrird attempt, or maybe even second..
I know that sometimes it feels like some players can walk over just any defence with ease, but this is something that will happen in the game, at least in my patches but i feel all other patches will share the same, and the reason why is that we all are protecting skills over default style, to make avery point count..so obviously some players with high skills in some segments will dominate, like speed. As for attacking play, i have really tested this a lot lately, and my conclusion is that we can't have it all - calm and precise built-up and to be direct and straigh-forward at the same time..game's engine can't "feel" the game to make such changes on the fly, it would be ideal if this two would mix, but currently we just have to decide which one will take priority - precision or direction..i'll do my best to balance this two, but one will take advantage in the end for sure.
I hope to make the best out of second patch, and can dephinately promise significant improvement from version one, but will it be enough, it's on you guys to decide..i don't have such hopes in first official update to sort all mess out

, but hopefully it will be better base to work on..
Keep in touch!
Geschrieben von: Fori55 12.11.2008 - 19:03
There's loads of fouls in my games.
A the freekicks - one word - AWESOME.
2 x 30m freekick ownage.
This ROCKS.
Uh. Just noticed. One thing I have to add: The freshness (sorry for the word) for the OM,RM and LM is extreme low at the game's end. Can you probably tell me how to make them loose a bit less?
Thanks.
Geschrieben von: smbtouch 12.11.2008 - 23:46
QUOTE (Fori55 @ 12.11.2008 - 19:03)

There's loads of fouls in my games.
A the freekicks - one word - AWESOME.
2 x 30m freekick ownage.
This ROCKS.
Uh. Just noticed. One thing I have to add: The freshness (sorry for the word) for the OM,RM and LM is extreme low at the game's end. Can you probably tell me how to make them loose a bit less?
Thanks.
Hello, thanks for the support!
The lines you are searching for are in tcmai.ini in the very bottom of the page :
// Energy reduction
ENERGY_DROP_AMBIENT = 0.08
ENERGY_DROP_GLOBAL_MODIFIER = 0.6
You should look to reduce them both to see the effect, this were original values :
// Energy reduction
ENERGY_DROP_AMBIENT = 0.06
ENERGY_DROP_GLOBAL_MODIFIER = 1.0
Best regards!
Geschrieben von: smbtouch 12.11.2008 - 23:59
Hello all,
i would like to add that after really thorough testings, i have discovered some very unique tweaks to do, and will surely use them in the next patch..from this point of wiew, i find my first patch total crap, sorry that you had to put up with it, please consider it as just a playground for me to hit the best possible version for second patch made for playing under update2..here is info related to 3D from developer's blog :
QUOTE
Update 1
Date: 2008-11-12
Author: Gerald Köhler
Hi All,
Today I would like to give you a final update on the progress of Update 1. The features are 99% complete and this is the list:
- Improved line-up screen: more players, talent stars are displayed, and coloured team units
- match reports for the Live Ticker => after the match, in the stats section, in the line-up section, for the Reserves and for the Youth Teams
- sound for the Live Ticker, including goal and stadium entry anthems
- player positions are displayed optionally behind the player names
- new text elements in Live Ticker
- better “live” elements in Live Ticker (faster)
- “Text before Video” option in Live Ticker
- new videos in Live Ticker (e.g. for own goals)
- additional text conditions in Live Ticker (more variation)
- new badge elements for CaC
- more varied badges for the computer clubs in CaC mode
- Reserves promotion bug in CaC fixed
- there is a new national manager mode without sacking
- you can immediately own a club right from the start of the game
- video text speed is saved for the next match
- 3D match will make a another big step forward
- “Cancel Highlights” problem fixed (no recalculation of the match)
- “Numbers” feature on the weekly progress screen extended
- improved manager points calculation, e.g. more points for successful cup matches
- taxes, they make the game financially more difficult, Merchandise improved
- different referees in the 3D match
- infrequent crash after red cards in the 3D match fixed
- improved Ups & Downs
- "big" Live Ticker, more space for text in the high screen resolution
- customized shirts are now also displayed in the 3D match
- crowd is now also displayed in stadium areas with no seats
- smaller art bugs fixed in the stadium editor (e.g. transparency problems with fences)
- full database update included (7th November 08)
- Live Ticker: Slightly less goals, less injuries
- Live Ticker: Reduced number of goals after corners and free kicks
- Live Ticker: Improved goalkeeper ratings
- Staff problem fixed in the editor
- Fixed transfer fees at the start of the game are only taken from the editor
- cancelling the match just recalculates the remaining minutes of the match
- several rare crashes (e.g. scouting, personal life) removed
- loss of morale for players after a losing streak implemented
- more than 600 new player pictures added for various countries (Italy, Spain, England, Scotland etc.)
In addition the preparations for the final Update 2 have started. A new very good version of the 3D match engine is already running. For the first time it is truely possible to defend with the entire team. This is looking really great! Also the Live Ticker gets some nice additions and Instant Calculation mode will be a lot more fun. There are now optional "chance bars" and up to 5 events per match are displayed (instead of 1).
Important: Please check out our fansites. We have send English screenshots of the update to many of them today. If you have a fansite and want to receive these as well, please let me know (PM/board). You will then receive the Update 2 shots in advance.
Cheers,
Gerald
So, as you can see, there will surely be lots of changes in default gameplay, so we will dephinately need to develop brand new versions of patches to make it 100% compatible with new changes..that's why i'm holding off with building new version until update2 comes out, then my real work will start, and hopefully will be able to follow up my wish to make no more then three version this year, or should i say - to hit my ultimate patch from the strike three!
I wish you good gaming until update comes out, and then "patch from the scratch" project starts
Keep in touch!
Geschrieben von: smbtouch 25.11.2008 - 17:08
Hello all,
sorry for being idle for last few weeks, but finally update1 is released, and i will start with building my first "propper" patch for this game..i can't wait honestly, as i didn't play the game at all lately
Here is the link to download if anyone missed it :
http://fm09.de/publish/en/home/downloads/downloads.html?fid=345&cid=48
Let's all hope for better tomorrow now, and fingers crossed it's better base to work on
Best regards!
Geschrieben von: smbtouch 26.11.2008 - 9:41
From what i saw so far, all previuos patches will not apply great here, it's still equally messed up as default gameplay, so i will dephinately abandon all work i had so far, and simply make a fresh start and fresh patch..this means it will take a lot longer to complete it, but i hope it will be the real deal..
Will keep you all informed about development as i move along..feel free to share impressions if you still play with my patch after you installed update1 and give us some thoughts..
Best regards!
Geschrieben von: TT-RINGY 26.11.2008 - 10:35
Thanks for all your hard work, I've played several matches now with update 1 ( great to see a change of referee )
My goal keeper still stands like a complete idiot on his line when the ball is sitting on the 18 yard line with no players
near the ball it really spoils my game
It would be great if he would run out and attack/clear the ball like a REAL keeper would do. Hopefully you could "adjust" this in any patch you make ?
Many thanks,
Ringy.
Geschrieben von: smbtouch 27.11.2008 - 9:57
QUOTE (TT-RINGY @ 26.11.2008 - 10:35)

Thanks for all your hard work, I've played several matches now with update 1 ( great to see a change of referee )
My goal keeper still stands like a complete idiot on his line when the ball is sitting on the 18 yard line with no players
near the ball it really spoils my game

It would be great if he would run out and attack/clear the ball like a REAL keeper would do. Hopefully you could "adjust" this in any patch you make ?
Many thanks,
Ringy.
It's hard-coded problem this time, last year we could choose wheather keeper will leave the goal or not to pick up the ball, by the look of it so far this time we can't pick at all - it is disabled no matter if we activate it or not

..but i'll do some more testings on it to confirm this
Geschrieben von: zippeddu 27.11.2008 - 11:45
QUOTE (smbtouch @ 27.11.2008 - 9:57)

It's hard-coded problem this time, last year we could choose wheather keeper will leave the goal or not to pick up the ball, by the look of it so far this time we can't pick at all - it is disabled no matter if we activate it or not

..but i'll do some more testings on it to confirm this
The GK this year look even more silly then previuos version

Stick with FM07 Extra Time till BF start to work well again
Geschrieben von: smbtouch 27.11.2008 - 12:15
QUOTE (zippeddu @ 27.11.2008 - 11:45)

The GK this year look even more silly then previuos version

Stick with FM07 Extra Time till BF start to work well again

Nah, i don't want to revert to previous games at this point, we should try to make the best out of this one..i don't want to have the feeling it was waste of money
However, some other elements look better to me, and now as i'm making fresh patch on top of original config i discovered lots of elements in default gameplay that doesn't need much tweaking, for instance it only takes small passing tweak to make clever pass play, i slowed down ball, gave more free play,increase distance in passes and reduced amount of unneccesary short passes one-two without a cause and now passing looks as good as it was in my best patch from 08 version where i had to overdo complete passing-related lines..this means that default gameplay has lots of hidden potential in this segment..eventually i think the game could become lot better then previous games, and hopefully masters of parameter files will also do their job to deploy fixes for wages, development, etc. , same as masters of graphics to make it eye-candy

Who could go back afterwards once you tasted it's potential?
When we juice this baby up with all this forum can provide, it should be blast..it's only sad to see how dev's won't learn from community and make default game like this..i still think they don't really test this game enough, while focusing on widgets and points of less importance like private life or interface..
Beside that, i'm sad to see this forum falling apart..i was way better on the old forum
My will to play this game will die more and more with every old and precious member being gone permanently..obviously dev's don't care about people who put their effort to make this game better, with all of them gone or being idle, there will be less and less custom patches and forum will be flooded with kids who don't understand the whole point of manager games..i'm getting strange wibe that those are most targetted auidience for this game, not mature gamers, which is sad..i'm really trying to avoid talk about this, but i think this will be my last fifa manager game also..other games on the market and their communities are way better threated by dev's and people are actually listened to make the game better with each year..this game only has one thing which makes it stand out from others, and that is 3D match option - if they loose this battle on the market also, i don't see the point any more then, you know?
But as i said, with all the right add-on's from community, and with some bugs fixed from dev's, this game will still be better then anything else on the market..this year..
Keep in touch!
Geschrieben von: miwright64 27.11.2008 - 12:44
I second your sentiments smb.
It would be a shame, just as the game could realise its full potential, that due to to the need to make a quick euro the developers are not listening to the most important people, that is us the purchasers !
Anyone know any good jokes, this is depressing
Geschrieben von: smbtouch 27.11.2008 - 12:52
QUOTE (miwright64 @ 27.11.2008 - 12:44)

I second your sentiments smb.
It would be a shame, just as the game could realise its full potential, that due to to the need to make a quick euro the developers are not listening to the most important people, that is us the purchasers !
Anyone know any good jokes, this is depressing

Here's a joke for you, it's a good laugh -
I HAVE PAID 50 EURO FOR THIS GAME
Geschrieben von: miwright64 27.11.2008 - 14:54
This is even better joke, i bought it the day it came out and exchanged it 7 days later for football manager 09 and now am thinking about buying it again
Geschrieben von: smbtouch 27.11.2008 - 15:06
QUOTE (miwright64 @ 27.11.2008 - 14:54)

This is even better joke, i bought it the day it came out and exchanged it 7 days later for football manager 09 and now am thinking about buying it again

Lol, FM is bad this year as i heard..you know what? Buy Fallout3, this game is best thing i have played since GTA : San Andreas

And of course, GTA4 will come to PC next week
As for manager games, CM will come out March or something, and it's very arguable how quality it can provide in 3D, FM's 3D is obviously just here for first-time testings and it can't compare to FIFAM, so i think FIFAM09 is best choice for manager game this year..buy used copy somewhere or trade it, there are lot of unhappy customers out there waiting to get rid of it..but as i said, with all the custom patches, it should be playable
Geschrieben von: zippeddu 28.11.2008 - 18:24
A Beautiful Mind - Part One
Following on from the first part of the interview with Sports Interactive's Miles Jacobson, we continue our look at the football management genre with the first of a two-part interview with the general manager of Beautiful Game Studios - Roy Meredith.
The former EA man took over the reins just under a year ago with the task of reviving the Championship Manager game, which has suffered significantly since Sports Interactive parted company with Eidos and took their own code and database with them.
Here Meredith talks about the challenges that BGS now faces if it wants to become a serious player in the genre once more, and explains some of the changes that the studio has gone through.
Q: You've recently moved offices to the same building in Wimbledon as the SCi/Eidos headquarters - how many people do you have based here?
Roy Meredith: About fifty.
Q: And is that close to the final size of the team, or are you still expanding?
Roy Meredith: We're still looking for a couple of areas, because there are plans to expand what we do in terms of Championship Manager, but we're not quite ready to talk about that yet.
But there are fifty people here, and that's part and parcel of the structural changes that have gone on, both within ChampMan and Eidos. I came here from EA last November with a remit to make it a vertical business rather than that old publisher-developer mix that's been inherent in our industry for ages.
EA had made those changes as well, and about three months after I got here Eidos decided to do the same thing. They went through that big business review in February, which was an exciting and interesting time, and decided to create these vertical business pillars across six franchises.
So the fifty people we've got are bringing everything together - a really good example of that is mobile. Mobile never used to communicate, for various reasons - they were a different division within Eidos, they made ChampMan, they obviously wanted it to be basically the same game, but there was never really any integration in terms of either look or feel, or plans for the future about what we could do.
So we brought mobile in-house, and we've got one and a half people working on mobile, and we'll broaden that out. That gave us the ability to say that mobile has some obvious comparisons with handheld - you should own a handheld business, as a producer, and start ramping that team up to look at what we can do on handheld in the future.
The obvious comparison is that mobile and handheld don't have much memory, so how can we create a Championship Manager business on those when we can't put in a database of 120,000 players, or whatever? So we've got to look at that.
The reason the studio is quite as large as it is, is because everything is in-house now - marketing, mobile, everything in the same place. That means we get to a franchise level, whereas before it was separate bits of business dotted around, and it's hard to get games that look and feel the same, so that you know you're playing a ChampMan game - whether it's mobile, eventually online, and so on. The games may be different, but you've got to know you're in a Championship Manager universe - it's massively important.
The greatest example of that for me is The Sims - and I don't really want to compare us to The Sims business, because it's totally different to ours - but you know you're playing The Sims, whether it's MySims, the minigames... it's a great business model, and you know you're in that franchise.
Q: What's your assessment of the health of the ChampMan brand as things stand?
Roy Meredith: The health of the brand, as a name out there in the marketplace is incredibly strong. I think Football Manager must get a bit frustrated at times that people still refer to their game as "ChampMan" - although they do a good job of bringing that audience to them.
We did some research this year, and looked at football fans in general, and Championship Manager is probably one of the strongest brand names there in gaming. We're quoted left, right and centre. There was a piece by Ole Gunnar Solskjaer on the Manchester United website last week where he said, and I can't remember the exact quote, but it was along the lines of him having played Championship Manager for years so he knows how to structure teams and so on going forward. That's brilliant - so the strength of the brand name itself is huge.
In terms of the quality of the franchise, the quality of the products we've put out - yeah, I know, it's pretty poor. So that's why I was brought in last year and told to do this, because on one hand you have a very valuable brand, but at some point it's going to be worth zero because of the quality of the product.
So at the end of 2008 we're in a strong place in terms of name, but people aren't buying into our franchise. What we need to do is give consumers a reason to believe the franchise again. They know the fundamentals, the basics of the game, and they need to know the quality of the game is strong, because for too long it hasn't been.
I think for too long we've been a me-too product. There's no question that FM is a really strong, very good game, that knows its place in the market. For too long we've not had a vision that explains what Championship Manager is. No vision, no direction - where are we within that genre? We want to create a strong alternative, a competitor to Football Manager - irrespective of what they do, we need to be clear on what ChampMan is all about, and identify where we need to be.
Q: Is one of the biggest challenges that Sports Interactive have been making these games for over 15 years - they have so much experience that you have to really, really perform to make a dent on people's perceptions?
Roy Meredith: We do, you're absolutely right - the time pressure [following the Sports Interactive split with Eidos] and panic to bring a game to market actually was a pretty rash business judgement as it turned out. You can't build a game as good as they had, and BGS have been running to catch up ever since. The longer you go down that path, the longer it's going to take you to catch up.
That's why we've deliberately taken an 18-month development period - I'm not going to tell you the release date but it's been developed for quite a while. I came in halfway through and said that the important thing is to take a long dev time, convince Eidos they're here for the long term - we can't make short term fixes. We take a long time to develop this game, and we make it the first step on the road to recovery.
We've got to get things right, we've got to get a lot of fundamentals right with this game. We can't keep rushing and rushing and rushing and not have a plan. We've got to have a fixed plan and take some steps forward.
You're right with regards to Football Manager, they've been making games for 15 years - I think there are advantages and disadvantages to that. The advantages are obvious - they know what they're making, they know what their audience wants, they know their engine better than anybody, they know how they can progress.
But they've also got an engine that's full of legacy, and I'm not using this to knock FM at all. There are certain things they can do brilliantly going forward, there are certain things that their software will restrict them from doing.
We need to look at the market opportunities for us within the football management market, a 'thinking' football game if you like, that we can go into areas that maybe they can't, or they couldn't do as well as us. I did say earlier on that we need to avoid what they're doing and just make our game as strong as possible, but we've got to look at the opportunity to create our own area.
So we're looking at what the game's all about, what do football managers do? I don't want to go into FIFA Manager iterations of setting hotdog prices and building stadia - that's nothing to do with football management, that's dire, and that's why they don't enjoy big sales I believe.
But there are a lot of opportunities within what a football manager does, and I don't believe that FM will go down that route, but we can do it strongly - and it gives us an enjoyable game experience.
With two strong games in the marketplace it's good for the consumer, it's good for the genre and actually it's good for FM as well, because it will keep them pushing forward to iterate as well.
Q: Can Championship Manager be proof internally that putting game quality above fiscal period results is the way to go?
Roy Meredith: Quality is absolutely paramount. Phil [Rogers, CEO] and Chris [Glover, communications director] have gone on about quality, they understand that. Annual iteration is a killer. On sports games you can see the necessity for it because of the changing rosters - but having come from EA where they talked about Need for Speed falling into this annual iteration... there was a real worry within the company how it could be done, how to get it right.
I used to work in the music industry, and it goes back to that 'difficult second album' concept. It used to be quite a cliché, but there's a reason for it as well - you'd sign a band when they're really good, and had spent the past five years honing their set to their audience, they'd got 14 classic tracks.
So they put it out, a number of singles, great album, everything goes well. They go off and tour that, and are then expected to bring out the second album, but they haven't had the time to build up the roster of tracks. So they take the five tracks that weren't good enough for the first album, the five tracks that were getting good receptions on tour, and then hastily writing another three tracks, and out comes that disappointing second album.
Record companies, when they really invest in bands, don't go through that. U2's third album, they took about two or three years to release it. I think there's a parallel with the music industry - give people time to get things right. Quality cannot be rushed - if you haven't got a quality game, your community's just going to get fed up with you.
I guess the industry's moving towards new business models, with downloads and micro-transactions, where you can keep iterating. I think what Burnout's doing could be very, very smart at EA, which is releasing stuff that gives them the ability to prepare for the next iteration well into the future, but it keeps monetising - so it keeps the quarterly profits up.
I think there is a steer towards these micro-transactions, expansion packs, and so on.
Q: Battlefield Heroes?
Roy Meredith: Perfect example, and The Sims again, and World of Warcraft is a great example in a slightly different way online. I think people generally in the industry are coming round to understand that you're just going to bleed a franchise dry if you do it the other way.
Q: I assume that it can't have been much fun for the people working on the first iterations of ChampMan post-SI, so does this way help you to keep a more positive atmosphere?
Roy Meredith: I think that's right. I don't think we're there yet with BGS, I think that we've still got to go through a few cycles of this. But any studio, if they're on an annual iteration, and let's use the example of a game coming out in October - if they feel that every July and August they're going to be crunching, you can almost guarantee that you're not able to have holidays in the summer.
I think we've got to alleviate that. I don't think we'll ever get away from crunch, because there's never a finite end result - people are always pushing to get things back in. But to get to a point where you can make people feel the scale of the work is manageable and it's a decent quality product - nobody wants to produce something that falls short, particularly when you've got people that love football so much.
Q: You said that ChampMan this time around has had an 18-month development cycle - can you see a situation whereby every ChampMan takes that long, rather than the annual iteration?
Roy Meredith: If that's what will help quality, yes - definitely. I'd like to alleviate some of the stress of getting to the autumnal iteration, and there are a number of ways we can do that. We're looking at those at the moment.
Or we have a cycle where there are people working on stages, so we do bring out an annual iteration, but individuals are working on a longer period.
Roy Meredith is general manager at Beautiful Game Studios. Interview by Phil Elliott.
Geschrieben von: latifolia 28.11.2008 - 18:34
@Zippeddu
Why did you post it everywhere dude
?
Geschrieben von: jet 29.11.2008 - 11:13
18 Goalkicks in one 3-D-Match and not one of them landed by one of my players and everyone of these goalkicks was played long.
Maybe some finetuning would help.
But smbtouch is still the best GPP - thank you for you work.
Geschrieben von: smbtouch 29.11.2008 - 11:36
QUOTE (jet @ 29.11.2008 - 11:13)

18 Goalkicks in one 3-D-Match and not one of them landed by one of my players and everyone of these goalkicks was played long.
Maybe some finetuning would help.
But smbtouch is still the best GPP - thank you for you work.
Thanks,
I'm working very patiently on new version, which will be brand new, and suitable for update1..i think a LOT fine tuning is needed

It can, and will be lot better
Keep in touch!
Geschrieben von: smbtouch 30.11.2008 - 13:42
Hello all,
i'm proud to say that my next version is 90% ready for release, i have completed the build-up play and imported all the features you asked me to ( less turning, more straight attack to goal, more precision, goalie will pick up loose balls, kore through passes, less risky passes in front of goal..) , game looks fantastic now, it's only left for me to check for energy reduction, referee stricktness, offside calls, and difference between lower leagues and higher leagues in terms of match quality.
All in all, I can announce release of V2 in friday
Sorry to keep you waiting this long, but it's worth it, i promise
I've been really patient with tweaking, imagine the scale from 1-100 where you change value from 7 to 5 and whole gameplay looks different, that's how it is with some lines i took for granted before..
I also have to check how the game looks on the rainy days, due to different ball movement and make adjustemnts there also...
Best regards!
Geschrieben von: TheItalianjob 30.11.2008 - 13:54
QUOTE (smbtouch @ 30.11.2008 - 12:42)

Hello all,
i'm proud to say that my next version is 90% ready for release, i have completed the build-up play and imported all the features you asked me to ( less turning, more straight attack to goal, more precision, goalie will pick up loose balls, kore through passes, less risky passes in front of goal..) , game looks fantastic now, it's only left for me to check for energy reduction, referee stricktness, offside calls, and difference between lower leagues and higher leagues in terms of match quality.
All in all, I can announce release of V2 in friday
Sorry to keep you waiting this long, but it's worth it, i promise

I've been really patient with tweaking, imagine the scale from 1-100 where you change value from 7 to 5 and whole gameplay looks different, that's how it is with some lines i took for granted before..
I also have to check how the game looks on the rainy days, due to different ball movement and make adjustemnts there also...
Best regards!
Hi mate can you please make the players looks a bit smaller, trying to put the cameras a bit far away from the pitch (like in FM08), thanks, ciao.
Geschrieben von: smbtouch 30.11.2008 - 14:01
QUOTE (TheItalianjob @ 30.11.2008 - 13:54)

Hi mate can you please make the players looks a bit smaller, trying to put the cameras a bit far away from the pitch (like in FM08), thanks, ciao.
Yes, i will use slightly zoomed out camera then it was in first patch, this are my standard values :
// Height of the camera (meters) - above the field
TCM_CAM_HEIGHT = 44.0
// This is the lens angle of the camera view (degrees)
TCM_CAM_LENSE_ANGLE = 18.0
// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
TCM_CAM_HORIZONTAL_FOLLOWING = 0.6
Best regards!
Geschrieben von: TheItalianjob 30.11.2008 - 14:13
QUOTE (smbtouch @ 30.11.2008 - 13:01)

Yes, i will use slightly zoomed out camera then it was in first patch, this are my standard values :
// Height of the camera (meters) - above the field
TCM_CAM_HEIGHT = 44.0
// This is the lens angle of the camera view (degrees)
TCM_CAM_LENSE_ANGLE = 18.0
// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)
// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)
// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field
TCM_CAM_HORIZONTAL_FOLLOWING = 0.6
Best regards!
Thank you I'll forward to it, ciao.
Geschrieben von: rocco200 30.11.2008 - 15:11
hi smbtouch
can you send me link with you new V 2 ?
I would like to test V 2
Geschrieben von: miwright64 30.11.2008 - 16:07
Hi smb,
I bit the bullet and bought the game for the second, £10 cheaper this time. I couldn't carry on with football manager 09 any longer
When you want someone to test and give some constructive feedback to your latest patch, I would be happy to do that for you as I will be playing the game all this week ( unforeseen break from work ). Just pm with a link or email me.
Look forward to release, all the best.
Geschrieben von: smbtouch 30.11.2008 - 16:52
QUOTE (miwright64 @ 30.11.2008 - 16:07)

Hi smb,
I bit the bullet and bought the game for the second, £10 cheaper this time. I couldn't carry on with football manager 09 any longer
When you want someone to test and give some constructive feedback to your latest patch, I would be happy to do that for you as I will be playing the game all this week ( unforeseen break from work ). Just pm with a link or email me.
Look forward to release, all the best.
Sure, anyone who wants will receive beta for testing, i'll prepare one right away and send you download link..if anyone else wants to participate, feel free to let me know.
Best regards!
Geschrieben von: smbtouch 30.11.2008 - 17:06
I will put up "open public" beta today, so anyone who wants can play and post some feedback..just give me couple of hours more to prepare it, and you will have download links here, for rapid share and speedy share. I didn't want it to sound misterious with first version, everyone have a chance to see my progress
So please, be as constructive as possible with feedbacks and let me know what more there is to fix..
Keep in touch!
Geschrieben von: smbtouch 30.11.2008 - 18:39
*******************************
FIFAM09 3D GPP v2 - BETA
*******************************
Hello all,
here are two download links for beta version for my upcoming v2 gameplay patch, suitable for playing with update1.
Please try it out and give me some points where further improvements should be made.
Also, don't forget to write down which team you played with to get idea how patch handles on each level of playing.
I'll let you discover on your own list of improvements, i'll make one when actual patch will be completed
Download links :
http://www.speedyshare.com/545814140.html
http://rapidshare.com/files/168918691/v2_beta_testing.rar.html
I have added original config file also, if you want to revert to default bf's gameplay.
I wish you great gaming!
Keep in touch!
Geschrieben von: vivacook 30.11.2008 - 20:31
Will test tonight.
I am testing Latfolia patch as well, but will also try and report difference.
I know I already posted this but...why when its says its raining is it sunny and blue sky?
Do you get this smb?
In 08 it was always cloudy when it rained hard with a soggy pitch.
Geschrieben von: pago 30.11.2008 - 22:38
Hi, I just tried a couple of matches with your patch and thought I'd give some feedback.
First of all: It looks really nice. Goalkeepers are actually part of the game instead of just watching the ball to get into their goals. So that's great.
On the downside there are way to many goals. I played four games (Champions League final, national cup final, league matches) and it was just about crazy. The league matches ended 7:2 and 4:3, CL was a 4:1 and the national cup ended 5:4.
Now my strikers are amazing, true, but not that great. 
I think this might be related to the behaviour of the defenders. They weren't as aggressiv as without the patch and often just watched the opposing strikers run towards the goal.
Another thing is that the players start to walk past the ball when it's at a position they're usually not responsible for. So my left winger will just run past the ball when its resting in the center of the field and some central midfielder has to pick it up - no matter where he is and how far away he is. Didn't see that without the patch.
Hope that helps, 'cause in general your patch is awesome.
Played with Bayern Munich, first season.
Geschrieben von: smbtouch 30.11.2008 - 23:16
QUOTE (vivacook @ 30.11.2008 - 20:31)

Will test tonight.
I am testing Latfolia patch as well, but will also try and report difference.
I know I already posted this but...why when its says its raining is it sunny and blue sky?
Do you get this smb?
In 08 it was always cloudy when it rained hard with a soggy pitch.
Lol, i didn't saw any difference in the sky or atmosphere excrpt for rain drops, they are much more visible with anti-aliasing turned on..but i agree, the pale colours of the atmosphere are gone in this game mostly, probably due to new graphics for stadiums and pitch
Geschrieben von: smbtouch 30.11.2008 - 23:19
QUOTE (pago @ 30.11.2008 - 22:38)

Hi, I just tried a couple of matches with your patch and thought I'd give some feedback.
First of all: It looks really nice. Goalkeepers are actually part of the game instead of just watching the ball to get into their goals. So that's great.
On the downside there are way to many goals. I played four games (Champions League final, national cup final, league matches) and it was just about crazy. The league matches ended 7:2 and 4:3, CL was a 4:1 and the national cup ended 5:4.
Now my strikers are amazing, true, but not that great.

I think this might be related to the behaviour of the defenders. They weren't as aggressiv as without the patch and often just watched the opposing strikers run towards the goal.
Another thing is that the players start to walk past the ball when it's at a position they're usually not responsible for. So my left winger will just run past the ball when its resting in the center of the field and some central midfielder has to pick it up - no matter where he is and how far away he is. Didn't see that without the patch.
Hope that helps, 'cause in general your patch is awesome.
Played with Bayern Munich, first season.
Thanks for the feedback, i also think the same, and i'm already tuning defence vs. offence to deploy realistic scores but with same amount of action..
As for the pick-ups, i have to say that i didn't see this effect, but maybe i focused on other stuff too much to notice..i'll pay attention to this issue, maybe with new defensive tweaks problem would be solved by itself..
Feel free to report any other stuff to change..
Keep in touch!
p.s. could you possibly tell me what sort of goals were mostly represented? Was it headers, through-pass, long shots, or mixed? Thanks!
Geschrieben von: smbtouch 01.12.2008 - 0:17
So far i have made the following adjustments to beta :
- more speed in marking
- better closing down foe defenders
- better goalie reactions
- slightly wider shots
- more speed effect for swift players
Now it looks better in terms of scoring, goals have nicer variety, and with smae amount of danger and shots on target we have less goals due to slightly better goalies. But i have a small problem - headers always seem to go to target, and that results with lots of header goals, in last game headers were lot weaker, so i'll try to focus on that one also..bu i believe the "score" problem is solved mostly now, i would hate to loose attack play becouse of too many goals
Geschrieben von: pago 01.12.2008 - 9:00
ZITAT
p.s. could you possibly tell me what sort of goals were mostly represented? Was it headers, through-pass, long shots, or mixed?
A really nice mix. Some fantastic header goals, some very well played situations with through-passes and two long shots. The goals scored against me were all through-passes where me defenders let go of the attackers.
Looking forward to your next release.
Geschrieben von: smbtouch 01.12.2008 - 9:16
QUOTE (pago @ 01.12.2008 - 9:00)

A really nice mix. Some fantastic header goals, some very well played situations with through-passes and two long shots. The goals scored against me were all through-passes where me defenders let go of the attackers.
Looking forward to your next release.
Great, thnx..i tested a bit further, and i think i'll have to reduce power of headers, they are bit too strong..defence is much better now in interceptions of final passes and closing down is slightly better, but i don't want to overdo it too much, i want to maintain free flow of the attacking play..hopefully it will be enough along with slightly better goalies to provide more realistic scores.
Game looks very balanced now, i still have to tweak ball movement in rain, and i made some tweaking in offside mechanics, i will reduce those stupid calls when two players are fighting for aerial ball and ref blow the whistle in collision, it happens too often, and it goes against the rules of the game..same goes for goal-kick offsides, those should not exist in game, i have comment those out.
I still need to check for energy reductions, any thoughts there? It looks ok to me, i find it realistic to see players drop around 50-60 by the end of the match, and have around -10% less freshness after matches
Geschrieben von: prot651 01.12.2008 - 13:45
Hi i enjoyed your patch but i will let you know a few things i noticed after 6 games
1 Passing or running back to much
2 I had a situation once where the ball landed in between 5 players and they all just stood there and a defender ran all the way to the half line to get possesion of it ?
3 I have had very few headers and the ones that did went straight to keeper
4 Noticed alot of post rebounds coming out then to be scored by striker
Hope this helps
This is a good patch and i like the way the goalie now attacks the ball
Geschrieben von: smbtouch 01.12.2008 - 13:51
QUOTE (prot651 @ 01.12.2008 - 13:45)

Hi i enjoyed your patch but i will let you know a few things i noticed after 6 games
1 Passing or running back to much
2 I had a situation once where the ball landed in between 5 players and they all just stood there and a defender ran all the way to the half line to get possesion of it ?
3 I have had very few headers and the ones that did went straight to keeper
4 Noticed alot of post rebounds coming out then to be scored by striker
Hope this helps
This is a good patch and i like the way the goalie now attacks the ball
Hello,
i have fixed already points 1 and 2..for headers, i had waay too many header shots, so there will be changes, mostly to worse in terms of precision, but header challenges will be different - jump and strength will decide who wins it. As for number 4, i have increased slightly angle of shots, and power, so keeper will catch some shots now instead of boxing them, but deflection problem will always exist, as long as there is this engine
I think you will all be very pleased with final outcome, thanks for precious feedbacks, i think we all share same thoughts

Stay tuned for final release, this beta is too rough to give you complete picture
Best regards!
Geschrieben von: jet 02.12.2008 - 8:11
Hi,
first of all, great patch, makes the game a lot more realistic.
Some things could/should be tuned:
1. Game speed a liitle bit to high.
2. Offence still to strong (3:1 after 22 minutes).
3. Some strange behaviour after a shot to the post. Players standing near the ball, no one trying to get it - midfielder runs back and clears.
By the way, I downloaded it today at 07:50, took the link from you signature - I hope I got the right one (GPP V2 beta testing)
Geschrieben von: smbtouch 02.12.2008 - 8:44
QUOTE (jet @ 02.12.2008 - 8:11)

Hi,
first of all, great patch, makes the game a lot more realistic.
Some things could/should be tuned:
1. Game speed a liitle bit to high.
2. Offence still to strong (3:1 after 22 minutes).
3. Some strange behaviour after a shot to the post. Players standing near the ball, no one trying to get it - midfielder runs back and clears.
By the way, I downloaded it today at 07:50, took the link from you signature - I hope I got the right one (GPP V2 beta testing)
Hello, thanks for the notes!
I will maintain same speed in final release, but defence will be more swifter in closing, so the overall pace should be equaly great but with hopefully normal scores. I also saw this dead ball effect, i will give her more rotation, but i think it's related to animations more - when ball is out off collision, nobody detects it is loose and don't make the pickup..i will try to fix it, but i didn't have such situation in lst five matches, so i think it's just rare occasion..but i agree with you that it's annoying, and will try to fix it eventually..currently my target for v2 is to make everything look great in global picture, and then small fixes to be made for v3 to be my last one..i think i'm on my target so far, and will probably confirm release for friday.
Best regards!
Geschrieben von: gmallanoforum 02.12.2008 - 10:41
ZITAT(smbtouch @ 27.11.2008 - 12:15)

Nah, i don't want to revert to previous games at this point, we should try to make the best out of this one..i don't want to have the feeling it was waste of money
However, some other elements look better to me, and now as i'm making fresh patch on top of original config i discovered lots of elements in default gameplay that doesn't need much tweaking, for instance it only takes small passing tweak to make clever pass play, i slowed down ball, gave more free play,increase distance in passes and reduced amount of unneccesary short passes one-two without a cause and now passing looks as good as it was in my best patch from 08 version where i had to overdo complete passing-related lines..this means that default gameplay has lots of hidden potential in this segment..eventually i think the game could become lot better then previous games, and hopefully masters of parameter files will also do their job to deploy fixes for wages, development, etc. , same as masters of graphics to make it eye-candy

Who could go back afterwards once you tasted it's potential?
When we juice this baby up with all this forum can provide, it should be blast..it's only sad to see how dev's won't learn from community and make default game like this..i still think they don't really test this game enough, while focusing on widgets and points of less importance like private life or interface..
Beside that, i'm sad to see this forum falling apart..i was way better on the old forum
My will to play this game will die more and more with every old and precious member being gone permanently..obviously dev's don't care about people who put their effort to make this game better, with all of them gone or being idle, there will be less and less custom patches and forum will be flooded with kids who don't understand the whole point of manager games..i'm getting strange wibe that those are most targetted auidience for this game, not mature gamers, which is sad..i'm really trying to avoid talk about this, but i think this will be my last fifa manager game also..other games on the market and their communities are way better threated by dev's and people are actually listened to make the game better with each year..this game only has one thing which makes it stand out from others, and that is 3D match option - if they loose this battle on the market also, i don't see the point any more then, you know?
But as i said, with all the right add-on's from community, and with some bugs fixed from dev's, this game will still be better then anything else on the market..this year..
Keep in touch!
Hi, I'd like to add my personal feedback on the general evaluation of FIFA MANAGER 09. So, I've bought also Football Manager and installed it full of hope, since it has always been the king of realism, and having they added the 3d match...
Well: the 3D is a complete, totalì, absolute own goal!!!! Bad as nevere fifam has been, far far away from our FIFAM 09 3d, no crowd, no stadium, players quite 2d animations just re-designed. So, if we don't like FIFAM09, let alone Football Manager, just disinstalling and selling it on ebay...
FIFAM09, after the patch, has on the contrary the bes default gameplay of the series, and if you bear in mind it's an AI and not a human intelligence, you should be very very happy of the outcome.
I am, even if there are some minor bugs (stadium textures), but the best ot it (3d gampelay) now looks fluid, intelligent, effective, really customizable not in order to solve basic bugs, but to improve it in a real football experience. GREAT GAME THIS ONE!!!
Geschrieben von: TT-RINGY 02.12.2008 - 13:33
I agree with your comments, I've been playing football management games for years now way back
to my trusty old amiga
This game is the BEST I've seen I been playing it from 06/07/08 and now 09!
There are some niggley annoying little things but all in all it is indeed a "great game". 
The guys here do a fantastic job improving it further I take my hat off to them all thanks guys.
Ringy.
Geschrieben von: vivacook 02.12.2008 - 13:44
Hi SMB,
After my little rant on Latifolia`s post, I decided to read a bit more on what other people were finding with this version.
Your comments about this being the best ever (when modded) made me wonder what I am doing / seeing wrong.
I cannot understand how my eyes are seeing something completely different to what I am reading.
Maybe its my tactics...so I used normal 4-4-2...still rubbish game..no realismn at all.
I have played this since the 2d versions back in 1997 ish so I feel I know about tactics and players etc but something not right.
I see someone posted a game to be watched on Windows Media and wondered if it would be possible for you or Latifolia to do the same?
Something not right with the way I am approaching this, I need to believe before continuing.
Thanks for your help throughout...I know I have been the biggest critic...and probably the biggest pain.
Really lost it last night...apologies Latifolia...you are right ...lets continue but I need to know that what you see is not what I see.
Help!
Geschrieben von: latifolia 02.12.2008 - 13:58
@Vivacook,
No body was wrong here, so nothing to be sorry about. We entitled to have our own view on very subjective thing. Me, SMB and many other must also see what you have seen but maybe we just like to see more on positive things than focusing on what we dont like, thats why we share things here so we can have secondary or third opinions about what we actually see by ourselves.
Without optimism and positive way of seeing we can never know there were gems in dirty muds
Geschrieben von: prot651 02.12.2008 - 14:04
Problem 2 ** I had a situation once where the ball landed in between 5 players and they all just stood there and a defender ran all the way to the half line to get possesion of it ?
Sorry but your reply was not for me but someone else
I had this happen again problem 2 but this time no one moved and i could not play out rest of the game so i had to get it recalculated
Only since i have been using your gameplay patch
Geschrieben von: smbtouch 02.12.2008 - 14:13
QUOTE (prot651 @ 02.12.2008 - 14:04)

Problem 2 ** I had a situation once where the ball landed in between 5 players and they all just stood there and a defender ran all the way to the half line to get possesion of it ?
Sorry but your reply was not for me but someone else
I had this happen again problem 2 but this time no one moved and i could not play out rest of the game so i had to get it recalculated
Only since i have been using your gameplay patch
I saw that one yesterday also, and will fix it for final release, thanks for the note! I think it's related to bouncing coeff., it confuses players
Geschrieben von: smbtouch 02.12.2008 - 14:24
QUOTE (vivacook @ 02.12.2008 - 13:44)

Hi SMB,
After my little rant on Latifolia`s post, I decided to read a bit more on what other people were finding with this version.
Your comments about this being the best ever (when modded) made me wonder what I am doing / seeing wrong.
I cannot understand how my eyes are seeing something completely different to what I am reading.
Maybe its my tactics...so I used normal 4-4-2...still rubbish game..no realismn at all.
I have played this since the 2d versions back in 1997 ish so I feel I know about tactics and players etc but something not right.
I see someone posted a game to be watched on Windows Media and wondered if it would be possible for you or Latifolia to do the same?
Something not right with the way I am approaching this, I need to believe before continuing.
Thanks for your help throughout...I know I have been the biggest critic...and probably the biggest pain.
Really lost it last night...apologies Latifolia...you are right ...lets continue but I need to know that what you see is not what I see.
Help!
Hello,
of course it's easyest way for me to say it's your tactics

But of course the patches are still raw, as most of our tricks from 08 doesn't apply here, but honestly default game looks a lot better then it was the case in 08..i didn't played 07 however, as i heard you all have done great job there and that version is still most pupular with fans of the series, so i can't blame you for reverting, but it think it's too early to trash this one yet
Geschrieben von: smbtouch 02.12.2008 - 15:56
QUOTE (latifolia @ 02.12.2008 - 13:58)

@Vivacook,
No body was wrong here, so nothing to be sorry about. We entitled to have our own view on very subjective thing. Me, SMB and many other must also see what you have seen but maybe we just like to see more on positive things than focusing on what we dont like, thats why we share things here so we can have secondary or third opinions about what we actually see by ourselves.
Without optimism and positive way of seeing we can never know there were gems in dirty muds

Reminds me of one event that occured couple of days ago..
- i have a friend who came over to see how Call of Duty 4 handles on my computer, so i've put him couple of missions to play, and he was stunned by great visuals, superb gameplay, and overall feel of the game, until he saw in one particular mission ( first one with russians, the one you are crawling injured ) some panzer tank which wasn't produced yet that year - i think it was made year after in real life, then this mission's setting..naturally, i never noticed this, but as he's a huge fan of WWII he did, and instantly stopped playing and said that he can't continue to play after this "bug"..and he really didn't played this game again

Maybe some people just look for too much depth in games and take them bit too seriously, i think Viva is such character, maybe he just can't get over couple of spoilers to see the good stuff..but we'll show him, right?
Geschrieben von: vivacook 02.12.2008 - 16:54
Ok I submit!
Come on give me another patch to enlighten me..
Geschrieben von: smbtouch 02.12.2008 - 17:05
QUOTE (vivacook @ 02.12.2008 - 16:54)

Ok I submit!
Come on give me another patch to enlighten me..
I knew we would break you eventualy

It's a mental torture in it's finest.
My v2 patch should be completed within next few days, i need to make sure all the mentioned above is fixed, so far it looks good so i think it will be ready for download for this weekend, friday hopefully.
Keep in touch!
Geschrieben von: smbtouch 03.12.2008 - 0:06
Ok guys, by the current look of it, i think i have completed new patch..along with better closing down and marking, i have added some more nicer crosses, and i believe i have fixed issue with that loose ball after collision, but that one still needs to be checked. I have also lowered down speed difference and overall speed is reduced by little bit. I have to test it some more stictly by playing some games on different levels, and to see if problems are still there. I also added more precision with tackling, so basically defenders need to be either dribbled or strikers will have to run away from them to be left unmarked, it looks very good. Still, if there are problems with high scores, it's yet to be tested, i really want to avoid releasing uncompleted patch, now as i'm very close to what i was building from the start.
I'm still very confident that patch will be released this friday, or weekend latest, so stay tuned, and keep in touch!
Geschrieben von: prot651 03.12.2008 - 7:24
I have also noticed in your gameplay and the offical gameplay is alot of post hits
That is followed by a player scoring on the rebound of a post hit
I have upto 2 or 3 a game sometimes so i dont know if there is a variable to ajust this
I must say though my team scored a brilliant goal from just outside the square which was great to watch
Also has anyone noticed the SAVE HIGHLIGHT BUTTON IS NOW GRAYED OUT while watching the game??
I cant remember if it was with the 1 update or its been since SM touch update ?
Geschrieben von: smbtouch 04.12.2008 - 0:59
QUOTE (prot651 @ 03.12.2008 - 7:24)

I have also noticed in your gameplay and the offical gameplay is alot of post hits
That is followed by a player scoring on the rebound of a post hit
I have upto 2 or 3 a game sometimes so i dont know if there is a variable to ajust this
I must say though my team scored a brilliant goal from just outside the square which was great to watch
Also has anyone noticed the SAVE HIGHLIGHT BUTTON IS NOW GRAYED OUT while watching the game??
I cant remember if it was with the 1 update or its been since SM touch update ?
I hate those goals from deflections..
I believe i have fixed it..keepers will catch the ball more, or deflect it but more softer, and make a pickup later..it's a brand new mechanic for me, and hopefully it will work out ok, so far it looks good..i have made adjustments in shooting also to have more wider shots, so not every shot will be on target or post, near misses will be also present.
It's only left for me to see wheather there are too many goals, and if it's ok, patch will be released.
As for save highlight button - i don't have anything to do with it, it's either update or skin of your interface.
Keep in touch!
Geschrieben von: miwright64 05.12.2008 - 10:03
Hi smb,
I have played a whole season in 3d to give your gameplay a real test, goals scored 148 goals against 172. As mentioned before, the goals per game needs to be reduced, average goals per game was 8.
I would guess that 25% of these were rebounds off keeper or woodwork.
Main niggle with the patch was the ball going loose and nearest players standing still and watching, whilst a player coming from half a pitch away takes control ( very lifel ike for the west ham defence lol ). Also often saw attacking fullbacks running back to own goal from oppositons attacking 3rd of the pitch and kicking ball out of play.
Speed of game was a bit hectic, every game was like a cup tie or local derby, exciting to watch though.
Looking forward to next release smb, well done.
Geschrieben von: smbtouch 05.12.2008 - 11:42
QUOTE (miwright64 @ 05.12.2008 - 10:03)

Hi smb,
I have played a whole season in 3d to give your gameplay a real test, goals scored 148 goals against 172. As mentioned before, the goals per game needs to be reduced, average goals per game was 8.
I would guess that 25% of these were rebounds off keeper or woodwork.
Main niggle with the patch was the ball going loose and nearest players standing still and watching, whilst a player coming from half a pitch away takes control ( very lifel ike for the west ham defence lol ). Also often saw attacking fullbacks running back to own goal from oppositons attacking 3rd of the pitch and kicking ball out of play.
Speed of game was a bit hectic, every game was like a cup tie or local derby, exciting to watch though.
Looking forward to next release smb, well done.
Hello,
thanks for the feedback! Your thoughts correspond with others above, and my observations too, so i think you will be pleased with final outcome..needless to say, with tweaked defence, shooting and goalies you will see less goals in final release, whole build-up will suffer a little bit due to more agressive defenders, but the feel and look of the game will remain the same.
I also reduced overall speed of match, i know it looked too wild before, now they will move more smooth. I have overdone shooting in beta, so i reverted to shooting mechanics more similar to default one, last few scored looked realistic, and if this continues to be, it will be ready for release...you know how this goes, there are always new ideas and always something that could be better, that's why i'm stalling with release. I'm lookign forward to hear rewiew from you for final patch once it's done.
Keep in touch!
Geschrieben von: vivacook 05.12.2008 - 15:15
Come on stop stalling.......ready and waiting...give me faith for the year! lol.
Geschrieben von: smbtouch 05.12.2008 - 15:46
QUOTE (vivacook @ 05.12.2008 - 15:15)

Come on stop stalling.......ready and waiting...give me faith for the year! lol.
Faith for the year? - Don't worry, new year will come soon, your problem will be solved by itself

Just avoid suicidal tendences around christmas and open champagne on 1st
Geschrieben von: TheItalianjob 05.12.2008 - 20:27
Hi smb mate, when the new patch will be avaiable to download.....I'd like to see the game a bit smooth than is now, I hope to see the "real football".....thanks, ciao.
Geschrieben von: smbtouch 06.12.2008 - 13:59
Hello all,
i'm sorry that i couldn't wrap up release yesterday due to my busy schedule, patch will be prepared today and and send to Lucanfo for hosting on his website. It's just a matter of hours now until it's ready for download.
Will write down everything related to it once it's up for grabs. At least i'm better then bf, i missed my target release day for patch by only one day, lol..
Best regards!
Geschrieben von: miwright64 06.12.2008 - 14:12
Hi smb,
I will do the same for this release as I did for the last, will play a whole season in 3d and will report back at the end unless there is something that needs to be fixed beforehand.
All the best
Geschrieben von: smbtouch 06.12.2008 - 14:43
QUOTE (miwright64 @ 06.12.2008 - 14:12)

Hi smb,
I will do the same for this release as I did for the last, will play a whole season in 3d and will report back at the end unless there is something that needs to be fixed beforehand.
All the best

You really love this game, don't you?

I'm looking forward to your rewiew, there are lots of stuff to do here more, and i would like to wrap it all up with third patch and call it a day..i'm heading in good direction so far with my wishes to make the ultimate one from three attempts, hopefully this second one will turn out be good enough to use it as a base, and then just adjust v3 with small fixes..anyways, thank you for the support!
Keep in touch!
Geschrieben von: miwright64 06.12.2008 - 15:02
QUOTE (smbtouch @ 06.12.2008 - 13:43)

You really love this game, don't you?

I'm looking forward to your rewiew, there are lots of stuff to do here more, and i would like to wrap it all up with third patch and call it a day..i'm heading in good direction so far with my wishes to make the ultimate one from three attempts, hopefully this second one will turn out be good enough to use it as a base, and then just adjust v3 with small fixes..anyways, thank you for the support!
Keep in touch!
I know, need to get a life
Won't be back to work this side of christmas, so have to do something to occupy my time
Sounds like you are really optimistic about v2, I have tried messing about with gameplay but I prefer to do database stuff.
Keep up the good work
Geschrieben von: smbtouch 06.12.2008 - 15:46
QUOTE (miwright64 @ 06.12.2008 - 15:02)

I know, need to get a life
Won't be back to work this side of christmas, so have to do something to occupy my time
Sounds like you are really optimistic about v2, I have tried messing about with gameplay but I prefer to do database stuff.
Keep up the good work
I am optimistic, but not fully satisfied..thing is, i have overdone it again in some segments, that's the tweaks i mentioned for v3, but now i'll take a little break from editing and play the game for a little bit. My third patch and hopefully last one should be completed soon, but i wanted to share with you what i did so far, to cut down waiting period..otherwise i wouldn't release it yet, i find it incomplete, but playable.
The patch is send fo Lucanfo for hosting, so i guess it will be up for download by evening today here :
http://www.fifamanagergameplay.com/english.html
Keep in touch!
Geschrieben von: lucanfo 06.12.2008 - 21:02
QUOTE (smbtouch @ 06.12.2008 - 15:46)

I am optimistic, but not fully satisfied..thing is, i have overdone it again in some segments, that's the tweaks i mentioned for v3, but now i'll take a little break from editing and play the game for a little bit. My third patch and hopefully last one should be completed soon, but i wanted to share with you what i did so far, to cut down waiting period..otherwise i wouldn't release it yet, i find it incomplete, but playable.
The patch is send fo Lucanfo for hosting, so i guess it will be up for download by evening today here :
http://www.fifamanagergameplay.com/english.html
Keep in touch!
SMBtouch's FIFAM09 3D GPP V2 for "update 1" ON LINE!!
Click http://www.fifamanagergameplay.com/english.html
BYE
Geschrieben von: smbtouch 07.12.2008 - 0:35
****************************************************************
SMBtouch's FIFAM09 3D GPP V2 for "update 1" ON LINE!!
****************************************************************
Hello all,
my second patch, and first one for playing with update1 is avaliable for download.
Here is the list of changes :
- smoother gameplay, fixed speeds in attack vs. defence and sprints
- more direct passes
- more smart passing and prepare of chances
- goalie involment in the game is present
- new ball movement
- new defensive system
- larger variety of chances
I consider this version as a transition one, made on the road to create my ultimate version ( v3 ) which should be relased soon after all the experiences from this one are collected and implemented into it. I just wanted to share my current progress with you, and need you all to point out what is there to be changed to better for next and hopefully my last version.
Patch is hosted on page of gameplays, follow the menu on the left and click on "SMBtouch's FIFAM 3D GPP v2" link :
http://www.fifamanagergameplay.com/english.html
Thanks for trying it out and rewiewing it, i'm waiting for your thoughts!
Enjoy your games!
Keep in touch!
Geschrieben von: prot651 07.12.2008 - 5:27
Well i must be blind coz i cant see it on there
Last patch on the 4/12/2008 was Latifolia FIFAM09 2.0 "Only For Advanced Manager" ON LINE!
Can only see SMBtouch 1st patch ????
Can someone see it on there ?
Geschrieben von: prot651 07.12.2008 - 5:35
Gee i found it on the Italian Gameplay on left hand side
Click the fifamanager italian version and its there but not on ehglish site
Anyways i will try it today and give you some feedback
Geschrieben von: Tisik 07.12.2008 - 10:29
I see it on that site but why is it ".rar" and not like the other patches? What do I need to be able to open this ".rar" file?
Geschrieben von: TheItalianjob 07.12.2008 - 11:09
QUOTE (Tisik @ 07.12.2008 - 9:29)

I see it on that site but why is it ".rar" and not like the other patches? What do I need to be able to open this ".rar" file?
Hi, you need "winrar", it's easy to use download the program from http://www.rarlab.com/ then install the program, and open the file, ciao.
Geschrieben von: TheItalianjob 07.12.2008 - 11:15
QUOTE (smbtouch @ 06.12.2008 - 23:35)

****************************************************************
SMBtouch's FIFAM09 3D GPP V2 for "update 1" ON LINE!!
****************************************************************
Hello all,
my second patch, and first one for playing with update1 is avaliable for download.
Here is the list of changes :
- smoother gameplay, fixed speeds in attack vs. defence and sprints
- more direct passes
- more smart passing and prepare of chances
- goalie involment in the game is present
- new ball movement
- new defensive system
- larger variety of chances
I consider this version as a transition one, made on the road to create my ultimate version ( v3 ) which should be relased soon after all the experiences from this one are collected and implemented into it. I just wanted to share my current progress with you, and need you all to point out what is there to be changed to better for next and hopefully my last version.
Patch is hosted on page of gameplays, follow the menu on the left and click on "SMBtouch's FIFAM 3D GPP v2" link :
http://www.fifamanagergameplay.com/english.html
Thanks for trying it out and rewiewing it, i'm waiting for your thoughts!
Enjoy your games!
Keep in touch!
Hi mate, downloaded your patch yesterday, and I do need to say that looks smart, the speed of the game looks better than the original, the camera is in the right posisition, the passing improved (the ball doesnt not bounce to the player) but I'm a bit concerned about the players that still pass the ball back looks like they dont wont to score....

what's matter with them, dop they play with me or against me

I'll play few more matches and then I'll give you a better feedback......ciao.
Geschrieben von: Tisik 07.12.2008 - 15:55
QUOTE (TheItalianjob @ 07.12.2008 - 11:09)

Hi, you need "winrar", it's easy to use download the program from http://www.rarlab.com/ then install the program, and open the file, ciao.
Thanx for the help mate!
Now, first impression of the new patch. I think it's a "strange" patch. I see changes, but I don't know if it's an improvement to the V1. Why do I think this, well I've seen many strange things happen in the games I played with the new patch. Before it was the goalkeeper that didn't always had a reaction, but now I've seen a lot of players hesitate all the time or not reacting at all, as well in defensive way as in attacking way. Just a little example, one of my players took a shot against the post, so the ball bounces back right in front of my other player who is standing alone before an empty goal, and he simply doesn't react, he doesn't score, he even doesn't try, he just stands there. Strange, not? Is it cuz the speed of the game has taken down that they sometimes hesitate or don't react at all? Maybe a combination of VI and V2 will be better? Of course I haven't played that many games yet with the new patch, so I will try more matches to see if this problem stays in the game or not.
Greetz
Geschrieben von: JohnMorrison 07.12.2008 - 16:10
I hate your GPP!
Too many Goals! Defense work sucks! Goalkeeper sucks too!
i play with Atletico Madrid vs. Aalborg in Champ Leage qualification round 3.
Atletico 7:4 Aalborg
Aalborg 4:2 Ateltico
Geschrieben von: smbtouch 07.12.2008 - 16:48
QUOTE (Tisik @ 07.12.2008 - 15:55)

Thanx for the help mate!
Now, first impression of the new patch. I think it's a "strange" patch. I see changes, but I don't know if it's an improvement to the V1. Why do I think this, well I've seen many strange things happen in the games I played with the new patch. Before it was the goalkeeper that didn't always had a reaction, but now I've seen a lot of players hesitate all the time or not reacting at all, as well in defensive way as in attacking way. Just a little example, one of my players took a shot against the post, so the ball bounces back right in front of my other player who is standing alone before an empty goal, and he simply doen't react, he doesn't score, he even doesn't try, he just stands there. Strange, not? Is it cuz the speed of the game has taken down that they sometimes hesitate or don't react at all? Maybe a combination of VI and V2 will be better? Of course I haven't played that many games yet with the new patch, so I will try more matches to see if this problem stays in the game or not.
Greetz
I know, it's still uncompleted, i saw lots of bugs myself..will be fixed for v3, i should have skipped this version
Geschrieben von: smbtouch 07.12.2008 - 16:51
QUOTE (JohnMorrison @ 07.12.2008 - 16:10)

I hate your GPP!
Too many Goals! Defense work sucks! Goalkeeper sucks too!
i play with Atletico Madrid vs. Aalborg in Champ Leage qualification round 3.
Atletico 7:4 Aalborg
Aalborg 4:2 Ateltico

I kind of hate it too at this point...it looked great on testing rounds, but described problems are still here..i will not force myself any more, v3 will be either fantastic, or it will not be at all..
Thanks for the thoughts, keep in touch!
Geschrieben von: tseug 07.12.2008 - 17:20
ZITAT(JohnMorrison @ 07.12.2008 - 16:10)

I hate your GPP!
Too many Goals! Defense work sucks! Goalkeeper sucks too!
i play with Atletico Madrid vs. Aalborg in Champ Leage qualification round 3.
Atletico 7:4 Aalborg
Aalborg 4:2 Ateltico

Well, you don't have to like it but a little respect to the guy who is spending hours of his time to try to improve the game for you is in place.
Geschrieben von: smbtouch 07.12.2008 - 17:39
QUOTE (tseug @ 07.12.2008 - 17:20)

Well, you don't have to like it but a little respect to the guy who is spending hours of his time to try to improve the game for you is in place.
No, i respect that he said it how it is, i'll be the one to decide wheather he's right or not when i'll continue with development..i don't want any fancy talk here, my aim is to make v3 my ultimate patch, all before including this version, all testing versions, and first version are just my playground to learn about hard-coded values..
I have simply made build-up play too precise, that's all..in general, i'm very satisfied with progress, i just hope he will be here to test my next and final version
I don't get offended when someone is honest, and i admit that this config has some faults, like i said in the post when patch was released.
Best regards!
Geschrieben von: bensix 07.12.2008 - 17:58
I'm sorry SMB. Last year your patch was great, but this year I don't like it. Is there something hard coded in the game to give the patch builders a hard time? You don't see that many builders this year.
But this year I still prefer no patch.
I've tried all the patches,but this year I like to play it without a patch.
About v2.
- Players are sometimes standing still,just looking at the sky (you knwo what i mean?) reaction time of the players ,they are responding to slow at the ball.
- way to many goals 7-0 ,8-1 and 11-2 are not normal.
- I don't like the headers from defenders,ball is moving up instead of forward.
I don't knwo what the problem is,maybe it's me
Geschrieben von: smbtouch 07.12.2008 - 18:15
QUOTE (bensix @ 07.12.2008 - 17:58)

I'm sorry SMB. Last year your patch was great, but this year I don't like it. Is there something hard coded in the game to give the patch builders a hard time? You don't see that many builders this year.
But this year I still prefer no patch.
I've tried all the patches,but this year I like to play it without a patch.
Hello,
thanks for the thoughts!
I think the hard-codes from update1 are overriding most of the changes from config, that's why it looks weid. I guess it's also the reason why most of the patchers are giving up on trying to make it better, i'll give myself one more attempt, and if it's broken, will revert back to FM08. I don't like default gameplay enough to stick with it, and if it's not editable, i will rather put some effort to make database updates for previous game and enjoy it then to struggle with this one, it a pain in the a$$..kinda makes you nostalgic for last year, doesn't it?
I'm glad you can put up with default gameplay, hopefully bf will get to the point whetre hard-coded gp will be as great as we all want it to be without any need for patches..
I hope you will stick aroud enough to try my last effort with v3 once i'm done with it, so far it's a masive dissapointment for you and me both..
Keep in touch!
Geschrieben von: bensix 07.12.2008 - 18:33
I will stick around.
I'm satisfied with original gameplay,but it is far from perfect. So I'm hoping your v3 will be an improvement.
So far I thank you for your efforts,I know you put a lot of time in it instead of playing the game.
Geschrieben von: smbtouch 07.12.2008 - 18:48
QUOTE (bensix @ 07.12.2008 - 18:33)

I will stick around.
I'm satisfied with original gameplay,but it is far from perfect. So I'm hoping your v3 will be an improvement.
So far I thank you for your efforts,I know you put a lot of time in it instead of playing the game.
Thanks for sticking around, third one will be either + or - but will be my last.
Best regards!
Geschrieben von: Tisik 07.12.2008 - 19:58
QUOTE (smbtouch @ 07.12.2008 - 16:48)

I know, it's still uncompleted, i saw lots of bugs myself..will be fixed for v3, i should have skipped this version
To be honest I was a bit surprised, cuz when I was reading your posts of the last few days you seemed to be very positive about the V2. Anyway, in your V1 I saw lots of improvements (except for the defence that was bad), so maybe you should take that one again as an inspiration. Still want tot thank you, cuz you are making efforts for a lot of others here!
Geschrieben von: TheItalianjob 07.12.2008 - 21:33
Hi SMB, I played few games now, and I can give you my feedback.....GK has no reactions (I dont know if you touched this or not), as well as the strikers in front of the goal they try to pass instead of strking theyself, then when the opponent play long ball and the ball pass my central defender the other two dont even bother to go to close the striker (I play 3-5-2), then no trough ball at all (AM passing 95), long shot too weak......and like I said before, playing too carefully the ball (playing back), can I make a question how do I make my players to do pressing? Thanks, I hope that this help you for next patch.....keep going like that......the patch look very interesting, I'll post few feedback if needed......ciao.
Geschrieben von: vivacook 07.12.2008 - 21:59
Hi SMB,
Wow! Didnt expect that reaction!
I think its nearer than you were last time, weird how this goalkeeper reaction doesnt happen to me.
Players now seem to want to go forward instead of always going backwards just when u know they shouldnt.
I have managed to play a lot more games than previous so it cant be that bad.
One thing that needs to be fixed (and we may need another BF patch because I don`t think they have left any variables in config to sort out) is the through ball into space. Where the player slides the ball past the defender for the winger to attack instead of every ball having to be played to feet.
It was like this before the patch in 08. Maybe they have taken 08 and revamped graphics.
I have to say well done for getting this far...its a lot better than default but I have a feeling,as I did after trying to fix myself, that we cant do this. Really stupid BF!!!
We may need to shout loud ...or they will lose interest and not bother with the 2nd patch.
One more thing....Have you tried to mess with the SMART variables?
I have seen different things happen when u change these, but not sure what they really mean.
Give me an explanation (if u know what they mean) and I will try myself.
08 looks better every day.
Geschrieben von: prot651 08.12.2008 - 14:49
Just a quick note
I played 3 games so far and i think you are on the right track but a few bad points i noticed
Wing attackers or left / right midfielders go forward with ball to almost inline with goal area then get cut off by defender then run all the way back to half way mark or further sometimes then pass the ball. Does not happen all the time but has done it twice in 3 games
Goalkeeper kicks from way outside goalline while holding the ball
my goal line has been 2-1 1-0 2-0 my team is rated 732 and others were 715 685 664 just to give u some idea
Will play some tonight and let you know more but well done !!!!!!!!!!!!!!!!!!!!!
Geschrieben von: smbtouch 08.12.2008 - 15:02
Well, lots of variety in comments lately
@Viva - I have tryed some work with smart pases but those are very rare to see in actual games, so it's lot better to tweak safe/forward pass values to get tio desired..but i think passing play in even too precise in this config..if you want to emphasyse through passes, use option value lines for both safe and forward thorugh passes, to be larger then any other pass type
@Prot - i'll try to fix it, i think wingers should be forced to make a cross from those positions, and i agree with distance from goalie shots, basically strikers can take this ball, turn around defender and make break-away to goal, very annoying and unrealistic.
@All - I'll take it even more slowly this time, as i consider my next version final attempt to make this one work..will release beta when i find it well-tweaked but so far i'm ages away from it..
Keep in touch!
Geschrieben von: bensix 08.12.2008 - 22:41
ZITAT(prot651 @ 08.12.2008 - 14:49)

my goal line has been 2-1 1-0 2-0 my team is rated 732 and others were 715 685 664 just to give u some idea
Strange, I had many goals. What formation do you play?
I play
ST
ST
AM
CM-CM-CM
LB-CD-CD-RB
Geschrieben von: AussieBrat 09.12.2008 - 11:29
Hi SMB
Just wanted to say thanks for the effort in the patches so far. Dont be too disheartened by some of the negative feed back. Somtimes i wonder if i have bought the same game as you guys. For the first couple of weeks i was looking in the forum in disbelief of what i was reading. People tearing their hair out. I hear that some people expect to just load it up and win every game, if they dont the game is full of bugs ( now before some of you start wanting to rip my head off this is just my opinion. I know there were a lot of BF issues and probably still are) I'm just saying that a lot of people carry on about realism in the game and you wouldn't necessarily win every week no matter what.
I have read over the past couple of days of people complaing about unrealistic scores 11-0 7-0 9-0 and so on but my question to those guys are you really playing the whole game or just doing what pleases you and leaving the rest alone.
I have played a season with create a club and yes i saw a lot of weird scorelines but if you were a create a realife team get a few of your mates together and play fooball on the weekend for the fun of it i'm pretty sure that you wouldn't come out and beat last years runners up 4-0, i expect you would cop a hiding. The game has a lot of factors ( ie. morale, fitness, energy and plyer skills that do make a difference) Some one says kept getting beaten by heaps, they check out their energy and low and behold the team is all below 10, thats because they are probably training on 100% so these things need to be tweaked not the database or gameplay.
I also played a 1/2 year so far with Liverpool and a lot of the stuff i saw in the CAC game i dont see here. sure the player when they dribble in CAC there is a bit space between their foot and the ball, long shots sail over the bar etc but i dont see the same thing when Gerrard dribbles so again not a gamepley problem just the skills of the players..
so far this year i have played 22 games won 14 drawn 5 lost 3
The ones i lost were generally 3 days after champions league game and give fit young players a chance at a 1st grade game. most scorelines read 2-1 2-2 1-0 0-1 3-2 so i dont think these are unrealistic at all. even when i beat the league leaders 5-0(man city) i didn't look at this as a bug more like good management. 1-0 up at half time. went in at half time, threatened some bad players with substitutiion, criticised the defender and praised a midfield who was playing out of his skin. thats all didn't change format or tactics at all. 15 mins into 2nd half nothing changed, ripped of the players i threatened, earlier gave a couple of kids who had been training hard a go and they played brilliantly and came up with 4 goals, again why cant this be real, they had nothing to lose and played hard.
This happens a lot in any code just take the Aussie Rugby Union for instance, couldn't win a game, bring in a kiwi coach for christs sake, is nothing sacred but look at the results. The team didn't just get better o/nite just a different style and direction has got the most out of the players.When they get stale and start losing they'll give him the flick like everyone else. Young players got a chance and now the seasoned guys are scraping for a juersey.
The other thing is to, it is obvious to me that different gameplay patches suit certain tactics and style. Dont just load one play a couple of games and pick it to pieces. traing for it play for year with it then tell em it dont work. You'll be surprised. You cant cahnge formations and tactics each week.
SMB your patch suits my style down to the ground I played a game with your patch against Chelsea in a FA cup Final and was the most exiting game i have watched this year went down fighting 3-2 in the 3rd min of 90+ normal time. scored in the 23 min and thought change tactics(stupid move went defensive) and they basically got one straight back and 10 mins later gave away a penalty and gave them another one , reverted back to orig tactics and clawed my way back into game (sensational goal sissor kick from Kuyt just inside the box from a cross from winger) with 10mins to go. brought some freskghlegs on just in case i went into extra time and got punished ( bad manager...bad bad manager.... but hey i tossed a coin and it didn't work out).
but as i said sensational game, dont think even the fans would have complained about that one.
Played the same game with latfolias patch and got beat 1-0 ( but most of my games with Lats GPP are 1-0 either way or 0-0 draws, he's right this patch is tough. But i like it heaps cause you really have to think your tactics through)
But also played with Universal's patch and got hammered 6-0 so obviuosly that didn't work, but i didn't jump online and tell him his patch is not realistic. if i had spent as much time tweaking my team to suit his patch as i have had yours then maybe the scorline would have been different.
So you can get a feel where i an coming from this is what i have done..
from the start of the game i use the training and camps to get all my fitness up to scratch.
then give the guys a couple of days off to get their energy back
then train on tactics until up to full bars (dont care that they thing the training is boring)
then train on skills for a couple of weeks
then put into groups (def, mid, att) and tweak their training
all the while i have indiv training set to 60% (i dont have any energy problems throughtout the except if the player plays say 3 games in week) and i only train them on the player skills outlined in the back of the manual under player development) I dont waste my time on other skills if they probably aren't as relevant to his position
I have progression set for 3 days and every chance i go into the player talks and talk to as many players as possible, i welcome every new man to the club and set my long temr goals for him then and there. This must work because i actually got a message in the news emails that the players congratulate me on my communication with them. (haven't seen that before)
i hire a 5 star youth coach from the start, send them on a training camp, buddy them up with a 1st side mentor and have them train with 1st team. I have them play the same formation .This all seems to help no end in developing players.
So morale by this time is high, if i get lazy and miss a couple of weeks, morale drops, i start losing games so i throw in a party but have noticed you should only throw a party after a win, after is a lost is a waste cause the players are feeling a bit down. You can also throw in a friendly against some minnow lower div team......a 11-0 trashing does wonders....
I have 2 set tactics one defensive for away games and an attacking one for home. again if you have your players feeling right wonders can happen. a couple of games playing attacking footbal get one goal down go defensive with counter attack and whooska put a couple back and win the game. This is especially gratifing as you often see in the stats before a 3D game it will say Man U has not lost in 30 games when leading 1-0.
I also open training sessions up to the public most of the time but shut them down when a big match coming up and want the players concentrating.
I only buy players with exactly the stacts i want play 3 5 2 mostly ( attacking 2 CM defensive 2 DM)
CD defensive minded so they dont wander up the pitch,( have found that ball winners go forward way to much looking for the ball)
DM ball winners
CM hard man/ ball winners
LM/RM dribblers
AM playmaker
ST one target man one runs channels
i dont buy players just because they hae 90 stats across the board, if they dont have them in the right places they dont come. no point upsetting a good player buying someone in his postion if he aint gonna play. I have seen enough games over the last few years to know if the player wants to go forward cause this is his nature he will go fiorward and if he's a sweeper $h!t is gonna happen.
The other thing i do is not confuse a player it doesn't seem to work if you have a winger who is defensive minded and you push him right forward, make him attacking but put him in a deep defensve line......like hello when your hear peple say my winger runs around like a headless chicken, dribbles the ball from the top left corner back to his own half then kick it out. Confusion..... get a winger who wants to player your style...dont fight it...
and yes..... i have seen the ball hit the post a lot, i do see the keeper with the ball outside the box, i do see dubiuos offside calls and yes i have had the ball freeze in the middle of the park in the 3rd min and have everyone stand around looking like a pork chop until half time. But that just means i only have 45 mins left to grab one out of the bag
I guess what i am saying is that there is a lot of extra little things that do seem to make a bit of difference so try using them before blaming the developers
Guys like SMB Latfolia, and the likes just make a good game better
I LOVE THIS GAME.......and boo to anyone who evens mentions FM or CM....
THe Brat
Why i ask is i have spent a lot of time just playing the game. There is a lot of stuff in the game that i think a lot of people do take the time to see how it works and how it effect the game. I think that if BF put it into the game then somewhere it will make a relevant difference.
Geschrieben von: smbtouch 09.12.2008 - 12:38
Aussie...i will not give up on editing until i hit perfection even if it takes me 10 months more after reading this one, thnx for the morale boost
So many FIFAM addicts and lovers here..this game doesn't deserve you guys, you should be treated better by dev's, really..i would give you next game for free if i'm one of them, and it's not a joke
Geschrieben von: vivacook 09.12.2008 - 13:31
Hey...well said Aussiebrat.
My own personal gripe has never been at the patchers. I also patch, but I am struggling to make the game realistic in the gameplay...not the results.
The results look after themselves when the gameplay and tactics are correct.
Watching players run backwards when there are no defenders in the way is ridiculous and was removed from the game in 2005. Now its back.
Tactics are important but they dont make this happen.
For me it is not about `how to win`. If I make a tactical decision then thats my problem but if the player decides not to follow the normal progression of football then that is a fault of the gameplay.
Watch 2007....it was the best...but there were no headers, this has now been added but the progression of gameplay has gone backwards.
Still tactics decided if you win. But if you lost...it was worth watching...not like this version.
I do not get the big scores with any of the patches I use so dont understand this one.
Hopefully...for me and I also belive for SMB, BF will recognize the 3d gameplay (a1) has been spoiled and will react with a further patch.
Keep hoping.
Geschrieben von: prot651 09.12.2008 - 14:27
Well i play
ST ST
AM
LM CM
DM
LB CD CD RB
I MUST AFTER THAT POST I WON 6-2 BUT NEXT GAME I WAS BEATEN 1-0 THEN WON 2-0
Geschrieben von: smbtouch 09.12.2008 - 14:48
QUOTE (prot651 @ 09.12.2008 - 14:27)

I MUST AFTER THAT POST I WON 6-2 BUT NEXT GAME I WAS BEATEN 1-0 THEN WON 2-0
Never the less i share opinion that it's a bit too easy for strikers to score, and i'll lower down goal margins for next version, but will try to maintain free flow of the game
Geschrieben von: pago 09.12.2008 - 16:31
I really enjoy what you've done to the GK. The rest of the patch looked really nice as well. Passing was fine, scoring seemed to be ok (only did a couple of tests against low-level teams as it was pre-season when I tested it). However there was a single bug that made it impossible for me to use your patch. The ball would fall somewhere before my defensive midfielders and the game was over, nobody moved. I'll give you a sample:
-----DM---DM-----
LM--------------RM
---------x----------
LM--------------RM
-----DM---DM-----
where x is the ball. All of the players just stood there, watching the sky, maybe moving on the spot (changing directions).
Do you have any idea on how to fix that? Right now I'm playing with a stripped down version of your patch (kept GK, or whatever I think should be the changed GK-settings, camera and the energy reduction) but I'd really like to use the complete patch. The game just looked so much smarter. Maybe you could fix that and release a bugfix version? That wouldn't count as one of your three releases, it's just a patched patch or a patch for the patch. 
BTW: Last game I played without your patch (but with mine that only has the much better goalie) ended 8-0 for me so maybe there is only so much you can do about that kind of scores.
I think the games end high has a lot to do with the opponent being a lot stronger for the last couple of minutes. They usually have 5 or 6 players in my part of the field so counters are really effective for me in that part of the game (and obviously they're bound to score eventually).
Anyway, I really hope you can fix this problem.
Geschrieben von: smbtouch 09.12.2008 - 17:40
QUOTE (pago @ 09.12.2008 - 16:31)

I really enjoy what you've done to the GK. The rest of the patch looked really nice as well. Passing was fine, scoring seemed to be ok (only did a couple of tests against low-level teams as it was pre-season when I tested it). However there was a single bug that made it impossible for me to use your patch. The ball would fall somewhere before my defensive midfielders and the game was over, nobody moved. I'll give you a sample:
-----DM---DM-----
LM--------------RM
---------x----------
LM--------------RM
-----DM---DM-----
where x is the ball. All of the players just stood there, watching the sky, maybe moving on the spot (changing directions).
Do you have any idea on how to fix that? Right now I'm playing with a stripped down version of your patch (kept GK, or whatever I think should be the changed GK-settings, camera and the energy reduction) but I'd really like to use the complete patch. The game just looked so much smarter. Maybe you could fix that and release a bugfix version? That wouldn't count as one of your three releases, it's just a patched patch or a patch for the patch.

BTW: Last game I played without your patch (but with mine that only has the much better goalie) ended 8-0 for me so maybe there is only so much you can do about that kind of scores.
I think the games end high has a lot to do with the opponent being a lot stronger for the last couple of minutes. They usually have 5 or 6 players in my part of the field so counters are really effective for me in that part of the game (and obviously they're bound to score eventually).
Anyway, I really hope you can fix this problem.
You can try something out for me, use original ball movement variables in ai.ini :
MAX_BALL_VELOCITY_XZ = 40.000000
MAX_BALL_VELOCITY_Y = 25.000000
BALL_AIR_RESISTANCE_XZ = 0.007037
BALL_AIR_RESISTANCE_Y = 0.005812
BALL_GRAVITY = -0.30
BALL_BOUNCE_COEFF_XZ = 0.90
BALL_ROLLING_COEFF = 0.984441
BALL_BOUNCE_DAMPING = 2.0
BALL_L_BOUNCE_DAMPING = 0.8
BALL_NL_BOUNCE_DAMPING_SPEED = 5.0
RAIN_BALL_BOUNCE_COEFF_XZ = 0.95
RAIN_BALL_ROLLING_COEFF = 0.9795
RAIN_BALL_BOUNCE_DAMPING = 3.2
RAIN_BALL_L_BOUNCE_DAMPING = 0.6
RAIN_BALL_NL_BOUNCE_DAMPING_SPEED = 12.0
PASS_SPEED = 1.2
ANGLE_BIAS = 200000.0
SMART_PASS_NO_PENALTY_ANGLE = 9.0
SPIN_CREATION_MULTIPLIER = 3.5
SPIN_EFFECT_MULTIPLIER = 3.5
EVALBALL_BESTCASEDELAY = 0
EVALBALL_WORSTCASEDELAY = 40
EVALBALL_BESTCASESPEED = 9.0
EVALBALL_WORSTCASESPEED = 7.0
EVALBALL_MAX_PLAYABLE_HEIGHT = 10
Can you please check wheather it's them or something else, becouse i have reverted to one of my previous testing config's where i had almost same variables as default and i didn't see the issue ever since..
Btw, i did saw that "bug" and will not release any version until i fix it..
Keep in touch!
Btw, i will make goalies even better, curently they looked great, i have made them charge more agressive and with usage of different shooting lines and goalie speed it looks very realistic..i just have to be carefull about scorelines
Geschrieben von: bensix 09.12.2008 - 23:30
ZITAT(smbtouch @ 09.12.2008 - 17:40)

Btw, i will make goalies even better, curently they looked great, i have made them charge more agressive and with usage of different shooting lines and goalie speed it looks very realistic..i just have to be carefull about scorelines

Yeah, I like the goalies.
Maybe the high scoreline is my formation. I don't know.
I play this game from start when it was TCM,and I am a big fan of it.
So this years version is a must and like in previous posts you must spent time playing it an not just play only a match.
Tactics,training,.... everything ahs to be done.
3d version is better this year,and I hope you can make it perfect.
Last year you did it,why not this year.
Head up m8, you can do it....I know you can.
And I will test every version you bring out on the net.
Geschrieben von: smbtouch 10.12.2008 - 0:15
QUOTE (bensix @ 09.12.2008 - 23:30)

Yeah, I like the goalies.
Maybe the high scoreline is my formation. I don't know.
I play this game from start when it was TCM,and I am a big fan of it.
So this years version is a must and like in previous posts you must spent time playing it an not just play only a match.
Tactics,training,.... everything ahs to be done.
3d version is better this year,and I hope you can make it perfect.
Last year you did it,why not this year.
Head up m8, you can do it....I know you can.
And I will test every version you bring out on the net.
Thnx, i know i made some mistakes with v2, i'll release first beta to see v3 development when i find it well balanced..i focused only on scoreline, with defence and goalie tweaks..i'll try to keep it simple, now i import all original values before starting to make adjustments in each segment, becouse as you said it default gameplay really does have more potential then previous versions. Actually, with all those hard-coded changes, it gives us less options to edit it to the best, less control on our own preferences.
Keep in touch!
Geschrieben von: AussieBrat 10.12.2008 - 9:07
Hi viva
yeah i agree that the player running back with the ball is a problem but i just wonder sometimes if it's because of tactics of the other side
i dont see this very often but others say it happens all the time. i dont put my outside midfield on attacking at any time. always normal, it doesn't mean that they dont go forward. i usually try on make my formation fit the gaps on the other team and it works wonders
if the opp have 4 backs i have 3 forwards postioned in the gaps x x x x
0 0 0
if they have 3 backs i have 2 x x x
0 0
if they have 3 mid field i have 4 and so on you get the picture x x x
0 0 0 0
the only time i see players get shut down and run backwards is when i have a 4 on 4 or 3 on 3 senario
when the player gets stopped in his tracks and no passing option he turns around. i understand that this is probably a bug but i'm just saying that sometimes the tactics do work.
Like latfolias patch, i saw a heap of people put it down because they say most games end up 0-0. I love it, that means you just have to work harder for the win, fine tune your tactics, work with your players, having your midfield keep banging in long shots from outside the box and winning 3-0 is not realism in my book.
the other thing that i wonder about is i have never touched the database. i know lat and smb are always putting in codes for people to change / tweak things. Is to much fiddling causing some of the problems. because dead set i might see some of the things people complain about once a season but they say it happens all the time.
I also only change to the patch gameplay when i'm a good few years into the game. this might also be one of the reasons why i dont see most of the problems. My team have had time to adjust to other teammates and my tactic as such and play a much smoother game. I assume if i download the patch, start a new game buy a heap of new players and start a season then they probably will be all over the place. ???????
I dont think you can get a good idea of how the patch works from day one, i still think that there are other factors that most people dont take into account
I feel guilty that i seem to have a game that i can play, while everyone else is seeing red over it.
The Brat
Geschrieben von: smbtouch 10.12.2008 - 9:22
QUOTE (AussieBrat @ 10.12.2008 - 9:07)

I feel guilty that i seem to have a game that i can play, while everyone else is seeing red over it.
The Brat
Let's just hope that with next bf's update which will once again have hard-coded changes in 3D more people will be satisfied with default gameplay..it would be ideal if we wouldn't need gameplay patch at all, maybe just to tune camera wiew and speed of match

We'll see how that will turn out, i still don't see any release date rumours about update2
Geschrieben von: miwright64 10.12.2008 - 9:48
Hi Smb,
Have played a full season again with v2, still getting a high goals per game ratio, most common scoreline being 4-3.
Could be my tactics as I play a very attacking game, working on the principle of I'll score 1 more than the opposition.
Had to abandon 3 matches due to no players moving when ball goes loose.
The most improved part of this patch is the goalkeeper behaviour, much more aggressive and lifelike.
As I have read, you are aware of the problems with v2 so I won't list them again as they have all been covered by earlier posts.
Just to say keep up the good work and I am sure you can get your patch as good as last years if hard coding will allow.
Have read on a german site that BF have no plans at present for a 2nd update until after the January transfer window and then it may only be a database update.
Just read on here comments from Gerald, they are messing with the 3d again in update 2, you never know they might get it right this time lol
All the best
Geschrieben von: AussieBrat 10.12.2008 - 12:17
Ok SMB this is the best way for me to give you some real stats
score 3-2 1-2 0-1
shots 8 17 13
throws 3 10 17
fouls 2 10 9
cards 0 3 4
passes 213 172 141
f/kick 2 9 7
corners 0 4 5
hit post 0 3 5
o/sides 1 7 10
hope you can read these.
The first column ..... me liverpool rating 853 leading comp against sunderland rating 810 2nd last on table custom tactics (my real game) 28 games into season
2nd column again same team, ratings placings but me using std 442 formation
3rd column same teams but started new game and this was the first game of the season (using custom tactics
as you can see the 2 games away from my tactics that i have been training with resulted in losses both games i had 10% more possession. the new game shows what i had been saying earlier a lot more offsides, free kicks, corners,
fouls and shots because the team had not trained together nor played together and not indiv trained on the critical aspects of my tactics. the second game shows that when i played my team out of their normal positions they were all over the place. These 2 games
There is a big difference between the old game ( 2 seasons in and watching every game) and the new one
this is why i dont reckon you can just load the game and play a few games and say things dont work. Like the hit the post thing because my strikers have been training on finishing, shot power and the like they hit the target more often not spray them from everywhere and not take so many long shots because of dribbling training to get closer.
I also tried a game where similar to the first column but put in my lowest rated team 762 to sunderlands 810 this was a tight game also, very few corners fouls throws and f/kicks won this game 3-1 so as you can see not outrageous 7-0 or 5-4 games to be seen
I hope this gives you, latfolia and the rest of the patchers some insight into where the game goes down the track.
The Brat
P.S i did try a CAC , simulated 10 years then went in and set up a club, simulated the first year got promoted and then watched the first game of 2nd season..... and boy was that ugly....... beaten 7-0 , 16 fouls. 11 offsides, 7 corners , missed 2 penalties that hit the post and lost the rest of the game due to the ball coming to a standstill between players. again i think this is because my players weren't up to it as i have not seen the ball standstill in anuy of my liverpool games.
Geschrieben von: smbtouch 11.12.2008 - 9:04
Hello all,
i hope you already saw list of possible features for upcoming update2 from bf, with no release date yet :
-------------------------------------
Update 2
Date: 2008-12-10
Author: Gerald Köhler
Hi All,
There is no release date yet, but this is a first feature list for Update 2:
- Live Ticker: Referee pictures are displayed (user generated content)
- Live Ticker: Number of assists is displayed after a goal (league matches)
- Live Ticker: Team Status is displayed
- 3D match improvements (Version 3)
- 3D camera improvements (TV and free camera)
- Notepad added
- Instant Calculation mode now shows the last 5 events
- New training camp features (more camps, improved calculation of the effects, option to add your own training camps)
- Player character icons now displayed on the player info screen
- Improved database
- Several smaller improvements (e.g. youth player scouting, night matches in generic stadiums)
- Various bug fixes
I hope you like the list so far. More details will follow soon.
Cheers,
Gerald
-------------------------------------
Obviously there will be some more hard-coded changes in default gameplay in this update, so that means we'll once again have to remake patches to be operative with it..i didn't expect it to be that soon, so i'll try to wrap up development of v3 patch for update1 on time, and use it as a base for v4 which will be for update2 strictly..i just have to check for shooting angle more, as i saw too many shots on target overall, and if it will look ok i will put up first beta for testing.
Keep in touch!
Geschrieben von: vivacook 11.12.2008 - 13:07
Let us know mate.
Tried the Drink tea patch last night...it was good for higher through balls over the full backs.
(Most passes in default seem to be on the floor and to feet...this is unrealistic.)
Just a thought.
Geschrieben von: smbtouch 11.12.2008 - 13:44
QUOTE (vivacook @ 11.12.2008 - 13:07)

Let us know mate.
Tried the Drink tea patch last night...it was good for higher through balls over the full backs.
(Most passes in default seem to be on the floor and to feet...this is unrealistic.)
Just a thought.
Yep, thought about it also, so i have increased value for crosses, now there are quite a few deep cross attempts..it looks more natural, but i'm a fan of ground-passing play so majority of play will be on floor..only shooting needs more work i think, before first beta will be up for grabs
Geschrieben von: prot651 11.12.2008 - 13:45
Whats the notepad for ???
Is this for the Referee ??
Geschrieben von: smbtouch 11.12.2008 - 13:55
QUOTE (prot651 @ 11.12.2008 - 13:45)

Whats the notepad for ???
Is this for the Referee ??
I hope it's a feature where you will be able to make your own notes in the game, about tactics, players, transfers, or reminders
Geschrieben von: prot651 12.12.2008 - 2:12
Could be to make a note of all the bugs in this game lolol
Geschrieben von: prot651 12.12.2008 - 6:11
Im playing Latifoilias patch until your Next patch
Its no disrespect but im fustrated with my wingers running back into defense from the goal box just to pass it
I wait in suspense unit your next patch
Geschrieben von: smbtouch 12.12.2008 - 9:26
QUOTE (prot651 @ 12.12.2008 - 6:11)

Im playing Latifoilias patch until your Next patch
Its no disrespect but im fustrated with my wingers running back into defense from the goal box just to pass it
I wait in suspense unit your next patch
Why would i feel disrespected?

Main thing here is to find the one which fits you the best..
I had one strange moment yesterday - i update my graphic drivers, and when i played next match everything looked broken - speed of match increased, keepers were idle, and there were lots of trebles during game..also, i saw 4 goals in opening 10 minutes of match, every shotz went in
Then i replaced config with one of my previous ones, added new tweaks that i did, and in same match with same formations got 1:0 nice win with one goal from crowded area, while game looked smoother even if i didn't changed any speed parameters, it was all the same..this disturbs me, if we all can have different performance of same config then there would be no point in making patch, everyone would need to make one for themselves..i'll check out this more, maybe it was one-timer effect, i plan to upgrade my computer with more RAM soon and reinstall the system, if i get once again difference in performance of same config on two different system, i'll disband gameplay patch development..anyway, this one i mentioned with only one goal looks very promising so far, i need to test further and it could very well be ready for beta release, will keep you all informed.
Best regards!
Geschrieben von: vivacook 12.12.2008 - 10:36
Hi Guys,
I posted this back in 07, this is why different people report so many different views of the patches.
Lots of goals....no I don`t get that......Players not crossing the ball...yes they do...
goalkeeper rubbish...no he`s not...and so on, and so on.
For all the people who played the game from the past, I noticed something last night.
You rememeber the bug where the striker would suddenly appear standing next to your centre half (CD) and follow him round for about 20 seconds............well its back!!! Unbelievable!
Back to 08 for me, there is no realism in this version at all.
The brilliant `new `supporters look pathetic, the sky is blue when its raining and the players cannot play a ball into space only to the feet of other players which stops the flow.
I will try the new patches but I`m sorry I believe the hard coded changes have defeated us.
Geschrieben von: bensix 12.12.2008 - 11:00
ZITAT(smbtouch @ 12.12.2008 - 9:26)

i update my graphic drivers, and when i played next match everything looked broken
Could this be possible????
A game that has different performance on every different graphics card or driver??????
That would be a dissapointment
Geschrieben von: vivacook 12.12.2008 - 11:47
Maybe the players are actually real and can think for themselves.
Some of the other posts seem to think they can.
Geschrieben von: smbtouch 12.12.2008 - 12:03
QUOTE (bensix @ 12.12.2008 - 11:00)

Could this be possible????
A game that has different performance on every different graphics card or driver??????
That would be a dissapointment

That would be huge blow, i agree...i really want to believe it was just corrupted file or something. Will let you know if i have same situation when i reinstall the system during weekend, if it's the case of differences i will not be able to continue with patch making, i would only fool people like that by promising something that wouldn't be in their game..hard-codes are killing us
Geschrieben von: bensix 12.12.2008 - 12:20
ZITAT(smbtouch @ 12.12.2008 - 12:03)

, if it's the case of differences i will not be able to continue with patch making, i would only fool people like that by promising something that wouldn't be in their game..hard-codes are killing us

I can understand that.
I'm playing 3th season,and I believe the players are different. Hmm it's like they can think by them selves.
Geschrieben von: smbtouch 12.12.2008 - 13:19
QUOTE (bensix @ 12.12.2008 - 12:20)

I can understand that.
I'm playing 3th season,and I believe the players are different. Hmm it's like they can think by them selves.

Is that a good thing or bad thing?
Geschrieben von: bensix 12.12.2008 - 13:44
Can't tell you yet,but I had to put a 4 star player on the bench because he acted really stupid. And a 3 star player played like C. Ronaldo.
Is it me or is it really the game
Geschrieben von: smbtouch 14.12.2008 - 17:52
Hello all,
i have reinstalled the whole system, put in clean version of game and installed update1 and so far gameplay looks the same as it was, so i think i just had case of corrupted file before.
Anyway,i have continued to develop patch, and here is my first beta version for trials, please let me know how it handles for you :
V2.5.1 Beta :
http://www.speedyshare.com/164686430.html
Features :
- better defense ( closing,tackling and marking )
- new shooting mechanics
- tweaked goalies
- more cross-plays
- less turnings in attacking positions
Keep in touch!
Geschrieben von: bensix 14.12.2008 - 20:31
Best patch you have made so far.
I like the build-up play.
Nice crossing.
GK are ok.
Played 3 games 7-0 win
0-3 win
6-5 lost
I will play more games with this patch,maybe I will change half lenght to 4 min
Still I am struggeling with to many goals
Geschrieben von: smbtouch 14.12.2008 - 23:18
QUOTE (bensix @ 14.12.2008 - 20:31)

Best patch you have made so far.
I like the build-up play.
Nice crossing.
GK are ok.
Played 3 games 7-0 win
0-3 win
6-5 lost
I will play more games with this patch,maybe I will change half lenght to 4 min
Still I am struggeling with to many goals
Thanks, but i think it's worth playing with tactics here, i had three consecutive clean sheets only by playing defensive variations, like 451.
I plan to change goalie charges to even more agressive, and force them to clear crosses into box better. Also, there should be slightly more dribbles. I'll also try to protect defenders in header challenges, they should come out with ball more often..all this should even more tune up defence, but curently i have much more realistic behaviour.
Will keep you all informed about development and beta's..at least to make it update2 ready
Keep in touch!
Geschrieben von: gmallanoforum 15.12.2008 - 10:07
ZITAT(smbtouch @ 14.12.2008 - 23:18)

Thanks, but i think it's worth playing with tactics here, i had three consecutive clean sheets only by playing defensive variations, like 451.
I plan to change goalie charges to even more agressive, and force them to clear crosses into box better. Also, there should be slightly more dribbles. I'll also try to protect defenders in header challenges, they should come out with ball more often..all this should even more tune up defence, but curently i have much more realistic behaviour.
Will keep you all informed about development and beta's..at least to make it update2 ready
Keep in touch!
I, I really appreciate your efforts, and would always like to thank you. There's one feature that really interests me: how do you slow down the game speed? which lines do you tweak? in which files? to which values?
thank you in advance, I think it's one of the first general settings to do to make the gameplay better, I'd really appreciate your help.
gm
Geschrieben von: vivacook 15.12.2008 - 11:36
Hi SMB,
Gave it a try, still to many passes (to the wrong player).
Before my team would try to pass to an unmarked player, now as long as they pass, it goes to anyone.
Short passes to marked players usually end up with the ball being given away.
Still backwards passing from strikers to centre half when in the opposition penalty box.
One thing goalkeeper now standing still instead of picking up ball in area resulting in easy goal.
Other than that...defenders marking tighter and more trying to get ball instead of running away. (Is this done in the positioning file?)
A lot of goals, even playing 4-4-2 normal.
Better patch than the others though. I hope they give us the scope to improve after the update2.
It took this long last year...so I guess its a year again. Maybe they release early to see what people want before really doing it in Jan.
By March last year the forum was quiet. Shows the improvement you reached.
Whats this about the size of the pitch? It says the same in ai as last year but are you saying the actual playing area is smaller?
It looks different to 08 because the players are bigger.
Geschrieben von: smbtouch 15.12.2008 - 13:16
QUOTE (gmallanoforum @ 15.12.2008 - 10:07)

I, I really appreciate your efforts, and would always like to thank you. There's one feature that really interests me: how do you slow down the game speed? which lines do you tweak? in which files? to which values?
thank you in advance, I think it's one of the first general settings to do to make the gameplay better, I'd really appreciate your help.
gm
Hello,
you can lower down speed of match by reducing sprint speed tiers in ai.ini and tcmai.ini :
//Min and Max Sprint speed used in speed attribute tuning, please tell Paul if your gonna change these
SPRINT_SPEED_POOR = 5.5
SPRINT_SPEED_AVG = 6.5
SPRINT_SPEED_GOOD = 7.5
SPRINT_SPEED_EX = 10.0
Also, you can use hertz to decrease overall speed of 3D, in other parameters except sprints :
// TCM highlight mode
HIGHLIGHT_MIN_AI_UPDATES = 2 // Lower limit in number of times to do AI updates per render
HIGHLIGHT_MAX_AI_UPDATES = 8 // Upper limit in number of times to do AI updates per render
HIGHLIGHT_RENDER_HZ = 6 // Ideal render time is hertz. (smaller value, less response'ness of GUI, higher value faster simulation (within bounds of MAX ai updates))// if 0 then use speed slider to control speed.
Unfortunatelly, i don't think you can see this effect enough with high-end mcomputers, they will run the game fast whatever you do, imho..best way is to reduce sprint speeds
Keep in touch!
Geschrieben von: smbtouch 15.12.2008 - 13:20
QUOTE (vivacook @ 15.12.2008 - 11:36)

Hi SMB,
Gave it a try, still to many passes (to the wrong player).
Before my team would try to pass to an unmarked player, now as long as they pass, it goes to anyone.
Short passes to marked players usually end up with the ball being given away.
Still backwards passing from strikers to centre half when in the opposition penalty box.
One thing goalkeeper now standing still instead of picking up ball in area resulting in easy goal.
Other than that...defenders marking tighter and more trying to get ball instead of running away. (Is this done in the positioning file?)
A lot of goals, even playing 4-4-2 normal.
Better patch than the others though. I hope they give us the scope to improve after the update2.
It took this long last year...so I guess its a year again. Maybe they release early to see what people want before really doing it in Jan.
By March last year the forum was quiet. Shows the improvement you reached.
Whats this about the size of the pitch? It says the same in ai as last year but are you saying the actual playing area is smaller?
It looks different to 08 because the players are bigger.
I find this strange, goailes are much more active in movement in my games..if you want to reduce backward passes, use this lines in tcmai.ini :
OPTION_VALUE_DRIBBLE_BACKWARDS = 40.0 - Lower down to make players run more direct to goal
OPTION_VALUE_FORWARD_MIN = 7
OPTION_VALUE_FORWARD = 12
OPTION_VALUE_FORWARD_MAX = 24
This tiers will operate frequency between cautious or direct play to goal, increase them to reduce back passes, but it could look a bit wild imho..
Geschrieben von: pago 15.12.2008 - 15:09
Sorry, took me a while to try the change. The bug seems to be gone but the whole game looks kinda messy now. It's to fast, to easy to score goals (striker at the box, shot => goal) so score lines were out of place now (less than 7 goals a game seem impossible).
Geschrieben von: smbtouch 15.12.2008 - 16:11
QUOTE (pago @ 15.12.2008 - 15:09)

Sorry, took me a while to try the change. The bug seems to be gone but the whole game looks kinda messy now. It's to fast, to easy to score goals (striker at the box, shot => goal) so score lines were out of place now (less than 7 goals a game seem impossible).
Hello,
it pisses me off to hear this, i didn't have problem with scores at all..this game is broken
Geschrieben von: shengta618 15.12.2008 - 16:57
hi m8, i failed to download ur beta version, could you reupload or send me config file to long-black@hotmail.com thanx keep it up~
Geschrieben von: pago 15.12.2008 - 17:27
ZITAT(smbtouch @ 15.12.2008 - 16:11)

Hello,
it pisses me off to hear this, i didn't have problem with scores at all..this game is broken

Me too. I don't have the score-line problem when I use your patch without any modification, except in that case I have to take the risk to watch a half time with nobody doing anything. Changing the ball movement fixes that problem but score lines become way to high.
From what I can tell (and I have no idea what I'm talking about) it might help to slow down the game in general (slower movement means less chances to score and it might look more structured) and to reduce the strength for shots (so the shot => goal is gone).
Or I might just wait for update 2 that's supposed to bring improvements for 3D game (as far as I remember) and hope that your patch works well with that version.
Geschrieben von: smbtouch 15.12.2008 - 18:14
QUOTE (shengta618 @ 15.12.2008 - 16:57)

hi m8, i failed to download ur beta version, could you reupload or send me config file to long-black@hotmail.com thanx keep it up~
Hello, here is rapid share link for my latest one :
http://rapidshare.com/files/173618937/config.big.html
Best regards!
Geschrieben von: smbtouch 15.12.2008 - 18:17
QUOTE (pago @ 15.12.2008 - 17:27)

Me too. I don't have the score-line problem when I use your patch without any modification, except in that case I have to take the risk to watch a half time with nobody doing anything. Changing the ball movement fixes that problem but score lines become way to high.
From what I can tell (and I have no idea what I'm talking about) it might help to slow down the game in general (slower movement means less chances to score and it might look more structured) and to reduce the strength for shots (so the shot => goal is gone).
Or I might just wait for update 2 that's supposed to bring improvements for 3D game (as far as I remember) and hope that your patch works well with that version.
I think i will abandon this development for a while, until update2 comes out..it's getting very strange and weird, so i don't see the point any more..also, update2 will make even more hard-coded changes in default gameplay, so it would make this patch inoperative, i should hold on until it happens, and then start with propper development for update2, like it was the case with last year's version..i'll try other patches, to see how it handles with my computer to compare.
Keep in touch!
Geschrieben von: bensix 15.12.2008 - 18:35
Yeah,it's strange....
I have always big results with your patch and with original config it doesn't happen.
I think your patch is better in many ways. because I see the midfielders crossing and with the original config they always pass backwards and the LB OR RB makes the cross. Build up is much better and my AM scores goals with your patch.In default config my AM seldom comes forward. (same line up and tactics)
I think it's much more hard-coded then we can think.
Maybe the config and the ai is not the only thing to edit.
I wish u good luck for the next patch after update 2.
Kind regards
Geschrieben von: smbtouch 15.12.2008 - 19:07
QUOTE (bensix @ 15.12.2008 - 18:35)

Yeah,it's strange....
I have always big results with your patch and with original config it doesn't happen.
I think your patch is better in many ways. because I see the midfielders crossing and with the original config they always pass backwards and the LB OR RB makes the cross. Build up is much better and my AM scores goals with your patch.In default config my AM seldom comes forward. (same line up and tactics)
I think it's much more hard-coded then we can think.
Maybe the config and the ai is not the only thing to edit.
I wish u good luck for the next patch after update 2.
Kind regards
Thanks, hopefully i'll balance it then to make same experience to everyone..but now i'll take some time to see other patches aswell, maybe i can help someone else to make best version which could satisfy all our needs..
For those of you interested, i'll be doing some thorough testings on Frenchgone v1.5, i heard lots of great things about it, try it out!
Keep in touch!
Geschrieben von: TheFrenchGone 16.12.2008 - 8:34
QUOTE (smbtouch @ 15.12.2008 - 19:07)

For those of you interested, i'll be doing some thorough testings on Frenchgone v1.5, i heard lots of great things about it, try it out!
Keep in touch!
Hello
Thanks take time to test my "patch" !
For me, this V1.5 is like a "beta" version ...just a working base !

Cause not enough time to play, the development of my final version will set a lot of time , i think ! It's for that I decided to put on-line an intermediate version !

It allows at once to supply an interesting version to those who follow my creations and to collect a maximum of opinions and advices to direct my work !
Best regards
PS:Sorry if I'm not often present on the forum but my teacher's job leaves me few time of free !
Geschrieben von: smbtouch 16.12.2008 - 10:21
QUOTE (TheFrenchGone @ 16.12.2008 - 8:34)

Hello
Thanks take time to test my "patch" !
For me, this V1.5 is like a "beta" version ...just a working base !

Cause not enough time to play, the development of my final version will set a lot of time , i think ! It's for that I decided to put on-line an intermediate version !

It allows at once to supply an interesting version to those who follow my creations and to collect a maximum of opinions and advices to direct my work !
Best regards
PS:Sorry if I'm not often present on the forum but my teacher's job leaves me few time of free !

Will let you know how i feel about it on your topic, patch is highly reccomended to anyone
Geschrieben von: pago 16.12.2008 - 10:40
ZITAT(smbtouch @ 15.12.2008 - 18:17)

I think i will abandon this development for a while, until update2 comes out..it's getting very strange and weird, so i don't see the point any more..also, update2 will make even more hard-coded changes in default gameplay, so it would make this patch inoperative, i should hold on until it happens, and then start with propper development for update2, like it was the case with last year's version..i'll try other patches, to see how it handles with my computer to compare.
Keep in touch!
I really start to dislike this game. Did some more games with improved-goalie-patch and I think I can say: Your patch wasn't responsible for the goals. Won 9-2 (Bremen), 5-3 (don't remember), 5-4 (PSV Eindhoven, Champions League), and 4-2 (Duisburg, 2nd League so much weaker). With the goalkeepers saving spectacurlarily good. Mine even ran towards the striker and took the ball from his foot. Amazing.
Guess I'll have to take a deeper look at my tactics and my line-up. Something's gotta be "wrong" there. It's just wrong that with such a defensive line-up I score so much and have to take so many goals. On the other hand, it's kind of nice to see three of my strikers leading the scorer list with 9 goals each (rotation) after 5 or 6 games.
Anyway: Just wanted to relativate my words about score lines. Unless they get higher because of great goalies you've nothing to do with them.
Geschrieben von: vivacook 16.12.2008 - 10:47
The removal of the movement could be causing this.
It seems when u change your tactics anything can happen.
Just played your patch again SMB with no changes and everything ok. Not to my liking (this isnt your fault) but no stupid things happeneing.
What have they done???
Back to 08..shame because I was starting to like the new graphics and players and stands.
Passing is dead. Players pass to whoever is closest...its rubbish....thats why the ball bounces off them...even they dont know its coming lol.
Anyone doing any database / stadiums for 08?
Geschrieben von: zippeddu 16.12.2008 - 16:48
QUOTE (vivacook @ 16.12.2008 - 10:47)

The removal of the movement could be causing this.
It seems when u change your tactics anything can happen.
Just played your patch again SMB with no changes and everything ok. Not to my liking (this isnt your fault) but no stupid things happeneing.
What have they done???
Back to 08..shame because I was starting to like the new graphics and players and stands.
Passing is dead. Players pass to whoever is closest...its rubbish....thats why the ball bounces off them...even they dont know its coming lol.
Anyone doing any database / stadiums for 08?
came here we need badly experiaced people like u to give a frech look to fm08
http://italia.soccergaming.com/forum/index.php?showforum=71 it's in italian language but most understand english
Geschrieben von: vivacook 16.12.2008 - 17:09
Tried something new.
Opened up the width to the fifa width. (You have to get used to the extra width as a visual but its better than opening the length.)
Game flows better. Not perfect but a lot more consistent.
Will try your patch SMB with new settings
Geschrieben von: TheItalianjob 16.12.2008 - 17:23
hi smbtouch, how do I make the the game run smothy (in your patch)....do I need to increase or decrease the speed of the game? Thanks, ciao.
Geschrieben von: vivacook 16.12.2008 - 22:55
Come on SMB change the width of the pitch in ai to 4000 and watch your patch work.
I cant believe it.
I know its hard watching the ball go over the sideline but its worth it.
The patches that yourself, drinktea, lucanfo, and french knome now seem to work.
If you agree we need to pussh BF in the right direction.
You know me...I am not easily pleased!
Geschrieben von: smbtouch 17.12.2008 - 0:02
QUOTE (vivacook @ 16.12.2008 - 22:55)

Come on SMB change the width of the pitch in ai to 4000 and watch your patch work.
I cant believe it.
I know its hard watching the ball go over the sideline but its worth it.
The patches that yourself, drinktea, lucanfo, and french knome now seem to work.
If you agree we need to pussh BF in the right direction.
You know me...I am not easily pleased!
I know and get the idea, we talked about increasing pitch size a lot, but i just can't digest the fact we don't know how to change the overlay of pitch/lines, you know?
Geschrieben von: smbtouch 18.12.2008 - 19:02
Update 2
Date: 18/12/2008
Update 2 will be ready for download soon. You can continue to play with your old save games. Update 2 includes Update 1.
This is the full feature list:
Live Ticker
- Live Ticker: Referee pictures are displayed (user generated content)
- Live Ticker: Number of assists is displayed after a goal (league matches)
- Live Ticker: Team Status is displayed
3D Match
- 3D match improvements (Version 3)
- 3D camera improvements (TV and free camera)
Database
- Improved database (12.12.08)
Other features
- Notepad added
- Instant Calculation mode now shows the last 5 events
- New training camp features (more camps, improved calculation of the effects, option to add your own training camps)
- Player character icons now displayed on the player info screen
- Several smaller improvements (e.g. youth player scouting, night matches in generic stadiums)
Fixed Bugs
- Various bug fixes
- Will start to work on the patch immediatelly after download
Geschrieben von: low 19.12.2008 - 6:42
Well, default 3D is still pretty horrid in my opinion. I think it's actually worse than before Update 2.
Gameplay is still too quick.
Players reaction times are way too fast.
Keepers get rid of the ball immediately now.
Forwards lobbing the ball back to defenders in the middle of the pitch when they have room in front of them.
The entire back line ends up in the attacking half despite being ordered to stay back and not go forward.
Too many long balls from defenders.
Shot power seems totally unrealistic.
I mean the ball is flying around the pitch, end to end. Not cool. Not real. And still, the best way to defend is to attack. If you put in a defensive lineup with the appropriate tactics, your players will just pass back and forth to each other in your own 1/3, in the middle of the pitch, inevitably giving the ball away right in front of your own goal.
So, in a nutshell, pretty much the same as before. I do not see any improvements at all.
Geschrieben von: zippeddu 19.12.2008 - 7:38
QUOTE (low @ 19.12.2008 - 6:42)

Well, default 3D is still pretty horrid in my opinion. I think it's actually worse than before Update 2.
Gameplay is still too quick.
Players reaction times are way too fast.
Keepers get rid of the ball immediately now.
Forwards lobbing the ball back to defenders in the middle of the pitch when they have room in front of them.
The entire back line ends up in the attacking half despite being ordered to stay back and not go forward.
Too many long balls from defenders.
Shot power seems totally unrealistic.
I mean the ball is flying around the pitch, end to end. Not cool. Not real. And still, the best way to defend is to attack. If you put in a defensive lineup with the appropriate tactics, your players will just pass back and forth to each other in your own 1/3, in the middle of the pitch, inevitably giving the ball away right in front of your own goal.
So, in a nutshell, pretty much the same as before. I do not see any improvements at all.
Do not unfare the christmas decoration is nice

and very complicated to made by BF. How lond do they need to do it without a bug? I'm so sorry for them, why don't they look for an other job? They should have understand they aren't good enough to do it!
Geschrieben von: TT-RINGY 21.12.2008 - 0:26
Defenders are still going forward way too much and goalkeeper is still iffy IMHO
Awaiting smbtouch's patch eagerly....... 
Ringy.
Geschrieben von: smbtouch 21.12.2008 - 1:24
QUOTE (TT-RINGY @ 21.12.2008 - 0:26)

Defenders are still going forward way too much and goalkeeper is still iffy IMHO
Awaiting smbtouch's patch eagerly.......

Ringy.
Hello,
they have hard-coded some new stuff so i have to make a thorough testings, as the patch i was preparing without update looks very different now..but i'm very optimistic about it, for instance low crosses finally work as they should have
Geschrieben von: TT-RINGY 21.12.2008 - 12:14
If I can help test in any way please let me know I'm more than willing to help.
I'm sure you will, as always, give us all better 3d game play.
Ringy.
Geschrieben von: bensix 28.12.2008 - 16:22
SMB??? Are you still making a new patch for the second update??
Geschrieben von: smbtouch 28.12.2008 - 17:43
QUOTE (bensix @ 28.12.2008 - 16:22)

SMB??? Are you still making a new patch for the second update??
Hello,
yes, i'm doing it slowly as i don't have much time to play lately, and i don't want to release anything without proper testing first..will inform you all when i'll be ready for a beta test.
Thanks for keeping track, though
Best regards!
Geschrieben von: smbtouch 30.12.2008 - 0:25
Hello all,
my first beta version for new patch will be ready for testing in couple od days, i'm in final stage of tweaking and will surely need your help with direction tips..sorry to keep you all waiting this long, i hope you will find it was worth it.
Now i'm fully operative again
Best regards!
Geschrieben von: vivacook 30.12.2008 - 16:31
ready and waiting.
Drink tea version getting there.
Geschrieben von: smbtouch 31.12.2008 - 1:29
Hello all,
as promised, here is first and hopefully last testing version for upcoming patch v3. This one is strictly for update2.
When posting a feedbacks and wishes, please don't forget to mention some background about your team, at least which one you played with to know how it handles on different levels.
List of changes due to default gameplay with update2 would be just too huge to write down, i'll post it eventually when patch will be released, but for now i think i mostly would like to know what you feel about energy reduction, scores and goalies, along with general impressions in preparing chances and anything you see strange or weird ( like that dead ball which nobody picks up, etc..).
I will also play some time now with this one to be 100% what more there is to be changed, to finally wrap it up and call it a day
I didn't made any changes in non-3D related pieces, such as career.ini parameters, ratings, or confidence meter, i think those are covered very well with default..in general i have tried to leave as much good stuff from default as i could, but see for yourself what's cooking here
Download link :
http://www.speedyshare.com/173140831.html
For what i wrote down so far, i'll try to fix low-crosses, they look way too wild and sharp, and that ugly looking pass forwards when player is turning, i'll try to disable those attempts, it's just poor animation here, it ruins my wiew, those two are my next goals in development
I wish you great gaming moments, and looking forward to hear some thoughts.
Keep in touch!
Geschrieben von: pago 31.12.2008 - 16:02
Hi, first of all: Thanks. This is definitly the right direction. Game looks very nice, defenders do their work, goalies are good.
I want to point out that I haven't played many games yet (only 2). Please keep that in mind.
What I don't like is the speed. It's to fast and way to many goals (first game was 7-2 for me, could've been 10-2 easily but my strikers missed a couple of times). That's kind-of Business-as-usual, isn't it? 
What is new is that I've found the source for the score-line problem. It's the energy reduction. If you keep the original values the speed is slower and at the end of the game it'll even decline a bit further, resulting in a much more realistic game (and you can actually keep the 0 at your side of the score-line). Played one match with original settings, won 5-0 (now, that isn't great, I know... but the game was practically over after the 3-0 and then somehow a corner kick found a head and a counter worked great... it looked extremly realistic).
So I think you should try to set the energy reduction a bit higher. At least for me it works better that way (though I think original setting is too high, but I don't really feel like playing with those settings myself - don't know enough about this stuff).
Some background: I'm still playing with Bayern Munich in Bundesliga. 3rd season this time. Team strength is officially something around 920 (it's higher but some players are learning a new position and have a strength of 83 instead of 92 for example). Teamwork is high (about 80%) and I'm playing a 4-3-3 (with wingers). The teams I played against had a strength of 814 and 821.
So that's just a quick report. Let me know what you think of my "observation". I'll go play some more games to get a better impression of your other changes. Thanks again.
Geschrieben von: TheItalianjob 31.12.2008 - 16:53
QUOTE (smbtouch @ 31.12.2008 - 1:29)

Hello all,
as promised, here is first and hopefully last
testing version for upcoming patch v3. This one is strictly for update2.
When posting a feedbacks and wishes, please don't forget to mention some background about your team, at least which one you played with to know how it handles on different levels.
List of changes due to default gameplay with update2 would be just too huge to write down, i'll post it eventually when patch will be released, but for now i think i mostly would like to know what you feel about energy reduction, scores and goalies, along with general impressions in preparing chances and anything you see strange or weird ( like that dead ball which nobody picks up, etc..).
I will also play some time now with this one to be 100% what more there is to be changed, to finally wrap it up and call it a day

I didn't made any changes in non-3D related pieces, such as career.ini parameters, ratings, or confidence meter, i think those are covered very well with default..in general i have tried to leave as much good stuff from default as i could, but see for yourself what's cooking here
Download link :
http://www.speedyshare.com/173140831.html
For what i wrote down so far, i'll try to fix low-crosses, they look way too wild and sharp, and that ugly looking pass forwards when player is turning, i'll try to disable those attempts, it's just poor animation here, it ruins my wiew, those two are my next goals in development
I wish you great gaming moments, and looking forward to hear some thoughts.
Keep in touch!
Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli......
Geschrieben von: smbtouch 31.12.2008 - 17:12
QUOTE (TheItalianjob @ 31.12.2008 - 16:53)

Hi mate, is the speed on your new patch the same as the V2? I didnt try yet as I'm on hol in Italy and I back saturday, and as soon as I back I would try....thanks.......and happy new year guys, ciao from Napoli......
Hello,
i have left speed of match very close to original, maybe impression of high speed comes with passing play..but i got used to it, and find it natural now.
Keep in touch, looking forward to your wiew!
Geschrieben von: smbtouch 31.12.2008 - 17:17
QUOTE (pago @ 31.12.2008 - 16:02)

Hi, first of all: Thanks. This is definitly the right direction. Game looks very nice, defenders do their work, goalies are good.
I want to point out that I haven't played many games yet (only 2). Please keep that in mind.
What I don't like is the speed. It's to fast and way to many goals (first game was 7-2 for me, could've been 10-2 easily but my strikers missed a couple of times). That's kind-of Business-as-usual, isn't it?

What is new is that I've found the source for the score-line problem. It's the energy reduction. If you keep the original values the speed is slower and at the end of the game it'll even decline a bit further, resulting in a much more realistic game (and you can actually keep the 0 at your side of the score-line). Played one match with original settings, won 5-0 (now, that isn't great, I know... but the game was practically over after the 3-0 and then somehow a corner kick found a head and a counter worked great... it looked extremly realistic).
So I think you should try to set the energy reduction a bit higher. At least for me it works better that way (though I think original setting is too high, but I don't really feel like playing with those settings myself - don't know enough about this stuff).
Some background: I'm still playing with Bayern Munich in Bundesliga. 3rd season this time. Team strength is officially something around 920 (it's higher but some players are learning a new position and have a strength of 83 instead of 92 for example). Teamwork is high (about 80%) and I'm playing a 4-3-3 (with wingers). The teams I played against had a strength of 814 and 821.
So that's just a quick report. Let me know what you think of my "observation". I'll go play some more games to get a better impression of your other changes. Thanks again.
Hello,
thanks for the first wiew..well, skilled players will take advantage here, maybe you just have too strong team..for instance, Anelka always scored against my team when i played, simply becouse he was too good to be stopped by my defenders at the moment..
Looking forward to further thoughts!
Geschrieben von: smbtouch 01.01.2009 - 13:04
QUOTE (TheFrenchGone @ 01.01.2009 - 8:03)

Hello
First , I wish you a happy Good Year 2009 !

I tested your version " beta " and here is my remarks:
1. It's for me your best product for FIFAM 09 ! It's nice to see the match with more realistic behaviours !
2.Yours changes for the ball physics and the positioning values are very interesting to have more fluidity ! I'll test with my patch to see the difference !
3. The results are for me realistics! I play with Arsenal with a level of 850 ( i use a patch to decrease the general level) and a classic 442 ( the original one) and my general team tactic is optimal !
4. The negative point for me is the crossing play ! I saw too much crosses and same attack action in the box !
At the end, i think that to have fewer goals the best solution is to enrich the construction of the game with more passes in proportion ! It's the way on which I work! The difficulty is to find the right balance to see an offensive game nevertheless !
For your info, i play on a laptop with 4 Go of RAM and Vista !
Best regards

Hello, happy new year to everyone!
-thanks for the feedback, you had best patch before update2 and i'm looking forward to try out your "ultimate" once it's done.
As for the patch notes, i already stated that crossing needs some more work, and to cut down wild passes forward..my results are also very realistic, in last few matches i never had more then four goals overall, it's mostly one or two.
Keep up the good work!
Geschrieben von: prot651 03.01.2009 - 14:58
My feed back ?
I am in the Blue Square South league in English leagues with a created team i made in the editor.
I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD .
The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch.
I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was
Overall this is the best patch i have played so far so WELL DONE
Geschrieben von: prot651 03.01.2009 - 15:12
Also forgot to mention these
My teams strength is 565 playing against teams around the same
Most of my players range from 41 to 60 level
I play a 3-5-2 formation
ST ST
AM
LM RM
DM DM
CD CD CD
The outside CD players defensive only with seldom forward runs and pass mostly short and normal tackling
The middle CD is the same but no forward runs
Both DM players are Mostly defenders with sometimes going forward with mixed passing and robust tackling
RM and LM both attack and always go forward with mixed passing and normal tackling and dribbling
AM always goes forward and has a free role and holds up with normal tackling and mixed passing
Both ST are very offensive in attack with mixed passing normal tackling and one has a free role with dribbling
My goalie is the weakest of the lot on level 41 and i have 1 striker on 60
Hope this helps
Geschrieben von: smbtouch 03.01.2009 - 19:19
QUOTE (prot651 @ 03.01.2009 - 14:58)

My feed back ?
I am in the Blue Square South league in English leagues with a created team i made in the editor.
I have played 4 games and have the score line of 4-0 2-2 2-0 4-1 The 2 all draw was a comeback from 0-2 down at half time so i changed my individual tatics and i managed to draw the game. I did not score at all in the first 20 min of these games but scored most of my goals in the last 30 minutes. There was no main scorer with goals coming from my AM LM ST RM and a goal from a CD .
The gameplay is really good but maybe a little to fast but i got use to it.Passing was good with some good tackles in the mid field and a great goal score from a miss kick into players then lots of tackling then my attacker fell over on to get up and kick it in for a goal. Its not boring at all to watch.
I did notice once or twice that my winger ran backwards half the length of the field to pass but this is not as bad as it was
Overall this is the best patch i have played so far so WELL DONE
Thanks for your notes!
I have already made few adjustments for final release :
- more reflex saves from goalies
- more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals )
- less ugly forwards passes, players will hold it more, it's better then throw it away forward
I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back..
Keep in touch!
Geschrieben von: kosecki99 04.01.2009 - 13:29
in your path, If I put long passes to a player, the player does not do long passes.
sorry for my english
Geschrieben von: smbtouch 04.01.2009 - 14:00
QUOTE (kosecki99 @ 04.01.2009 - 13:29)

in your path, If I put long passes to a player, the player does not do long passes.
sorry for my english
Hello,
in the patch, players will pass ball to best positioned player, not the one who is infront, and in majority of cases that player will be right next to him or breaking on the flank..if you want to increase amount of long passes forward, open ai.ini and use this line :
CPULOBPASS = 1
This will enable them do do lots of long passes forward.
Best regards!
Geschrieben von: Tisik 04.01.2009 - 14:37
QUOTE (smbtouch @ 03.01.2009 - 19:19)

Thanks for your notes!
I have already made few adjustments for final release :
- more reflex saves from goalies
- more goals from long shots ( i saw too few of those, with more saves from close rate and more goals from long rate, it should be ok for scores with more variety in goals )
- less ugly forwards passes, players will hold it more, it's better then throw it away forward
I will start editing crosses now, they look weird sometimes, and will also try to fix the choosing of wingers reaction when he's cornered - if he doesn't deploy cross, i will try to make him pass diagonal ball, rather then turn and run back..
Keep in touch!
I'm trying your patch now. I thought that after the update EA gave us their best 3D so far. Of course not perfect but playable, things that need to improve in my eyes were:
- I always see the same goals, I never see a goal in the top corner from a hard shot or a nice placed shot for example what we all like but goals are mostly low or down to the ground
- Long shots are always saved by the keeper, there are no surprises in it, always the same kinda shots on goals
- sometimes players are still hesitating, not in defence anymore so far but when they get an attacking pass towards them I sometimes see them hesitating and losing the pass instead of going to the ball and doing something with it
- defenders sometimes still look pretty stupid like running away from the player of the other team when he gets a cross instead of really defending
So what you say about the long shots goals is true, I see it too. So far I never saw a beauty goal in the top corner, goals are always through the ground or at half-height, but don't we all love a nice goal in the topcorner?!!!!
Geschrieben von: TheItalianjob 07.01.2009 - 15:00
Hi SMBtouch, just had a go....for couple of days I must say that your work as usual is great!!! But I've few things to point at you, there's no GK reaction at all, the ST looks like the run away from the rebound on shots, the build up play is a bit slow, looks like with big teams your players just watch them play (no enough reaction), the speed is a bit fast, and also I've a question, there is any value where you can equal the advantage for home & away team (I dont wont that any of the teams have advantage), thanks in advance, and keep it up good work, I'll look forward for your new realese, ciao.
Geschrieben von: vivacook 08.01.2009 - 10:14
Hi mate,
You any nearer to making this (3d) game work. I am slowly losing patience again.
One small change to any variable seems to change so much.
The gameplay is so inconsistent. Wingers crossing first time but not to the required position.
The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad.
Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper.
Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too.
BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work.
Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol.
The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to.
If you want any testing...let me know.
Geschrieben von: smbtouch 08.01.2009 - 10:32
QUOTE (vivacook @ 08.01.2009 - 10:14)

Hi mate,
You any nearer to making this (3d) game work. I am slowly losing patience again.
One small change to any variable seems to change so much.
The gameplay is so inconsistent. Wingers crossing first time but not to the required position.
The low crosses are ridiculous, fast and stupid. Still not crossing when beating fullback (turn round and go back again), this really sends you mad.
Defenders now are really slow and although this allows lots of goals, they are mainly the same goal, side foot past the keeper.
Long shots are a thing of the past if you set up the game for any kind of passing. There is always one more person to pass too.
BF seem to have listened to our complaints but have reversed all the good parts to make the required updates work.
Players now pass the ball but seem to want to walk the ball in (with the dreadful marking of defenders this is what happens) its like watching Arsenal! lol.
The french knome patch gives good forward through passing but again to achieve this, players pass all the time, no shots when they should because there is always someone else to pass to.
If you want any testing...let me know.
Hello,
i agree with everything you said here, every time i think something is fixed, it turns out that it's messed up on some other end..i think it's almost impossible to make balanced patch, it will be either love or hate relationship here
I'm also loosing patience, don't have idea when i'll close it up but hopefully soon, shooting mechanics is extremely weird, i can't get it to work to have keepers make reflex saves along with alowing some long shots in also..if i manage to achieve that, it would be enough for me to play with it.
Best regards!
Geschrieben von: prot651 13.01.2009 - 4:56
How is the patch going ???
I like your latest one alot and enjoy the gameplay
So i was just checking in to see how far you have got
Geschrieben von: smbtouch 13.01.2009 - 8:14
QUOTE (prot651 @ 13.01.2009 - 4:56)

How is the patch going ???
I like your latest one alot and enjoy the gameplay
So i was just checking in to see how far you have got
Hello,
i was ready to release it, but then i somehow realised that there was no goals from long shots, so i tuned keepers to make them suffer some..so now it looks as i wanted it, but need to reduce the scores a bit, when i'm done wioth that, i'll stop with editing and release the patch, becouse i really have no more ideas with this one..it will be soon, i was hoping for last week, as soon as it's balanced with goal count, i'll put it up.
Keep in touch!
Geschrieben von: vivacook 14.01.2009 - 11:51
Hi SMB,
Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing.
I have also posted French on this but would like your opinion.
`Game speed` doesnt do anything regarding the actual passing and movement speed.
What is :
DIGITAL_SNAPTOANGLE = 46
// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 26 (between 24 - 36 best)
// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 16
// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
No idea what thease do. Change them but nothing changes.
I have edited the velocity of the ball but after a while it just messes up stuff.
Geschrieben von: smbtouch 21.01.2009 - 15:02
QUOTE (vivacook @ 14.01.2009 - 11:51)

Hi SMB,
Any ideas how I slow the game speed down. The passing and movement of the players is still too fast and doesnt allow players to be individuals. All the players do the same thing.
I have also posted French on this but would like your opinion.
`Game speed` doesnt do anything regarding the actual passing and movement speed.
What is :
DIGITAL_SNAPTOANGLE = 46
// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 26 (between 24 - 36 best)
// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 16
// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
No idea what thease do. Change them but nothing changes.
I have edited the velocity of the ball but after a while it just messes up stuff.
Hello,
have you tried to lower down render rate?
in tcmai.ini :
// TCM highlight mode
HIGHLIGHT_MIN_AI_UPDATES = 2 // Lower limit in number of times to do AI updates per render
HIGHLIGHT_MAX_AI_UPDATES = 20 // Upper limit in number of times to do AI updates per render
HIGHLIGHT_RENDER_HZ = 0 // Ideal render time is hertz. (smaller value, less response'ness of GUI, higher value faster simulation (within bounds of MAX ai updates))
// if 0 then use speed slider to control speed.
try to only reduce "MAX" value..i also don't see any difference in GAME_SPEED = value, it's better to use highlight render lines, but i think they operate different according to your computer spec's.
Speed of pass is best tweakable in ball movement lines, try this line in ai.ini:
BALL_ROLLING_COEFF = if you reduce it, it should make pass more faster, and increase to strech ball rolling more and slower it down.
Also, if you reduce ball gravity, it will slower down travelling of air balls :
BALL_GRAVITY = -0.30 - Try with -0.25 to see difference
Best regards!
Geschrieben von: smbtouch 21.01.2009 - 15:08
Hello all,
i'm sorry it takes so long to release a patch, but it's really tough to crack it for my preferences..i eventually decided to stop with efforts, and release it as it is currently, now i'll need to test it bit more for goal variety, and will simply swallow the fact that some elements are hard-coded and can't be fixed..i would love to have option to set long passes forward properly, but it just can't be done, players are always using same mechanics for them for instance..same goes for driven shots and drive-crosses which are often wide off mark, i have made them less frequent, and slightly more precise, but it will always depend on some random value i think..i just have to live with it. Anyways, i'm hoping to release v3 for this weekend, if all goes as planned. Otherwise, build-up play really looks nice, this time i made lot of tweaking playing in lower leagues, it should provide same excitement on all levels of playing.
Keep in touch!
Geschrieben von: smbtouch 25.01.2009 - 13:22
**********************************
3D GPP v3 Beta2 - for update2
**********************************
Hello all,
here is second beta for v3, i'm still undecided wheather there is something more that needs to be done here, so i need you to give me some tips what you think of it :
Download link :
http://www.speedyshare.com/766216887.html
You will also find original config file if you want to revert to original gameplay.
I'm looking forward to your comments!
Keep in touch!
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